[GAME IDEATION - INNOCADEMY]
[GAME IDEATION - INNOCADEMY]
OVERVIEW
OVERVIEW
Use these three criteria to test your game ideas: Design a Live Action Role Playing (LARP) game that:
- uses wearable technologies
- will help curb anti-social and disruptive behavior in a school setting
- students will want to play
STEP 1: TAKE NOTE OF THE TECHNOLOGY OPTIONS FOR THE GAME
STEP 1: TAKE NOTE OF THE TECHNOLOGY OPTIONS FOR THE GAME
Students can see the KCAD research on these technologies in the pull down menu under "RESEARCH".
- Wearable Tech.: watches, pendant, eyeglasses, sewn into clothing, embedded into the skin.
- Proximity sensing: Actions on digital devices triggered by the proximate location of persons.
- Geolocation: where persons are located in the world
- Vital signs monitoring: heart rate, temperature, blood pressure, etc. that can provide indications of mental states such as anxiety.
- Motion sensors: that can monitoring physical activity like walking and running.
- Real time data input: the WAZE app is an example of this (drivers can input information very easily by simply pushing large buttons)
- Real time data processing in the cloud
- Traditional desktop, tablet and phone technology
- Other?
STEP 2: THROW DOWN IDEAS AND LIST THEM... ALL OF THEM
STEP 2: THROW DOWN IDEAS AND LIST THEM... ALL OF THEM
- Design a game that can be played between real students, at school, using digital technology, that will result in a more fun and inclusive experience.
- Answer the questions in the list. You can develop the answers in any order and will likely need to move around the list as you develop concepts.
- Determine the age range that the game would be appropriate for
GAME IDEA 1: Agent 13 (age range = 10-13)
GAME IDEA 1: Agent 13 (age range = 10-13)
- What is the goal of the game (how do you win or what is the collective goal?)
- List the roles the humans (teachers, students, aids, etc.) will play in the game? The students will play Spies, trying to find out the code to a safe?
- List other physical game assets that would be needed
- List technology that would be utilized
- Describe the locations where the game will be played
- Figure out the duration of the gameplay
- How does the gameplay work
GAME IDEA 2 (age range = ?)
GAME IDEA 2 (age range = ?)
- What is the goal of the game (how do you win or what is the collective goal?)
- List the roles the humans (teachers, students, aids, etc.) will play in the game
- List other physical game assets that would be needed
- List technology that would be utilized
- Describe the locations where the game will be played
- Figure out the duration of the gameplay
- How does the gameplay work
GAME IDEA 3 (age range = ?)
GAME IDEA 3 (age range = ?)
- What is the goal of the game (how do you win or what is the collective goal?)
- List the roles the humans (teachers, students, aids, etc.) will play in the game
- List other physical game assets that would be needed
- List technology that would be utilized
- Describe the locations where the game will be played
- Figure out the duration of the gameplay
- How does the gameplay work
GAME IDEA 4 (age range = ?)
GAME IDEA 4 (age range = ?)
- What is the goal of the game (how do you win or what is the collective goal?)
- List the roles the humans (teachers, students, aids, etc.) will play in the game
- List other physical game assets that would be needed
- List technology that would be utilized
- Describe the locations where the game will be played
- Figure out the duration of the gameplay
- How does the gameplay work
GAME IDEA 5 (age range = ?)
GAME IDEA 5 (age range = ?)
- What is the goal of the game (how do you win or what is the collective goal?)
- List the roles the humans (teachers, students, aids, etc.) will play in the game
- List other physical game assets that would be needed
- List technology that would be utilized
- Describe the locations where the game will be played
- Figure out the duration of the gameplay
- How does the gameplay work
GAME IDEA 6 (age range = ?)
GAME IDEA 6 (age range = ?)
- What is the goal of the game (how do you win or what is the collective goal?)
- List the roles the humans (teachers, students, aids, etc.) will play in the game
- List other physical game assets that would be needed
- List technology that would be utilized
- Describe the locations where the game will be played
- Figure out the duration of the gameplay
- How does the gameplay work
STEP 3: NARROW THE LIST DOWN TO ONE FINAL GAME IDEA
STEP 3: NARROW THE LIST DOWN TO ONE FINAL GAME IDEA
Use these three criteria to test your game ideas:
- uses wearable technologies
- will help curb anti-social and disruptive behavior in a school setting
- students will want to play
- What is the age range?
- What is the goal of the game (how do you win)?
- List the roles the humans (teachers, students, aids, etc.) will play in the game
- List other physical game assets that would be needed
- List technology that would be utilized
- Describe the locations where the game will be played
- Figure out the duration of the gameplay
- How does the gameplay work