Once simple gnomes, the forebears of the derros were trapped underground when the city of Civ'ell was cut off from the surface. The gnomes and dwarves of Civ'ell made a pact with the Ancient One, who granted them adaptations to their new home at a cruel price. The derros, once fond of feeling the sun on their cheeks and breeze on their brow, are now confined to the ground. The derros now live in fear of the light, which saps their strength. Driven mad by this fact, they rage against the surface dwellers.
A typical derro fights with a short sword or a repeating light crossbow with plenty of poison bolts. Some derros also carry an aklys—a hooked throwing club attached to a 20-foot- long cord. This cord limits the club’s range, but allows the derro to retrieve it as a move-equivalent action after it has been thrown.
Derro leaders are typically sorcerers, although they also make excellent rogues. Many derros wield strange and unusual weapons like hooked polearms, eerie whistling aklyses, long hollow spears that can be filled with toxins, or crystalline throwing wedges that shatter on impact to create horrific bleeding wounds.
A derro stands 3 feet tall and weighs 70 pounds.
Standard Racial Traits (13 RP)
Feat and Skill Racial Traits
Senses Racial Traits
Racial Vulnerabilities
Roll for Madness
01 Collects… Bones, hair, nails, or bugs (dead or alive)
2 Deodands (items responsible for the death)
3 Eyes, fingers, teeth, ears, toes, or other body parts
4 Dirt, dust, or clay
5 Rags, cloths, papers, or printing
6 Hats, socks, gloves, or other clothing
7 String, wire, or chain
8 Clockwork parts, jewelry, or buttons
9 Holy symbols, religious goods or books
11 Eats nonfood objects… Bones, hair, nails, or bugs
12 Deodands (items responsible for the death)
13 Eyes, fingers, teeth, ears, toes, or other body parts
14 Dirt, dust, or clay
15 Rags, cloths, papers, or printing
16 Hats, socks, gloves, or other clothing
17 String, wire, or chain
18 Clockwork parts, jewelry, or buttons
19 Holy symbols, religious goods or books
20 Minor delusion of… imaginary friend, god or spirit
21 Believes she is a high noble
22 Believes he has fewer powers than he does
23 Believes she has more powers than she does
24 Convinced she has an important destiny
25 Convinced that an inanimate object is alive
26 Thinks she is a powerful polymorphed creature
27 Voices speak random commands to character
28 Convinced that random patterns have an meaning
29 Roll Twice
30 Irrational prejudice against creature… bugs
31 Domestic animal (pick a type)
32 Elf, dwarf, human, or other humanoid (pick subtype)
33 Rat, giant centipede, ooze (pick type)
34 Clerics or druids
35 Wizard or sorcerer
36 Sparrow, pigeon, hawk, owl, or other bird
37 Rat, wolf, mole, badger, or other mammal
38 Construct or clockwork creature
39 Outsider (pick type)
40 Taboo… domestic animal (pick a type)
41 Wild animals
42 Elf, dwarf, human, or other humanoid (pick subtype)
43 Rat, giant centipede, ooze (pick type)
44 Clerics or druids
45 Wizard or sorcerer
46 Sparrow, pigeon, hawk, owl, or other bird
47 Rat, wolf, mole, badger, or other mammal
48 Construct or clockwork creature
49 Outsider (pick type)
50 Phobia… of domestic animal (pick a type)
51 Wild Animal
52 Elf, dwarf, human, or other humanoid (pick subtype)
53 Rat, giant centipede, ooze (pick type)
54 Clerics or druids
55 Wizard or sorcerer
56 Sparrow, pigeon, hawk, owl, or other bird
57 Rat, wolf, mole, badger, or other mammal
58 Construct or clockwork creature
59 Outsider (pick type)
60 Physical effect… Half of face paralyzed
61 Leers and rolls eyes at some type of race
62 Tic or tremor in body part
63 Mutters constantly to self in Undercommon
64 Speaks inappropriately during diplomatic situations
65 Randomly speaks a word (chosen by player)
66 Laughs at inappropriate moments
67 Weeps at inappropriate moments
68 Constantly clenches and unclenches hands
69 Minor hunchback
70 Obsessed with creature… domestic animal (pick a type)
71 Wild Animals
72 Elf, dwarf, human, or other humanoid (pick subtype)
73 Rat, giant centipede, gelatinous cube, or other giant vermin or ooze (pick type)
74 Clerics or druids
75 Wizard or sorcerer
76 Sparrow, pigeon, hawk, owl, or other bird
77 Rat, wolf, mole, badger, or other mammal
78 Construct or clockwork creature
79 Outsider (pick type)
80 Minor delusion of… imaginary friend, god or spirit
81 Believes friend is a high noble
82 Magic not existing
83 Magic existing in her very being
84 Convinced she is tied to someones destiny
85 Convinced that her weapon is alive
86 Thinks she is a powerful god
87 Voices speak random gibberish when angry
88 Convinced that random patterns must be studied
89 Roll Twice
90 Physical effect… Half of face paralyzed
91 Spits uncontrollably
92 Randomly lashes out at nearby individuals
93 Randomly shouts in Undercommon
94 Randomly whispers when talking
95 Randomly speaks a word (chosen by GM)
96 Gets angry at small things then relaxes
97 Gets happy about random things then relaxes
98 Constantly slaps herself loudly
99 Minor limp or amputation
100 Roll Twice