Paladin
Swordsman
Improving HP Recovery
Recover additional HP every 10 sec. while standing still.
Master Level 5: Recover additional 50 HP
Improving Max HP
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Master Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Endure
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Master Level 1: Recover HP every 10 seconds while hanging on a rope.
Iron Body
Temporarily increases your weapon defense.
Master Level 5: MP -15; Increase Weapon Def. +100 for 600 sec.
Power Strike
Use MP to deliver a killer blow to the monsters with a weapon.
Master Level 20: MP -12; Damage 260%
Slash Blast
Use HP and MP to attack 6 enemies around you.
Master Level 20: HP -16, MP -14; damage 160%
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Sword Mastery
Increases the sword mastery and accuracy. It only applies when a sword is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Master Level 20: Sword Mastery +60%, Accuracy +30
Blunt Weapon Mastery
Increases the mastery of blunt weapons and accuracy. It only applies when a blunt weapon is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Master Level 20: Blunt Weapon Mastery +60%, Accuracy +30
Sword Booster
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.
Master Level 20: HP -10, MP -10; increase in sword speed for 600 sec.
Blunt Weapon Booster
Uses HP and MP to temporarily boost up the attacking speed of the equipped Blunt Weapon.
Master Level 20: HP -10, MP -10; increase in axe speed for 600 sec.
Power Guard
Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.
Master Level 30: MP -30; for 600 sec., return 40% of the damage received.
Heaven's Aura (Full Map Buff)
Enables party to hold strong and stay on the same spot, even after a monster's attack.
Master Level 20: MP -35; For 120 seconds, party is prevented from getting knock-backed with success rate 90%. Cooldown of 180 seconds.
Warrior's Reincarnation
Warrior's Reincarnation Increase your Health Points. CANNOT USE SP RESET ON THAT SKILL.
Master Level 30: Increase HP by 1,500
White Knight
Shield Mastery
Shield Defense increases. However, there's no affect if the character does not equip the shield.
Master Level 15: Weapon defense +250%, Weapon Att. +10
Charged Blow
Make the enemy stun. You can use this skill only when your weapon is charged up with an element. You'll keep the charge when you use this skill. Hits 6 mobs, 2 times.
Master Level 30: Use 25 HP, 26 MP, Damage 145%, Stun 90%
Fire Charge (Sword)
Temporarily adds an element of fire into the sword.
Master Level 30: MP -35, Damage: 140%, Duration: 600 sec.
Flame Charge (Blunt Weapon)
Temporarily adds an element of fire into the blunt weapon.
Master Level 30: MP -35, Damage: 140%, Duration: 600 sec.
Ice Charge (Sword)
Temporarily adds an element of ice into the sword.
Master Level 30: MP -35, Damage: 140%, Duration: 600 sec.
Blizzard Charge (Blunt Weapon)
Temporarily adds an element of ice into the blunt weapon.
Master Level 30: MP -35, Damage: 140%, Duration: 600 sec.
Thunder Charge (Sword)
Temporarily grants a thunder attribute to your sword for a certain duration.
Master Level 30: MP -35, Damage: 140%, Duration: 600 sec.
Lightning Charge (Blunt Weapon)
Temporarily grants a thunder attribute to your blunt weapon for a certain duration.
Master Level 30: MP -35, Damage: 140%, Duration: 600 sec.
Armor Crash
Nullifies all armor buffs used by the monster with a given success rate.
Master Level 20: Use 7 MP, 100% to cancel armor buff
Paladin
Maple Warrior (Full Map Buff)
Increase all players' stats within a party by certain percentage.
Master Level 40: MP -80, for 1200 secs, all stats +20%
Monster Magnet
Pulls a monster from afar up close.
Master Level 30: MP - 21, Range 225%, pulls up to 7 enemies.
Power Stance
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Master Level 30: MP -50, prevent getting knocked-back with success rate 90% for 600 secs
Achilles
Permanently increases the weapon defense of one's armor to mythical levels.
Master Level 30: Damage taken from enemy -15%
Guardian
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield.
Master Level 40: Block against enemies attack with success rate 20%
Rush
Makes a dash forward, pushing off up to 6 monsters.
Master Level 30: MP - 50 , Damage 130%, Range 125%
Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Holy Charge: Sword
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires.
Master level 20: MP -30, Damage increases by 150% for 600 secs
Divine Charge: BW
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires.
Master Level 20: MP -30, Damage increases by 150% for 600 secs
Blast
Strikes four tremendous blows on a single monster.
Master Level 40: MP -25, Damage 270%
Advanced Charge
Increases the damage incurred when using Charged Blow. Hits 6 mobs , 2 times .
Master Level 20: Damage 230%
Heaven's Hammer
Strikes the ground with a huge hammer to attack up to 15 monsters.
Master Level 30: MP - 60 , Damage 3800%, cooldown 30 secs