I/L Mage

Magician

Improving MP Recovery


Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.

Master Level 5: Constant additional recovery of MP

Improved MaxMP


This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : At least Level 5 on Improving MP Recovery

‍Master Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

Magic Guard


Temporarily replaces damage with MP instead of HP. If MP reaches 0, HP takes a full hit.

Master ‍Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec.

Enchanted Warding


Conjure a protective aura around you. This Mystical Barrier enhances your weapon's defense

Master ‍Level 10: MP -10, Weapon Def +100 for 600sec .


Energy Bolt


Use MP to attack one enemy.

Master ‍Level 20: MP -14, basic attack 55, mastery 60%.

Magic Claw


Use MP to attack an enemy twice. Required Skill : At least Level 1 on Energy Bolt

Master ‍Level 20: MP -20, basic attack 40, mastery 60%.

Wizard I/L

MP Eater


Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.

‍Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.

Meditation (Full Map Buff)



Meditate for a bit to temporarily boost up the magic attack of party members around the area. Required Skill : At least Level 3 on MP Eater

‍Level 20: MP -20; party's magic attack +40 for 600 sec.

Teleport


Use the arrow keys to teleport to other places in the same map on a set distance.

Master Level 10: MP -12; teleport, with 160 in distance.

Ice Stride (Full Map Buff)


Granting yourself  and party members the gift of enhanced movement speed

Master Level 10: Speed +30, 10 Jump for 600 sec.

Cold Beam


Attacks a single monster with a sharp piece of Ice. The monster will freeze if hit.  Damages the fire-based enemies 1.5 times more, where as the ice-based enemies get only half the damage.

Master Level 30: MP -24; Basic attack 125, mastery 60%

Thunder Bolt


‍Master Level 25: MP -40; Basic attack 85, mastery 60%

Mage I/L

Partial Resistance


Gains resistance against Magic attacks of Fire and Poison.

Master ‍Level 20: 70 % Increased Fire & Poison Resistance

Element Amplification


Boosts the capacity for all Magic attacks by using additional MP.

Master ‍Level 30: Use 200% MP, Magic Attack 150%

Ice Strike


Fires ice blocks at multiple enemies. If struck, all monsters other than ice-based ones will freeze. Cannot attack more than 6 at once.

Master Level 30: Use MP 50, Attack 125, Mastery 60%, Attack Range 200%

Thunder Spear


Gathers up the power of lightening and turns it into a spear, attacking a single enemy.

Master‍Level 30: Use MP 24, Attack 185, Mastery 60%

Seal


Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters. Required Skill : At least Level 3 on Element Amplification

Master ‍Level 10: Use 30 MP, 95% chance of sealing up for 20 sec.

Spell Booster



Uses up a significant amount of HP and MP to increase the attacking speed for spells. Required Skill : At least Level 3 on Element Amplification

Master ‍Level 20: Use HP 30, MP 25 to boost up the magic attacking speed to level 2 for 600 sec.

Element Composition


Attacks a single monster by splashing fire with a drop of poison. With a given success rate, the monster is temporarily poisoned.

Master Level 20: Use MP 22, Attack 170, Mastery 50%; With 70% success rate, poisons the enemy for 20 sec.

F/P ArchMage

Maple Warrior (Full Map Buff)



Increase all players' stats within a party by certain percentage.

‍Master Level 40: MP -80, for 1200 secs, all stats +20%

Frostblade Barrage




Unleash a relentless barrage of three razor-sharp ice blade that strikes upon six targets.

‍Master Level 30: MP -50, Magic Damage 130, 4 attacks.

Prosperity Aura (Full Map Buff)



A Blessed Aura that increases boss drop rates (area, expedition and PQ bosses). Only works when you're in a party.

Master Level 40: MP 35 - Increase boss drop rate by 80% for 600 secs

Ice Demon


Provides consistent damage to a monster using ice pieces from Ice Demon.

Master‍ Level 30: MP -34, Basic attack 200, Mastery 60%, for 15 secs, attack up to 6 enemies. 

Mana Zone


Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. 100 second cooldown.

Master Level 40: For 50 secs, +275 magic attack and mana is left intact.

Ifrit


Calls upon the Ifrit familiar, who is fire-based. Attacks up to 3 monsters and applies damage over time.

Master ‍Level 30: MP -100, Basic attack 300, for 600 secs

Thunderclap


Attacks a single monster using a high-voltage lightning attack, hitting 4 times. There's no damage drop off.

Master ‍Level 40: MP -35, Basic attack 145, Mastery 60%

Blizzard


Summons spears of ice from the sky hitting 15 enemies 3 times. Incurs tremendous ice-based damages to the attacked.

Master Level 40: MP -1000, Basic attack 720, 30 second cooldown

Hero's Will


Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

‍Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown. 

Inferno Gaze (AOE F/P ) = Frostblade Barrage (AOE I/L ) 1:1 DMG / Range Cast time .

Paralyze(Signle Target F/P) = Chain Lighting (Signle Target I/L) 1:1 DMG / Range Cast time .