Night Walker

Night Walker 1st

Nimble Body


Increases Accuracy and Avoidability.

Master Level 10: Accuracy +20, Avoidability +40

Keen Eyes


Increases the range of attack using throwing weapons such as throwing stars & knives. Required Skill : At least Level 3 on Nimble Body

Master ‍Level 8: Range of attack for the throwing weapon: +200

Disorder


Temporarily decreases the Weapon Def. and attacking power of the affected monster, even stunting ongoing attacks. Can't use this skill on a monster that's already in "Disorder".

Master Level 10: MP -7; enemy's Weapon Att. -50, Weapon Def. -50 for 60 sec.

Dark Sight


Use MP to hide in the shadows. Can't be attacked, and can't attack either. Required Skill : At least Level 3 on Disorder

Master ‍Level 10: MP -15; disappear for 200 sec, no impact to Speed

Lucky Seven


Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.

Master ‍Level 20: MP -16; damage 150%

Darkness


Summons the Guardian Fairy to attack a single enemy nearby.


Master Level 10: MP -20, summon Darkness with Attack 60 for 600 sec.

Night Walker 2nd

Claw Mastery


Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.

Master ‍Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.

Critical Throw


Enables the character to make a critical attack with throwing stars on a certain success rate. Required Skill : At least Level 3 on Claw Mastery

Master Level 30: 50% success rate, critical damage 200%

Vanish


Inflicts additional damage on monsters when used while Dark Sight is activated. Dark Sight deactivates as soon as this skill is applied. 

Master ‍Level 10: When attacked while using Dark Sight, damage 130%

Claw Booster


Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Required Skill : At least Level 5 on Claw Mastery

Master ‍Level 20: HP -10, MP -10; Increase in claw's attacking speed for 600 sec.

Haste (Full Map Buff)



Temporarily improves the speed and jumping ability of every member of the party.

Master ‍Level 20: MP -30, +40 in speed and +20 in jump for 600 sec

Flash Jump


Allows a second Jump toward the direction which the character was headed when used while the character is in the air. The distance of the Jump increases in accordance with the advancement of the character’s skill level.

Master Level 20: MP -13, Jumps a pre-established distance

Vampire


Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character’s max HP and the Monster’s max HP can be consumed.

Master Level 20: MP -28, Damage 50%, 6 monsters can be attacked, consume 4% of the damage.

Night Walker 3rd

Alchemist


Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.

‍Master Level 20: Recovery rate 150%, duration of effect 150%

Venom


Throws a poisonous Throwing Star. Monsters that have been struck will be poisoned according to the pre-established success rate. It can be used against one monster up to 3 times during which the monster's HP will not go any lower than 1.

Master ‍Level 20: Attack 30, for 3 secs, success rate 30%

Shadow Web 


Makes a spider web of the character’s shadow, and holds up to 6 enemies in one spot at once. Mobility of the monsters caught in the spider web will be disabled.

Master ‍Level 10: MP - 22; For 8 seconds, holds the enemies with 100% success rate

Shadow Partner


Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while.

‍Master Level 30: MP -55, 1 Summoning Rock; Summon for 600 sec, Attack 100%, Skill 50%

Triple Throw


Attacks monsters by throwing 3 stars at once.

Master Level 20: MP -20, Damage 140%

Avenger


Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.

‍Master Level 30: MP -30; Uses 3 throwing stars to attack upto 6 enemies, Damage 210%


Poison Bomb


Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously incur damage. 

Master ‍Level 30: MP -35, Damage 220%, last for 40 sec. at 80% Rate.