Hyper Skills

What exactly are "Hyper Skills" and how do they operate? Let's delve into the essential aspects of Hyper Skills, akin to what one encounters in the advanced stages of MapleStory.


What constitutes a Hyper Skill?

A Hyper Skill is an automatic obtained , class-specific ultimate skill unlocked upon reaching level 180.


How can I enhance my Hyper Skill?

Your Hyper Skill levels up automatically every 20 levels between 180 and 220.


What specific Hyper Skills are available in MysticMS?

They include the following:

HYPER SKILLS

Flame Sword ( Hero )

Ignite your blade to execute multiple powerful attacks on  a single target, scorching enemies with intense fury. 

Cooldown: 60 seconds.
Level 1: MP -100, 600% Damage, 6 hits.

Level 2: MP -100, 650% Damage, 6 hits.

Level 3: MP -100, 750% Damage, 6 hits.

Celestial Slash ( Paladin )

Channels the Celestial's might, unleashing four sacred swords to strike 15 enemies in front of you ( NOT FMA )with four celestial-powered hits, delivering massive damage. 

Cooldown: 60 seconds.
Level 1: MP -100, Damage 800%, 4 hits.

Level 2: MP -100, Damage 850%, 4 hits.

Level 3: MP -100, Damage 950%, 4 hits.

Darkin's Spear ( Dark Knight )

Swing your weapon with ferocity, delivering eight consecutive strikes to up to three enemies, each hit dealing tremendous damage. Cooldown: 60 seconds. 

Cooldown: 60 seconds.
Level 1: MP -100, Damage 350%, 8 hits.

Level 2: MP -100, Damage 400%, 8 hits.

Level 3: MP -100, Damage 450%, 8 hits.

Infernal Ember ( Mage F/P )

Fires a dark red ball of fire that burns an enemy to the very soul and deals enormous damage. 

Cooldown: 60 seconds.
Level 1: MP -100, Basic attack 450, hits 5 times

Level 2: MP -100, Basic attack 480, hits 5 times

Level 3: MP -100, Basic attack 505, hits 5 times

Glacial Blast ( Mage I/L ) 

Unleashes 10 consecutive icy strikes on a single target

Cooldown: 60 seconds.
Level 1: MP -100, 280 Basic attack, 10 hits

Level 2: MP -100, 290 Basic attack, 10 hits

Level 3: MP -100, 310 Basic attack, 10 hits

Judgment of the Divine ( Bishop )

Summons a divine entity to Hit a single mob, dealing enormous damage. 

Cooldown: 60 seconds.
Level 1: MP -100, 625% Basic damage, hits 5 times

Level 2: MP -100, 665% Basic damage, hits 5 times

Level 3: MP -100, 690% Basic damage, hits 5 times

Celestial Arrowstorm ( Bowmaster ) 

Unleash a divine cascade of arrows from the heavens, devastating up to 15 enemies (FMA) with immense damage.

Cooldown: 60 seconds.
Level 1: MP -100, Damage 585%, hits 7 times

Level 2: MP -100, Damage 685%, hits 7 times

Level 3: MP -100, Damage 800%, hits 7 times

 Celestial Arrowstorm ( Marksman ) 

Unleash a divine cascade of arrows from the heavens, devastating up to 15 enemies (FMA) with immense damage. 

Cooldown: 60 seconds.
Level 1: MP -100, Damage 585%, hits 7 times

Level 2: MP -100, Damage 685%, hits 7 times

Level 3: MP -100, Damage 800%, hits 7 times

 Umbral Fury ( Night Lord ) 

Unleash six shadowy stars upon a single foe, each strike infused with relentless darkness. 

Cooldown: 60 seconds.
Level 1: MP -100, 510% Damage, 6 hits

Level 2: MP -100, 560% Damage, 6 hits

Level 3: MP -100, 620% Damage, 6 hits

Umbral Blade ( Shadower )

A swift and precise strike, wreathed in darkness, delivering devastating damage to its single target, leaving behind an aura of shadowed dread. 

Cooldown: 60 seconds.
Level 1: MP -100, 800% Damage, 10 hits

Level 2: MP -100, 855% Damage, 10 hits

Level 3: MP -100, 920% Damage, 10 hits

Super Barrage ( Buccaneer )

Unleash a devastating strike on one target

Cooldown: 60 seconds.
Level 1: MP -100, Damage 785%, hits 8 times

Level 2: MP -100, Damage 840%, hits 8 times 

Level 3: MP -100, Damage 950%, hits 8 times

Octo Barrage ( Corsair ) 

Unleash a torrent of eight-gun fury upon a single foe, striking with relentless precision. 

Cooldown: 60 seconds.
Level 1: MP -100, 1050% Damage, 8 hits

Level 2: MP -100, 1230% Damage, 8 hits

Level 3: MP -100, 1320% Damage, 8 hits

Maha's Blade ( Aran ) 

Harness the formidable might of Maha's , striking down a single foe with a barrage of five devastating blow. Cooldown: 60 seconds.
Level 1: MP -100, Damage 1060%, hits 5 times

Level 2: MP -100, Damage 1200%, hits 5 times

Level 3: MP -100, Damage 1350%, hits 5 times

Enhancement ( Unlocked at Level 210 )

Hyper Reduction Empowerment

Reduces the cooldown on all active hyper skills.

Level 1: Reduce the cooldown on all active hyper skill by 10%


Hyper Refresh Enhancement

Enable Hyper Skill to be refreshed automatically at a low chance.
Level 1: 20% chance of an automatic cooldown reset on a Hyper Skill.