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Recover additional HP every 10 sec while standing still.
Master Level 5: Recover additional 50 HP.ย
This skill boosts up the amount of increase on MaxHP after each Level UP or AP used on MaxHP.
Master Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP.
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Master Level 1: Recover HP every 10 seconds while hanging on a rope.ย
Temporarily increases your weapon defense.
โMaster Level 5: -15 MP; Increase Weapon Def. +100 for 600 sec.
Use MP to deliver a killer blow to the monsters with a weapon.
Master Level 20: -12 MP; Damage 260%.ย
Use HP and MP to attack 6 enemies around you.
โMaster Level 20: -16 HP, -14 MP; damage 160%.ย
Increases the sword mastery and accuracy.
It only applies when a sword is in hand.ย
Note: Swing/stab multipliers have been equalized, so your damage won't be impacted by your weapon choice.
Master Level 20: Sword Mastery +60%, Accuracy +30.ย
Increases the axe mastery and accuracy.ย
It only applies when an axe is in hand.
Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Master Level 20: Axe Mastery +60%, Accuracy +30.ย
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.
Master Level 20: -10 HP, -10 MP; increase in sword speed for 600 sec.ย
Uses HP and MP to temporarily boost up the attacking speed of the equipped axe.
Master Level 20: ย -10 HP, -10 MP; increase in axe speed for 600 sec.ย
Returns a portion of the damage received from the enemy.ย
Can't return more than 10% of the enemy's Max HP at once.
Master Level 30: -30 MP; for 600 sec, return 40% of the damage received.
Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of physical defense.ย
Stacks with weapon attack buffs if Rage is less ATT than the buff it's stacking with.
โMaster Level 20: -16 HP; -20 MP; Weapon attack +25, weapon def. -12 for 600 seconds.ย
Warrior's Reincarnation Increase your Health Points.ย
Note: Cannot use SP reset on that skill.ย
โMaster Level 30: Increase HP by 1,500.ย
Shield Defense increases. However, there's no affect if the character does not equip the shield.
Master Level 15: Weapon defense +250%, Weapon Att. +10.ย
Attacks will generate Combo Orbs that orbit your character.ย
The combo counter can be used to strike a deadly blow to the monster.
Master Level 30: -35 MP; for 600 seconds, Damage 220%, max combo counter 5.ย
Attack a single monster using dark powers.ย
This skill can only be used when equipped with a sword and the combo all charged up.
Master Level 30: -24 MP; Damage 500%, Attack with Dark Power 90%.ย
Attack a single monster using dark powers.
This skill can only be used when equipped with an axe and the combo all charged up.
Master Level 30: -24 MP; Damage 500%, Attack with Dark Power 90%.ย
If struck cleanly, the monster becomes panicked.ย
This skill can only be used when equipped with a sword and the combo all charged up.
Master Level 30: -25 HP, -26 MP; Damage 250%, Stun Attack 90%.
If struck cleanly, the monster becomes panicked.ย
This skill can only be used when equipped with an axe and the combo all charged up.
Master Level 30: -25 HP, -26 MP; Damage 250%, Stun Attack 90%ย
Nullifies all armor buffs used by the monster with a given success rate.
Master Level 20: -7 MP; 100% to cancel armor buff.ย
Temporarily stuns up to 15 monsters nearby with huge damage.
Cooldown: 30 seconds.
Master Level 30: -16 MP; Damage 1400%, Attack Range 400%, 95% Stun for 10 Sec.ย
Increase all players' stats within a party by certain percentage.
โMaster Level 40: -80 MP; for 1200 secs, all stats +20%.
Pulls a monster from afar up close.
โMaster Level 30: -21 MP; Range 225%, pulls up to 7 enemies.
By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast.ย
This skill can only be obtained by fully mastered Combo Attack.
Master Level 30: Damage +30%, Max Combo counter 5, Recharge 2 combo counter with success rate 60%.ย
Permanently increases the weapon defense of one's armor to mythical levels.
Master Level 30: Damage taken from enemy -15%.ย ย
Blocks the monster's attack by using the shield with a given success rate.
Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds.ย
The skill only works when equipped with a shield.
Master Level 40: Block against enemies attack with success rate 20%.ย ย
Makes a dash forward, pushing off up to 6 monsters.
โโMaster Level 30: -50 MP; Damage 130%, Range 125%.ย
Attack six monsters two times in a quick succession.
โโLevel 40: -25 MP; Damage 230%.
Temporarily increases the attacking ability by using up the 10 combo counters.
Cooldown: 90 seconds.
Master โLevel 40: -40 MP; Weapon Attack +90 for 30 secs.
Deal 3 consecutive attacks on a single enemy in front of you.
โโMaster Level 40: -35 MP; Damage 300%.
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Master Level 30: -50 MP; prevent getting knocked-back with success rate 90% for 600 secs.
Enables one to shrug off abnormal conditions.ย
The higher the skill level, the more types of abnormal conditions one can nullify.
Cooldown: 30 seconds.
โMaster Level 10: -30 MP; Escape from abnormal condition.