Recover additional HP every 10 sec. while standing still.
Master Level 5: Recover additional 50 HP
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Master Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Master Level 1: Recover HP every 10 seconds while hanging on a rope.
Temporarily increases your weapon defense.
Master Level 5: MP -15; Increase Weapon Def. +100 for 600 sec.
Use MP to deliver a killer blow to the monsters with a weapon.
Master Level 20: MP -12; Damage 260%
Use HP and MP to attack 6 enemies around you.
Master Level 20: HP -16, MP -14; damage 160%
Increases the spear mastery and accuracy. It only applies when a spear is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Master Level 20: Spear Mastery +60%, Accuracy +30
Increases the mastery of polearms and accuracy. It only applies when a polearm is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Master Level 30: Polearm Mastery +60%, Accuracy +30
Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand. Required Skill : At least Level 5 on Spear Mastery
Master Level 20: HP -10, MP -10; increase in sword speed for 600 sec.
Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when a pole arm is in hand. Required Skill : At least Level 5 on Polearm Mastery
Master Level 20: HP -10, MP -10; increase in axe speed for 600 sec.
Temporarily increases the Max HP and Max MP of all members of the party around the area. Required Skill : At least Level 3 on Iron Will
Master Level 30: MP -60; +60% on Max HP and Max MP for 600 sec.
Temporarily increases Weapon and Magic Def. on every member of the party in the area
Master Level 30: MP -12; Weapon Def. +300, Magic Def. +300 for 600 sec.
Infuse your weapon with unparalleled power, elevating your attacks to unmatched levels of precision and destruction.
Master Level 30: +30 Weapon Att, 600 sec.
Gains resistance against all magic attacks (Fire, Cold, Lightning & Poison).
Master Level 10: 40% increased resistance on every element type
Attacks 1 monsters 3 times by thrusting the spear.
Master Level 30: Use 24 MP, Basic attack 170%
Attacks 1 monsters 3 times by thrusting the polearm.
Master Level 30: Use 24 MP, Basic attack 170%
Attacks up to 6 monsters nearby in relatively distant range by swinging a spear.
Master Level 30: Use 30 HP, 20 MP, Basic attack 355%
Attacks up to 6 monsters nearby in relatively distant range by swinging a polearm.
Master Level 30: Use 30 HP, 20 MP, Basic attack 355%
Attacks a single monster while disabling the monster's defending capacity. 20% of the attacker's HP will be drained.
Master Level 20: -20% HP, Damage 465%
Attacks up to 15 monsters at once by temporarily stunning them.
30 second cooldown. Required Skill : At least Level 3 on Sacrifice
Master Level 30: Damage 1400%.
Nullifies all armor buffs used by the monster with a given success rate. Required Skill : At least Level 3 on Dragon Blood
Master Level 20: Use 7 MP, 100% cancel armor buff
Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 5% of your Max HP can be recovered with each attack, and healing will stop once your HP reaches 80% of your Max
Master Level 25: MP -25 every 4 seconds, recovers HP equivalent to 1% of the damage for 600 sec.
Increase all players' stats within a party by certain percentage.
Master Level 40: MP -80, for 1200 secs, all stats +20%
Pulls a monster from afar up close.
Master Level 30: MP - 21, Range 225%, pulls up to 7 enemies.
Makes a dash forward, pushing off up to 6 monsters.
Master Level 30: MP - 50 , Damage 130%, Range 125%
Permanently increases the weapon defense of one's armor to mythical levels.
Master Level 40: Damage taken from enemy -20%
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Master Level 30: MP -50, prevent getting knocked-back with success rate 90% for 600 secs
A rapid and lethal technique, delivering three devastating strikes with unparalleled precision.
Master Level 40: 3 Monsters, 3 Attacks, 280% damage
Increases overall damage when your HP is lower then 90%.
Master Level 40: Damage increases by 200%,
Temporarily summons Beholder. With the Beholder's incredible powers, the knight's weapon mastery permanently increases.
Master Level 10: MP -60, Summon Beholder for 20 minutes, Mastery +20%
The black spirit periodically buffs the Dark Knight. Buff attribute type depends on the skill level.
Master Level 40: Buff for +400 Weapon/Magic Def.,+100 Accuracy/Evasion and +40 Weapon Attack every 10 secs for a duration 80 secs.
The black spirit periodically restores the Dark Knight's HP. Will only restore to maximum of 80% of total HP.
Master Level 25: For every 4 secs, recovers HP +500