Dark Knight
Swordsman
Improving HP Recovery
Recover additional HP every 10 sec. while standing still.
Master Level 5: Recover additional 50 HP
Improving Max HP
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Master Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Endure
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Master Level 1: Recover HP every 10 seconds while hanging on a rope.
Iron Body
Temporarily increases your weapon defense.
Master Level 5: MP -15; Increase Weapon Def. +100 for 600 sec.
Power Strike
Use MP to deliver a killer blow to the monsters with a weapon.
Master Level 20: MP -12; Damage 260%
Slash Blast
Use HP and MP to attack 6 enemies around you.
Master Level 20: HP -16, MP -14; damage 160%
Spearman
Spear Mastery
Increases the spear mastery and accuracy. It only applies when a spear is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Master Level 20: Spear Mastery +60%, Accuracy +30
Polearm Mastery
Increases the mastery of polearms and accuracy. It only applies when a polearm is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Master Level 30: Polearm Mastery +60%, Accuracy +30
Spear Booster
Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand. Required Skill : At least Level 5 on Spear Mastery
Master Level 20: HP -10, MP -10; increase in sword speed for 600 sec.
Polearm Booster
Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when a pole arm is in hand. Required Skill : At least Level 5 on Polearm Mastery
Master Level 20: HP -10, MP -10; increase in axe speed for 600 sec.
Hyper Body (Full Map Buff)
Temporarily increases the Max HP and Max MP of all members of the party around the area. Required Skill : At least Level 3 on Iron Will
Master Level 30: MP -60; +60% on Max HP and Max MP for 600 sec.
Iron Will (Full Map Buff)
Temporarily increases Weapon and Magic Def. on every member of the party in the area
Master Level 30: MP -12; Weapon Def. +300, Magic Def. +300 for 600 sec.
Enhance Armament
Infuse your weapon with unparalleled power, elevating your attacks to unmatched levels of precision and destruction.
Master Level 30: +30 Weapon Att, 600 sec.
Dragon Knight
Element Resistance
Gains resistance against all magic attacks (Fire, Cold, Lightning & Poison).
Master Level 10: 40% increased resistance on every element type
Spear Crusher
Attacks 1 monsters 3 times by thrusting the spear.
Master Level 30: Use 24 MP, Basic attack 170%
Polearm Crusher
Attacks 1 monsters 3 times by thrusting the polearm.
Master Level 30: Use 24 MP, Basic attack 170%
Dragon Fury: Spear
Attacks up to 6 monsters nearby in relatively distant range by swinging a spear.
Master Level 30: Use 30 HP, 20 MP, Basic attack 355%
Dragon Fury: Polearm
Attacks up to 6 monsters nearby in relatively distant range by swinging a polearm.
Master Level 30: Use 30 HP, 20 MP, Basic attack 355%
Sacrifice
Attacks a single monster while disabling the monster's defending capacity. 20% of the attacker's HP will be drained.
Master Level 20: -20% HP, Damage 465%
Dragon Roar
Attacks up to 15 monsters at once by temporarily stunning them. It works only when more than 50% of HP is left. 30 second cooldown. Required Skill : At least Level 3 on Sacrifice
Master Level 30: Use 30 MP, 30% HP, Damage 1400%, stun for 2 seconds
Power Crash
Nullifies all armor buffs used by the monster with a given success rate. Required Skill : At least Level 3 on Dragon Blood
Master Level 20: Use 7 MP, 100% cancel armor buff
Dragon's Evasion
Increases your Avoidability, but decreases MP steadily every 4 seconds until remaining MP is exhausted.
Master Level 20: -24 MP every 4 seconds, Avoidability + 100 for 600 seconds.
Dark Knight
Maple Warrior (Full Map Buff)
Increase all players' stats within a party by certain percentage.
Master Level 40: MP -80, for 1200 secs, all stats +20%
Monster Magnet
Pulls a monster from afar up close.
Master Level 30: MP - 21, Range 225%, pulls up to 7 enemies.
Rush
Makes a dash forward, pushing off up to 6 monsters.
Master Level 30: MP - 50 , Damage 130%, Range 125%
Achilles
Permanently increases the weapon defense of one's armor to mythical levels.
Master Level 40: Damage taken from enemy -20%
Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Power Stance
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Master Level 30: MP -50, prevent getting knocked-back with success rate 90% for 600 secs
Javelin Fury
A rapid and lethal technique, delivering three devastating strikes with unparalleled precision.
Master Level 10: 1 Monster, 3 Attacks, 197% damage
Master Level 20: 2 Monsters, 3 Attacks, 217% damage
Master Level 30: 3 Monsters, 3 Attacks, 230% damage
Berserk
Increases overall damage once your HP drops below a certain level.
Master Level 40: When HP falls to 80% and below, Damage increases by 200%
Beholder
Temporarily summons Beholder. With the Beholder's incredible powers, the knight's weapon mastery permanently increases.
Master Level 40: MP -60, Summon Beholder for 20 minutes, Mastery +20%
Hex of the Beholder
The black spirit periodically buffs the Dark Knight. Buff attribute type depends on the skill level.
Master Level 40: Buff for +400 Weapon/Magic Def.,+100 Accuracy/Evasion and +40 Weapon Attack every 10 secs for a duration 80 secs.
Aura of the Beholder
The black spirit periodically restores the Dark Knight's HP. Will only restore to maximum of 80% of total HP.
Master Level 25: For every 4 secs, recovers HP +500