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Combo Ability
Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times.ย
Note: This buff disappears when you lose your combo count.
โMaster Level 10: Weapon Def. +10, Magic Def. +10, Increases 10 times.
Double Swing
Press the attack key twice to attack up to 12 surrounding monsters two time.
Master Level 20: -5 MP; Damage 140%.
Press the arrow keys twice to move to a far distance at fast speed.
Master Level 15: -5 MP; cover small distance.
Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm.
It only applies when either a one-handed or two-handed polearm is in hand.
Master Level 20: -10 HP, -10 MP; increase in Polearm for 600 sec.
Polearm Mastery
Increases the mastery of pole arms and accuracy.ย
It only applies when a pole arm is in hand.ย
This skill only gets triggered when the owner is carrying the security stuff.
Master Level 20: Mastery of Polearm +60%, Accuracy +30.
Triple Swing
Press the attack key three times to attack up to 6 surrounding monsters thrice.
Master Level 20: -7 MP; Damage 250%.ย
Push monsters in front of you. You have to use Triple Swing first before using this skill.
Master Level 30: -20 MP; Damage 90%, attacks up to 12 monsters at once.ย
Achieves an excellent amount of danger at the booth.ย
Only available when the Combo Count reaches 30 or above [Arrow Key: Down + Right + attack key].
โMaster Level 10: Damage 550%, attacks up to 6 monsters at once.ย
A buff that allows one to recover a portion of damage dished out by attacking back as HP.ย
Can only be used when Combo Count reach 30 [Arrow Key: Down + Down + attack].
Master Level 20: For 300 sec, recover 5% of HP Damage dished out as HP.ย
Allows one to feel very powerful for a small period of time, by being able to body-check monsters, and completely render the monster useless.
Master โLevel 20: -20 MP; Available for 600 sec, for 60% success rate: neutralize for 24 sec, Body Attack Damage 100%.ย
Increases the damage of Double Swing and Triple Swing.
โMaster Level 20: Double Swing -12 MP, 2nd attack damage 110%; Triple Swing -14 MP, Damage 270%.ย
Nullifies all armor buffs used by the monster with a given success rate.
โMaster โLevel 20: -7 MP; 100% cancel armor buff.
Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground.
Can only triggered right after Triple Swing [Arrow Key: Up + attack key].
Master Level 30: -20 MP; Damage 110%, if monster gets hit in the air, damage +100%.
Shoots a wave of concentrated energy, mixing with the spirit of wolves.ย
Can only be used when the Combo Count reaches at least 100 [Arrow Key: Down + Right + attack key].
Master Level 30: Damage 750%, attacks up to 6 monsters at once.
Push monsters away to the left and right side with a powerful wind.
Master โLevel 20: -24 MP; Damage 120%, 95% success rate, flies up to 12 monsters about 130 far.
Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.
Master Level 20: -30 MP; Available for 600 sec, applies only 10% of Monster Knock-Back damage.ย
Snow Charge
Adds an ice element to the polearm for a short period of time.ย
The monster's speed will decrease after being attacked.
โMaster Level 30: -45 MP; Damage 130%, Available for 600 sec, -40 enemy speed for 30 sec.
Increase all players' stats within a party by certain percentage.
Master Level 40: -80 MP; for 1200 secs, all stats +20%.
Improves the overall mastery of Polearm-related weapons and attack.
Master โLevel 30: Mastery of Polearm related weapons +90%, Weapon Att +20
Increases the damage of Double Swing and Triple Swing to the extreme.
Master Level 40: Double Swing -18 MP, Damage 230% with 2 hits; Triple Swing -20 MP, Damage 290% with 2 hits.
High Defense
A new level of defense, in that it permanently decreases the damage suffering from the same attacks.
Master Level 40: 20% less damage received from monsters.
Swings Polearm widely to incur significant damage to up to 6 monsters at once, hitting 3 times.ย
Only works right after triggering Triple Swing.ย
Required skill: Triple Swing Level 20 [Triple Swing + Arrow Key: Down + attack key].
Master Level 40: -30 MP; Damage 360%.
Grants a buff that makes party members to receive less damage for a limited time.
Master โLevel 40: Available for 400 sec, absorbs 24% of the damage.
Stand heavy like a frozen block of ice and back down from no one.
Master Level 30: -50 MP; for 600 sec, 90% chance of not being knocked back.
Unleashes a devastating ice storm, striking up to 15 monsters twice with massive damage.
Cooldown: 30 seconds.
Required skill: Combo Fenrir Level 10.ย
Master Level 30: 1800% damage.
Tiger Blow
Unleashes the primal power of a bear claw, Deals massive damage to a single target 3 times with each swipe.ย
Can be activated independently, without any combo prerequisites.
Master Level 40: 310% damage.
Enables one to shrug off abnormal conditions.ย
The higher the skill level, the more types of abnormal conditions one can nullify.
Cooldown: 30 seconds.
โMaster Level 10: -30 MP, Escape from abnormal condition.