Aran

Aran

Combo Ability
Description:

Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count.


Master Level 10: W.ATK+1, Weapon Def. +10, Magic Def. +10, Increases 10 times.


Double Swing
Description:

Press the attack key twice to attack up to 12 surrounding monsters two time

Master Level 20: MP -5, Damage 140%


Combat Step

Description:

Press the arrow keys twice to move to a far distance at fast speed.

Master Level 15: MP -5, cover small distance


Polearm Booster

Description:

Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when either a one-handed or two-handed polearm is in hand.

Master Level 20: HP -10, MP -10; increase in Polearm for 600 sec.

Aran 2nd Job

Polearm Mastery
Description:

Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. This skill only gets triggered when the owner is carrying the security stuff.

‍Master Level 20: Mastery of Polearm +60%, Accuracy +30 .

Triple Swing
Description:

Press the attack key three times to attack up to 6 surrounding monsters thrice.
Master Level 20: MP -7, Damage 250% 

Final Charge


Description:

Push monsters in front of you. You have to use Triple Swing first before using this skill.

Master Level 30: MP -20, Damage 90%, attacks up to 12 monsters at once 

Combo Smash

Description:

Achieves an excellent amount of danger at the booth. Only available when the Combo Count reaches 30 or above. [Command : Arrow Key : Down + Right + attack key]

‍Master Level 10: Damage 550%, attacks up to 6 monsters at once 

Combo Drain

Description:

A buff that allows one to recover a portion of damage dished out by attacking back as HP. Combo Count must reach 30 and can only be used then. [Command : Arrow Key : Down + Down + attack]

Master Level 20: For 300 sec, will recover 5% of HP Damage dished out as HP 

Body Pressure

Description:

Allows one to feel very powerful for a small period of time, by being able to body-check monsters, and completely render the monster useless.

Master ‍Level 20: MP -20; Available for 600 sec, for 60% success rate: neutralize for 24 sec, Body Attack Damage 100% 

Aran 3rd Job

Full Swing

Description:

Increases the damage of Double Swing and Triple Swing.

‍Master Level 20: Double Swing MP -12, 2nd attack damage 110%, Triple Swing MP -14, Damage 270% 

Final Toss

Description:

Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing. [Command : Arrow Key : Up + attack key]

‍Master Level 30: MP -20, Damage 110%, if monster gets hit in the air, damage +100%

Combo Fenrir

Description:

Shoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the Combo Count reaches at least 100. [Command : Arrow Key : Down + Right + attack key]

‍Master Level 30: Damage 750%, attacks up to 6 monsters at once.

Rolling Spin

Description:

Push monsters away to the left and right side with a powerful wind.

Master ‍Level 20: MP -24; Damage 120%, 95% success rate, flies up to 12 monsters about 130 far.

Smart Knockback

Description:

Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.

Master Level 20: MP -30; Available for 600 sec, applies only 10% of Monster Knock-Back damage. 

Snow Charge
Description:

Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked.

‍Master Level 30: MP -45, Damage 130%, Available for 600 sec, enemy speed for 30 sec -40

Aran 4th Job


Maple Warrior (Full Map Buff)


Description:

Increase all players' stats within a party by certain percentage.

Master Level 40: MP -80, for 1200 secs, all stats +20%

High Mastery

Description:

Improves the overall mastery of Polearm-related weapons and attack.

Master ‍Level 30: Mastery of Polearm-related weapons +90%, Weapon Att +20 

Over Swing

Description:

Increases the damage of Double Swing and Triple Swing to the extreme.

Master Level 40: Double Swing MP -18, Damage 230% with 2 hits, Triple Swing MP -20, Damage 290% with 2 hits.

High Defense
Description:

A new level of defense, in that it permanently decreases the damage suffering from the same attacks.

Master Level 40: 20% less damage received from monsters.

Final Blow

Description:
Swings Polearm widely to incur significant damage to up to 6 monsters at once, hitting 3 times. Only works right after triggering Triple Swing. Required skill: Triple Swing Level 20 [Command: Triple Swing + Arrow Key : Down + attack key].
Master Level 40: MP -30, Damage 360%

Combo Barrier (Full Map Buff)



Description:

Grants a buff that makes party members to receive less damage for a limited time.
Master ‍Level 40: Available for 400 sec, absorbs 24% of the damage.

Freeze Standing

Description:

Stand heavy like a frozen block of ice and back down from no one.
‍Level 30: MP -50; for 600 sec, 90% chance of not being knocked back.

Combo Tempest


Description:

Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well. Required skill: Combo Fenrir Level 10 

Master Level 30: 3600% damage, 30 second cooldown



Hero's Will



Description:

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

‍Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.