Magician
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
Master Level 5: Constant additional recovery of MP
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : At least Level 5 on Improving MP Recovery
Master Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Temporarily replaces damage with MP instead of HP. If MP reaches 0, HP takes a full hit.
Master Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec.
Enchanted Warding
Conjure a protective aura around you. This Mystical Barrier enhances your weapon's defense
Master Level 10: MP -10, Weapon Def +100 for 600sec .
Use MP to attack one enemy.
Master Level 20: MP -14, basic attack 55, mastery 60%.
Use MP to attack an enemy twice. Required Skill : At least Level 1 on Energy Bolt
Master Level 20: MP -20, basic attack 40, mastery 60%.
Temporarily changes all elemental attacks to non-elemental and boosts the Weapon Def. of armor by blowing magic into it.
Master Level 5: MP -10; decrease Elemental Attack by 100%, Weapon Def. +100 for 600 sec.
Wizard F/P
Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.
Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
Meditate for a bit to temporarily boost up the magic attack of party members around the area. Required Skill : At least Level 3 on MP Eater
Level 20: MP -20; party's magic attack +40 for 600 sec.
Use the arrow keys to teleport to other places in the same map on a set distance.
Master Level 10: MP -12; teleport, with 160 in distance.
Flame Stride (Full Map Buff)
Granting yourself and party members the gift of enhanced movement speed
Master Level 10: Speed +30, 10 Jump for 600 sec.
Attacks 3 monsters with a fire arrow. Applies 1.5 times the damage to the ice-based enemies, whereas fire-based enemies receive half the damage, if that.
Master Level 30: MP -28; Basic attack 135, mastery 60%
Attacks a single monster by splashing them with a drop of poison. With a given success rate, the monster gets temporarily poisoned.
Master Level 25: MP -20; Basic attack 70, mastery 60%, 60% success rate, poison for 40 sec.
It won't be effective against monsters with a level higher than 10 compared to your character.
Mage F/P
Gains resistance against Magic attacks of Fire and Poison.
Master Level 20: 70 % Increased Fire & Poison Resistance
Boosts the capacity for all Magic attacks by using additional MP.
Master Level 30: Use 200% MP, Magic Attack 150%
Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks.
Master Level 30: Use 50 MP, Attack 155, mastery 60%, Attack Range 200%
Makes a poison fog around the character. Deceases HP of all monsters in the range.
Master Level 30: Use 50 MP, Attack 90, Mastered 60%, Attack Range 200%, 70% chance of being poisoned for 20 seconds.
Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters. Required Skill : At least Level 3 on Element Amplification
Master Level 10: Use 30 MP, 95% chance of sealing up for 20 sec.
Uses up a significant amount of HP and MP to increase the attacking speed for spells. Required Skill : At least Level 3 on Element Amplification
Master Level 20: Use HP 30, MP 25 to boost up the magic attacking speed to level 2 for 600 sec.
Attacks a single monster by splashing fire with a drop of poison. With a given success rate, the monster is temporarily poisoned.
Master Level 20: Use MP 22, Attack 170, Mastery 50%; With 70% success rate, poisons the enemy for 20 sec.
F/P ArchMage
Increase all players' stats within a party by certain percentage.
Master Level 40: MP -80, for 1200 secs, all stats +20%
Harnessing the blazing power of flames, you conjure the Inferno Gaze, unleashing a fiery eye, scorching enemies in its path. Attacks six foes three times, leaving a burning path of destruction
Master Level 40: MP -35, Magic Damage 130 , 4 attack counts.
Creates a barrier of Inferno fire around you, protecting party members. Allies behind the flames are immune to damage.
Master Level 40: MP -55, lasts 25 seconds, 300 second cooldown.
When casting Inferno Barrier in an expedition, all other F/PArchmages' Inferno Barrier abilities will also enter cooldown.
Damages 4 monsters using a ball of fire from the Fire Demon. Hits 2 times.
Master Level 30: MP -34, Basic attack 180, Mastery 60%
Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. 100 second cooldown.
Master Level 40: For 50 secs, +275 magic attack and mana is left intact.
Calls upon the Elquines familiar, who is ice-based. Required skill: Fire Demon level 5 and above
Master Level 30: MP -100, Basic attack 290, for 600 secs
Hits a single mob multiple times with a poison-based attack to deal massive damage.
Master Level 40: MP -35, Basic attack 145, Mastery 60%, hits 4 times
Summons meteors from outer space to shower the ground hitting 15 enemies 3 times. Incurs tremendous fire-based damages to those struck.
Master Level 40: MP -1000, Basic attack 720, 30 second cooldown
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.