F/P Mage
Magician
Improving MP Recovery
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
Master Level 5: Constant additional recovery of MP
Improved MaxMP
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : At least Level 5 on Improving MP Recovery
Master Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Magic Guard
Temporarily replaces damage with MP instead of HP. If MP reaches 0, HP takes a full hit.
Master Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec.
Enchanted Warding
Conjure a protective aura around you. This Mystical Barrier enhances your weapon's defense
Master Level 10: MP -10, Weapon Def +100 for 600sec .
Energy Bolt
Use MP to attack one enemy.
Master Level 20: MP -14, basic attack 55, mastery 60%.
Magic Claw
Use MP to attack an enemy twice. Required Skill : At least Level 1 on Energy Bolt
Master Level 20: MP -20, basic attack 40, mastery 60%.
Wizard F/P
MP Eater
Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.
Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
Meditation (Full Map Buff)
Meditate for a bit to temporarily boost up the magic attack of party members around the area. Required Skill : At least Level 3 on MP Eater
Level 20: MP -20; party's magic attack +40 for 600 sec.
Teleport
Use the arrow keys to teleport to other places in the same map on a set distance.
Master Level 10: MP -12; teleport, with 160 in distance.
Flame Stride (Full Map Buff)
Granting yourself and party members the gift of enhanced movement speed
Master Level 10: Speed +30, 10 Jump for 600 sec.
Fire Arrow
Attacks 3 monsters with a fire arrow. Applies 1.5 times the damage to the ice-based enemies, whereas fire-based enemies receive half the damage, if that.
Master Level 30: MP -28; Basic attack 135, mastery 60%
Poison Breath
Attacks a single monster by splashing them with a drop of poison. With a given success rate, the monster gets temporarily poisoned.
Master Level 25: MP -20; Basic attack 70, mastery 60%, 60% success rate, poison for 40 sec.
It won't be effective against monsters with a level higher than 10 compared to your character.
Mage F/P
Partial Resistance
Gains resistance against Magic attacks of Fire and Poison.
Master Level 20: 70 % Increased Fire & Poison Resistance
Element Amplification
Boosts the capacity for all Magic attacks by using additional MP.
Master Level 30: Use 200% MP, Magic Attack 150%
Explosion
Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks.
Master Level 30: Use 50 MP, Attack 155, mastery 60%, Attack Range 200%
Poison Mist
Makes a poison fog around the character. Deceases HP of all monsters in the range.
Master Level 30: Use 50 MP, Attack 90, Mastered 60%, Attack Range 200%, 70% chance of being poisoned for 20 seconds.
Seal
Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters. Required Skill : At least Level 3 on Element Amplification
Master Level 10: Use 30 MP, 95% chance of sealing up for 20 sec.
Spell Booster
Uses up a significant amount of HP and MP to increase the attacking speed for spells. Required Skill : At least Level 3 on Element Amplification
Master Level 20: Use HP 30, MP 25 to boost up the magic attacking speed to level 2 for 600 sec.
Element Composition
Attacks a single monster by splashing fire with a drop of poison. With a given success rate, the monster is temporarily poisoned.
Master Level 20: Use MP 22, Attack 170, Mastery 50%; With 70% success rate, poisons the enemy for 20 sec.
F/P ArchMage
Maple Warrior (Full Map Buff)
Increase all players' stats within a party by certain percentage.
Master Level 40: MP -80, for 1200 secs, all stats +20%
Inferno Gaze
Harnessing the blazing power of flames, you conjure the Inferno Gaze, unleashing a fiery eye, scorching enemies in its path. Attacks six foes three times, leaving a burning path of destruction
Master Level 40: MP -35, Magic Damage 30 , 4 attack counts.
Prosperity Aura (Full Map Buff)
A Blessed Aura that increases boss drop rates (area, expedition and PQ bosses). Only works when you're in a party.
Master Level 40: MP 35 - Increase boss drop rate by 80% for 600 secs
Fire Demon
Provides consistent damage to a monster using a ball of fire from the Fire Demon.
Master Level 30: MP -34, Basic attack 260, Mastery 60%, for 15 secs, attack up to 6 enemies.
Mana Zone
Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. 100 second cooldown.
Master Level 40: For 50 secs, +275 magic attack and mana is left intact.
Elquines
Calls upon the Elquines familiar, who is ice-based. Required skill: Fire Demon level 5 and above
Master Level 30: MP -100, Basic attack 290, for 600 secs
Paralyze
Hits a single mob multiple times with a poison-based attack to deal massive damage.
Master Level 40: MP -35, Basic attack 145, Mastery 60%, hits 4 times
Meteor Shower
Summons meteors from outer space to shower the ground hitting 15 enemies 3 times. Incurs tremendous fire-based damages to those struck.
Master Level 40: MP -1000, Basic attack 720, 30 second cooldown
Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Inferno Gaze (AOE F/P ) = Frostblade Barrage (AOE I/L ) 1:1 DMG / Range Cast time .
Paralyze(Signle Target F/P) = Chain Lighting (Signle Target I/L) 1:1 DMG / Range Cast time .