Bishop

Magician

Improving MP Recovery


Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.

Master Level 5: Constant additional recovery of MP

Improved MaxMP


This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : At least Level 5 on Improving MP Recovery


‍Master Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

Magic Guard


Temporarily replaces damage with MP instead of HP. If MP reaches 0, HP takes a full hit.

Master ‍Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec.

Enchanted Warding


Conjure a protective aura around you. This Mystical Barrier enhances your weapon's defense

Master ‍Level 10: MP -10, Weapon Def +100 for 600sec .


Energy Bolt


Use MP to attack one enemy.

Master ‍Level 20: MP -14, basic attack 55, mastery 60%.

Magic Claw


Use MP to attack an enemy twice. Required Skill : At least Level 1 on Energy Bolt

Master ‍Level 20: MP -20, basic attack 40, mastery 60%.

Cleric

MP Eater


Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.

‍Master Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.

Teleport


Use the arrow keys to teleport to other places in the same map on a set distance.

Master Level 10: MP -12; teleport, with 160 in distance.

Heal


Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage.

Master ‍Level 30: MP -24, Recovery rate 300%

Invincible


Temporarily decreases the weapon damage received. It has no effect, however, on the magic attack. Required Skill : At least Level 5 on Heal

‍Master Level 20: MP 30; weapon damage -50% for 600 seconds

Bless (Full Map Buff)



Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area. This cannot be combined with a skill or a potion. Required Skill : At least Level 5 on Invincible

Master ‍Level 20: MP -24; +30 on accuracy, +80 on avoidability, weapon and magic def. for 600 sec. 

Holy Arrow


Attacks three monsters by firing a Holy Arrow. Very effective against the undead.

Master ‍Level 25: MP -24; Basic attack 130, mastery 60%

Priest

Elemental Resistance


Gains a higher tolerance for all element-based spell attacks from the enemy.

Master ‍Level 20: 50% increase in tolerance against element-based spell attacks.

Dispel


Nullifies all monsters' Magic effects within the targeted area while healing all abnormal conditions suffered by all surrounding party members.

Master ‍Level 20: Use MP 20, Area Affected: 600%, Dispel Rate: 100%

Mystic Door


Creates a portal that heads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press↑ to move. Required Skill : At least Level 3 on Dispell


Master ‍Level 20: MP -33, use 1 Magic Rock, Portal works for 180 sec.

Holy Symbol (Full Map Buff)



Temporarily allows all members of the party nearby to gain additional EXP while hunting. Required Skill : At least Level 3 on Dispel

‍Master Level 30: MP -80 for 600 sec., all members of the party gain 120% EXP

Shining Ray


Attacks 6 enemies at once with the ray of holy light. Applies massive damage to the undead + devil-based monsters.

‍Master Level 30: MP -50, Attack 185, Mastery 60%

Doom


Turns up to 6 monsters into snails. Changes the look, the attacking capacity, and the movement speed. Cannot be used against boss-level monsters.

Master ‍Level 10: MP - 30, use 1 Magic Rock; Changes for 20 sec., with 95% success rate

Summon Dragon


Summons a holy dragon for a certain amount of time. The dragon will stay beside you and attack the enemies in the process. The higher the skill level, the stronger the summoned dragon is.

‍Master Level 20: MP - 80, use 1 Summoning Rock; For 600 sec., summon the dragon with 150 attack

Bishop

Maple Warrior (Full Map Buff)



Increase all players' stats within a party by certain percentage.

‍Master Level 40: MP -80, for 1200 secs, all stats +20%

Divine Entity


conjures a celestial angel of holy rays, embodying the Bishop's divine prowess. This radiant being targets six enemies, striking each four times with righteous fury.

‍Master Level 40: MP -80, Magic Damage 1305, hits 5 times

Mana Reflection


By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. The returned damage cannot exceed 20% of maxHP of the monster.

‍Master Level 30: MP -45, 600 secs, success rate 100%, return 200% of magic damage received to enemy.

Bahamut


Temporarily summons Bahamut, a holy dragon. Attacks up to 3 monsters. Required skill : Summon Dragon level 15 and above

Master ‍Level 30: MP -100, Basic attack 430, for 600 secs

Mana Zone


Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. 100 second cooldown.

Master Level 40: For 50 secs, +275 magic attack and mana is left intact.

Holy Shield (Full Map Buff)



Temporarily protects all party members from abnormal conditions. Cooldown of 120 seconds.

Master Level 40: MP -50, lasts for 70 secs

Resurrection


Resurrects a party member instantly.

Master ‍Level 10: MP -40, cooldown of 120 seconds

Angel Ray


Attacks a single mob with a holy arrow, incurring tremendous holy damage.

‍Level 40: MP -35, Basic attack 220, Mastery 60%, hits 3 times

Genesis


A holy ray of light shines down from the sky, burning up to 15 monsters 3 times at one time. Incurs tremendous holy damage to the targets.

‍Master Level 40: MP -1000, Basic attack 970, 30 second cooldown

Hero's Will


Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

‍Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.