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Increases Accuracy and Avoidability.
Master Level 11: Accuracy +20, Avoidability +30.
Uses MP to speed up the punch to rapidly attack enemies.
Master Level 20: -14 MP; damage 270%.
A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.
Master Level 20: -16 MP; damage 210%, attacks up to 6 monsters.
Fires two bullets at once to apply double damage to monsters.
Master Level 20: -7 MP; damage 130%.
Passively Increases the sped at which you move.
Masterโ Level 10: Increases Speed by +10.
โฆ Brawler โฆ
Apply AP to MaxHP to improve the rate of increase for MaxHP.
Master Level 10: If Level UP, +30 more; if AP applied, +20 more on top of MaxHP.
Boosts the accuracy and the mastery of Knucklers.ย
Note: This skill only applies when you equip a Knuckler.
Master Level 20: Knuckler Mastery 60%, Accuracy +30.
This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily stun them.
Master โLevel 20: -30 MP; damage 240%, attacks up to 6 monsters.
A quick round of three punches to apply damage and temporarily stun a monster.
Master โLevel 20: -30 MP; damage 290%.
This skill allows you to run forward and punch multiple monsters in front at once.
Master โLevel 20: -36 MP; damage 450%, attacks up to 6 monsters.
Recovers MP by using up a bit of HP.
Cooldown: 15 seconds.
Master Level 6: Use 10% of Max HP, recover 100% of your MP.
Uses parts of HP and MP to temporarily boost the speed of a Knuckler.ย
Note: This skill can only be triggered when a Knuckler is equipped.ย
Required Skill: Level 5 or above on Knuckler Mastery.
Master Level 20: -10 HP, -10 MP; Improves speed of Knuckler for 600 seconds.
This skill will allow you to safely navigate your way through monsters without being recognized by them... by donning an Oak Barrel. Some clever monsters may be able to tell, though, so be careful. If you are lying down, it's literally impossible to tell the difference!
Master โLevel 5: -20 MP; sustained for 30 sec.; 15 sec. until next use; 0% failure rate.
โฆ Marauder โฆ
When attacking a monster that's stunned, the critical attack will be triggered at a set rate.
Master โLevel 15: 60% success rate, 60% additional damage.
A set amount of energy is charged after every attack. When the energy is fully charged, this will automatically trigger the effects of the Body Attack and Stance will be triggered at a specific rate. This will allow you to use energy-related skills.
Master โLevel 40: Once triggered, sustained for 150 seconds, stance at 80%, Accuracy +20, Avoidability +20.
Blasts a ball of energy to attack multiple monsters at once.ย
Note: This skill can only be used when energy is fully charged.ย
Required skill: Level 1 of Energy Charge.
Master โLevel 30: Damage 465%, attacks up to 6 monsters.
Uses energy to convert the lost HP of a monster into your own HP.ย
Note: This skill can only be used when the energy is full charged.ย
Required Skill: Level 1 of Energy Charge.
Master โLevel 20: Damage 360%, 20% of the damage used to recover HP.
Transforms you into a more powerful state for 600 seconds.ย
Skills available: Changes have been made so that while using the Buccaneer skill, Transform, you can now use all skills besides the Oak Barrel, Double Fire, Demolition and Snatch.
Cooldown: 10 seconds.ย
Master โLevel 20: -60 MP; Weapon Att. +20, Magic Def. +300, Speed +40 and Jump +20.
Strikes the ground with tremendous force, affecting multiple monsters and hitting twice.ย
Note: This skill can only be used during Transformation or Super Transformation.ย
Required skill: Level 1 of Transformation. Attacks 20% faster than normal Shockwave.ย
Master โLevel 30: -38 MP; damage 345%, attacks up to 6 monsters.
Increase all players' stats within a party by certain percentage.
Master Level 40: -80 MP; for 1200 secs, all stats +20%.
Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters. Hits 3 times.ย
Note: Attacks 20% faster than normal Dragon Strike.ย
Master Level 40: -35 MP; damage 335%, attacks 6 monsters.
Uses a blast of powerful energy to strike a monster 3 times.ย
Note: Only available when the energy is fully charged.ย
Required skill: Level 1 of Energy Charge.
Master Level 40: Damage 525%, attack up to 6 monsters.
Increases power to extreme levels for 600 seconds.ย
Available skills: Changes have been made so that while using the Viper skill, Super Transform, you can now use all skills excluding the Oak Barrel and the Double Fire.ย
Cooldown: 60 seconds.
Required skill: Level 20 of Transformation.
Master โLevel 20: -60 MP; Weapon Att. +30, Magic Def. +500, Speed +40 & Jump +20.
Apply a significant damage to a single monster by attacking it in a blinding speed.
Note: Only available when under a state of Super Transformation.ย
Required skill: Level 1 of Super Transformation. Attacks 20% faster than normal Demolition.ย
Master Level 40: -50 MP; attacks a monster 8 times with damage 520% per hit.
Applies damage to a monster that's far away, dealing 2x lines of damage, and drags it right in front of you, stunning them for a few seconds.ย
Note: Only available when under a state of Super Transformation.ย
Required skill: Level 1 of Super Transformation.
Master Level 30: -40 MP; damage 300%, attacks 6 monsters.
Attacks a monster nearby 6 times in quick succession. Attacks 30% faster than normal Barrage.ย
Master Level 30: -35 MP; damage 320%.
Uses HP and MP to temporarily increase the attacking speed of a weapon.ย
Note: This can be combined with other boosters.ย
Required skill: Level 20 of Knuckle Booster.
Master โLevel 20: -40 HP, -40 MP; boosts weapon attack speed for 600 seconds.
Resets the waiting time for skills for yourself and everyone in the party.ย
Note: This does not reset the waiting time for Time Leap.
When casting Time Leap in an expedition, all other Buccaneers' Time Leap abilities will also enter cooldown.ย
Cooldown: 300 seconds (5 minute).
Master โLevel 40: -50 MP.
Enables one to shrug off abnormal conditions.ย
The higher the skill level, the more types of abnormal conditions one can nullify.
Cooldown: 30 seconds.
โMaster Level 10: -30 MP, Escape from abnormal condition.