Buccaneer
Pirate
Bullet Time
Increases Accuracy and Avoidability.
Master Level 11: Accuracy +20, Avoidability +30
Flash Fist
Uses MP to speed up the punch to rapidly attack enemies.
Master Level 20: MP -14, damage 270%
Sommersault Kick
A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.
Master Level 20: MP -16, damage 210%, attacks up to 6 monsters
Double Shot
Fires two bullets at once to apply double damage to monsters.
Master Level 20: MP -7, damage 130%
Dash
Press left or right arrow twice to temporarily boost your speed and jump.
MasterLevel 10: MP -5, effect sustained for 600 sec
Braweler
Improve MaxHP
Apply AP to MaxHP to improve the rate of increase for MaxHP.
Master Level 10: If Level UP, +30 more; if AP applied, +20 more on top of MaxHP
Knuckler Mastery
Boosts the accuracy and the mastery of Knucklers. This skill only applies when you equip a Knuckler.
Master Level 20: Knuckler Mastery 60%, Accuracy +30
Backspin Blow
This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily stun them.
Master Level 20: MP -30, damage 240%, attacks up to 6 monsters
Triple Uppercut
A quick round of three punches to apply damage and temporarily stun a monster.
Master Level 20: MP -30, damage 290%
Corkscrew Blow
This skill allows you to run forward and punch multiple monsters in front at once.
Master Level 20: MP -36, damage 450%, attacks up to 6 monsters
MP Recovery
Recovers MP by using up a bit of HP.
Master Level 6: Use 10% of Max HP, recover 100% of your MP, 15 seconds until next use
Knuckler Booster
Uses parts of HP and MP to temporarily boost the speed of a Knuckler. This skill can only be triggered when a Knuckler is equipped. Required Skill : Level 5 or above on Knuckler Mastery
Master Level 20: HP -10, MP -10; Improves speed of Knuckler for 600 sec.
Oak Barrel
This skill will allow you to safely navigate your way through monsters without being recognized by them...by donning an Oak Barrel. Some clever monsters may be able to tell, though, so be careful. If you are lying down, it's literally impossible to tell the difference!
Master Level 5: MP -20; sustained for 30 sec., 15 sec. until next use; 0% failure rate
Maruder
Stun Mastery
When attacking a monster that's stunned, the critical attack will be triggered at a set rate.
Master Level 15: 60% success rate, 60% additional damage
Energy Charge
A set amount of energy is charged after every attack. When the energy is fully charged, this will automatically trigger the effects of the Body Attack and Stance will be triggered at a specific rate. This will allow you to use energy-related skills.
Master Level 40: Once triggered, sustained for 150 seconds, stance at 80%, Accuracy +20, Avoidability +20
Energy Blast
Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when energy is fully charged. Required skill: Level 1 of Energy Charge
Master Level 30: Damage 465%, attacks up to 6 monsters
Energy Drain
Uses energy to convert the lost HP of a monster into your own HP. This skill can only be used when the energy is full charged. Required Skill : Level 1 of Energy Charge
Master Level 20: Damage 360%, 20% of the damage used to recover HP
Transformation
Transforms you into a more powerful state for 600 seconds. Has a 10 second cooldown. Skills available : Changes have been made so that while using the Buccaneer skill, Transform, you can now use all skills besides the Oak Barrel, Double Fire, Demolition and Snatch.
Master Level 20: MP -60; Weapon Att. +20, Magic Def. +300, Speed +40 and Jump +20
Shockwave
Strikes the ground with tremendous force, affecting multiple monsters and hitting twice. This skill can only be used during Transformation or Super Transformation. Required skill: Level 1 of Transformation. Attacks 20% faster than normal Shockwave.
Master Level 30: MP -38, damage 345%, attacks up to 6 monsters
Buccaneer
Maple Warrior (Full Map Buff)
Increase all players' stats within a party by certain percentage.
Master Level 40: MP -80, for 1200 secs, all stats +20%
Dragon Strike
Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters. Hits 2 times. Attacks 20% faster than normal Dragon Strike.
Master Level 40: MP -35, damage 520%, attacks 6 monsters
Energy Orb
Uses a blast of powerful energy to strike a monster 3 times. Only available when the energy is fully charged. Required skill: Level 1 of Energy Charge
Master Level 40: Damage 525%, attack up to 6 monsters.
Super Transformation
Increases power to extreme levels for 600 seconds. Has a 10 second cooldown. Available skills : Changes have been made so that while using the Viper skill, Super Transform, you can now use all skills excluding the Oak Barrel and the Double Fire. Required skill: Level 20 of Transformation
Master Level 20: MP -60; Weapon Att. +30, Magic Def. +500, Speed +40 & Jump +20
Demolition
Apply a significant damage to a single monster by attacking it in a blinding speed. Only available when under a state of Super Transformation. Required skill: Level 1 of Super Transformation. Attacks 20% faster than normal Demolition.
Master Level 40: MP -50; attacks a monster 8 times with damage 490% per hit
Snatch
Applies damage to a monster that's far away, and drags it right in front of you, stunning them for a few seconds. Only available when under a state of Super Transformation. Required skill: Level 1 of Super Transformation
Master Level 30: MP -40, damage 600%, attacks 6 monsters
Barrage
Attacks a monster nearby 6 times in quick succession. Attacks 30% faster than normal Barrage.
Master Level 30: MP -35, damage 300%
Speed Infusion (Full Map Buff)
Uses HP and MP to temporarily increase the attacking speed of a weapon. This can be combined with other boosters. Required skill: Level 20 of Knuckle Booster
Master Level 20: HP -40, MP -40; boosts weapon attack speed for 600 sec.
Time Leap (Full Map Buff)
Resets the waiting time for skills for yourself and everyone in the party. This does not reset the waiting time for Time Leap.
Master Level 40: MP -50; 300 second (5 minute) cooldown
Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Master Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.