Makey Makey enables everyday objects to be turned into computer arrow keys and the space bar and mouse to interact with a computer program (e.g. Scratch).
Our Scratch game is an example students in primary school made showing their knowledge of electricity and basic coding. With the added Makey Makey students have learnt how circuits work in real-life. Together these items teach children how to use a variety of technology forms.
Before you start the activity:
The aim of the activity is to learn something new about science, specifically electricity, as you complete the unusual discovery story on Scratch using the arrow keys and space bar of Makey Makey.
Some challenges that could occur completing this activity is that the instructions are not read properly or completed properly, i.e. the wrong arrow was tapped. However if this does occur do not worry as nothing would've happened to the game, it would just stop, so you have a chance to tap the correct arrow to continue the game.
After completing the activity:
Now you've completed the unusual discovery story on Scratch, you could try creating your own Scratch unusual discovery story. Perhaps your characters are underwater sea explorers discovering lost treasure or fairies in the forest who discover a new spell, it's up to you. Have fun!!
This project was designed by Sarah Kelly, Katie Smith, Erin Davies and Nicole Peck