Suitable for all levels.
One or more 'catchers' are chosen. When skaters are tagged they need to stop with arms in the air. Skaters are freed when another skater skates under both arms. Play for a set amount of time or until everyone is stuck - creating extra catchers if needed.
Suitable for all levels.
Prepare 9 cones on the opposite side of the hall, with enough space between them that skaters can stand in between. It's best if there are two teams, each 3-5 people, who form a line. One team will have x colour cones to put over the tic tac toe cones, and the other has y colour.
It's a sprinting game, starting on a whistle. Whoever is first to the cones puts their cone over the preferred position, and sprints back. The next in line starts sprinting when the first comes back and crosses the line they wait behind.
After three or four sprints you'll probably have a winner. Either way the game resets and we play again.
The teams have to communicate what their tactics will be and where to place the cone.
Suitable for all levels.
Hot dogs is like stuck in the mud, where you have one or more 'catchers'. The catcher tags a skater who then has to lay down on the floor - they become the sausage. Other skaters can free the sausage by being the bread of the hot dog bun. The sausage is freed when a skater lies on the floor either side of the sausage. Play until everyone is a sausage - if needs be adding in an extra 'catcher'.
- Split into 2 teams of equal ability, bibs and non bibs.
Each team gets a set of belts with tags. (if not enough belts for one each that’s
ok because it’s a team game)
- Aim to remove the tags from the other team’s belts. Once a tag has been
removed throw it into the middle of the track.
- First team to successfully remove all tags from opposing skaters is the winner.
- If you lose your tags you are still in play. Help protect your team’s remaining
tags or capture the opposing teams.
- Tag (for toe stop runs, speed & dodging)
2 skaters start with track markers tucked into their waistband & get a head start. Then
everyone else has to chase them & steal the track markers. Anyone who manages to steal
them then puts the marker into their waistband. Whoever has them when the whistle
blows gets