Sword are simple yet versatile weapons, in the hand of master they can turn into a deadly tool.
You can spend 1 action point to attemps to parry or deflect an attack, increasing your Defense by 1d4.
Colossal Sword - Strength
Action Point: 5
Melee Attack
On a successful hit, you deal 4d6 + power as Sharp damage.
Action Point: 1 // Willpower: 1
Special Move
You attempts to parry or deflect an attack, increasing your Defense by 1d4 until the start of your next turn.
Action Point: 5 // Willpower: 1
Melee Special Attack
Overhead attack that attempts to execute a creature. On a successful hit, you deal 4d6 + power as slashing damage. Damage dice are increased by one category if the creature has less than 50% health.
Heavy Sword - Strength
Action Point: 4
Melee Attack
On a successful hit, you deal 3d6 + power as Sharp damage.
Action Point: 1 // Willpower: 1
Special Move
You attempts to parry or deflect an attack, increasing your Defense by 1d4 until the start of your next turn.
Action Point: 4 // Willpower: 3
Melee Special Attack
All creatures in front of you within 1.5 meters (5 feet) must make an Agility saving throw against your Power. On a failure, they take 3d6 + power in sharp damage.
Standard Sword - Versatile
Action Point: 3
Melee Attack
On a successful hit, you deal 2d6 + half power as Sharp damage.
Action Point: 1 // Willpower: 1
Special Move
You attempts to parry or deflect an attack, increasing your Defense by 1d4 until the start of your next turn.
Action Point: 3 // Willpower: 1
Melee Special Attack
On a successful hit, you deal 2d6 + half power as piercing damage. The creature must then make a Strength saving throw against your power. On a failure, it falls prone.
Light Sword - Versatile
Action Point: 2
Melee Attack
On a successful hit, you deal 1d6 + half power as Sharp damage.
Action Point: 1 // Willpower: 1
Special Move
You attempts to parry or deflect an attack, increasing your Defense by 1d4 until the start of your next turn.
Action Point: 2 // Willpower: 1
Melee Special Attack
On a successful hit, you deal 1d6 + half power as slashing damage and afflict the creature with Rend until the start of your next turn. Creatures you attack with a weapon that are afflicted with Rend take 2d4 damage instead for every d6.