TBD
TBD
Quartermasters are adventurers who have mastered the art of preparation for their tasks. Their presence in a group makes everything from traveling to information gathering easier, and with well-maintained gear, even the toll of fighting is eased.
Whenever your group chooses to set camp for a long rest or stay at an inn, as a Quartermaster, you take the reins, granting them benefits until their next long rest. You can choose any two from the list below:
Weapon Upkeep: All weapon attacks gain a +1 to Power.
Armor Upkeep: All creatures wearing armor gain a +1 to their defense.
Guided Meditation: All creatures gain advantage on Wits and Intelligence saving throws.
Stretching: All creatures gain advantage on Strength and Agility saving throws.
Brainstorming: All creatures gain a +1 to their skill checks.
Additionally, your group has advantage on initiative rolls and perception checks during the long rest.
When in a town or village, you excel at networking:
Art of the Deal: When making purchases, you can make a contested Wits check; on success, prices are reduced by 10% for you and your crew.
Ear to the Ground: You have an easy time finding informants, granting you proficiency and advantage to any skill checks related to gathering information.
Talent Agent: When collecting a reward or pay, monetary gains are increased by 10%.
When in a town, village, or location that has a general store or something similar, you can use coins to purchase Supplies. Each supply costs 500 Coins.
Whenever you take a long or short rest, you can use your Supplies and Willpower to deploy a single Logistic, granting bonuses to your group until their next long rest. During a long rest, you can choose whether to pay the Willpower cost at the start or end of the long rest for each. You know the following logistics:
Willpower Points: 4 // Supplies: 1
Logistic
During a long rest, you prepare an exquisite meal for you and your allies. They have their maximum Health points and Health points increased by twice your Power.
Willpower Points: 4 // Supplies: 1
Logistic
During a short rest, you prepare a delightful snack for you and your allies. They regain Willpower points equal to your level.
Willpower Points: 4 // Supplies: 2
Logistic
During a long rest, if you choose the Weapon Upkeep logistics, the Power bonus is increased from 1 to 2, and it applies to weapon attack rolls.
Willpower Points: 4 // Supplies: 2
Logistic
During a long rest, you burn magical incense that boosts spellcasting. You and your allies gain a +2 bonus to Power for spells and spell-related abilities.
Willpower Points: 4 // Supplies: 1
Logistic
During a short or long rest, you study the area and familiarize yourself with your surroundings. This increases your movement speed by 1.5 meters (5 feet) and grants you advantage on initiative rolls.
Willpower Points: 4 // Supplies: 1
Logistic
During a short rest, you server some drinks to your crews. You and your allies gain advantage on number of skill checks equal to your rank in Quartermaster.
You can know deploy 2 different logistic during each rest.
During a long rest, you can spend 4 Willpower to replace a number of supplies equal to half your rank in Quartermaster.
You can spend 5 Supplies to grant your group a permanent bonus. You can only maintain one of these bonuses at a time and must pay 5 Supplies to change it. You know the following Stratagems:
Stratagem
x
Stratagem
x
Stratagem
x
Stratagem
x
Stratagem
x
Stratagem
x
You can have two stratagem at once.