Shields are primarily designed for defense, although they can also be used for offense if necessary.
You gain a bonus to your defense when wielding a shield. This bonus is applied regardless of proficiency, and shields only require one hand to wield.
Colossal Shield - Strength
Action Point: 1
Action
You raise your shield, causing the next attack against you or an adjacent ally to be made with disadvantage.
Special Passive
Your defense is increased by 3. However, if your strength is under 15, this bonus is reduced by 2, and your movement speed is decreased by 2.
This bonus is applied regardless of proficiency, and shields only require one hand to wield.
Action Point: 2 // Willpower: 2
Melee Special Attack
On a successful hit, you deal 1d6 + Half power as Blunt damage. If this is done as a reaction to hit a creature taking an action or reaction, the creature must succeed a Strength saving throw against your power or fail its action.
Heavy Shield - Strength
Action Point: 1
Action
You raise your shield, causing the next attack against you or an adjacent ally to be made with disadvantage.
Special Passive
Your defense is increased by 2. However, if your strength is under 12, this bonus is reduced by 1, and your movement speed is decreased by 2.
This bonus is applied regardless of proficiency, and shields only require one hand to wield.
Action Point: 2 // Willpower: 2
Melee Special Attack
On a successful hit, you deal 1d6 + Half power as Blunt damage. If this is done as a reaction to hit a creature taking an action or reaction, the creature must succeed a Strength saving throw against your power or fail its action.
Standard Shield - Versatile
Action Point: 1
Action
You raise your shield, causing the next attack against you or an adjacent ally to be made with disadvantage.
Special Passive
Your defense is increased by 1.
This bonus is applied regardless of proficiency, and shields only require one hand to wield.
Action Point: 2 // Willpower: 2
Melee Special Attack
On a successful hit, you deal 1d6 + Half power as Blunt damage. If this is done as a reaction to hit a creature taking an action or reaction, the creature must succeed a Strength saving throw against your power or fail its action.