TBD
As a martial artist in training, you have developed and practiced a set of Chi Techniques. Initially, you learn three Chi Techniques from the Novice list.
Power for your Way of the Flowing Strikes ability is equal to Agility + Your level.
Additionally, you learn the following action you can use when not wielding any weapon:
Action Points: 2
Melee Attack
An unarmed attack, on a hit, you deal 1d6 + Half Power Blunt damage.
You've mastered the art of channeling your indomitable willpower through your body, infusing your martial arts with newfound strength and prowess through a variety of stances.
You can only have one stance active at once, your ability to switch stances is limited to once per round.
Willpower Points: 3
Range: Self // Duration: 5 Turn
For the duration of the stance, whenever you inflict damage with Swift Strike, you deal an additional 1d4 fire damage per damage die rolled.
Willpower Points: 3
Range: Self // Duration: 5 Turn
For the duration of the stance, your Swift Strike releases a slicing gust of wind, extending the reach of your unarmed strikes to a range of 0 to 15 meters (0 to 50 feet), and their damage type shifts to Sharp.
Willpower Points: 3
Range: Self // Duration: 5 Turn
For the duration of the stance, whenever you inflict damage with Swift Strike, you gain shield equal to Half power.
Swift Strike damage dice is changed from 1d6 to 2d4.
Your can learn two additional Chi Techniques from the Novice or Apprentice list.
You can now have up to two Stances active at the same time.
Additionally, you learn the following stance:
Willpower Points: 8
Range: Self // Duration: 5 Turn
For the duration of the stance, you gain 2 additional Action Points.
Willpower Points: 4
Range: Self // Duration: 5 Turn
For the duration of the stance, a cloud forms under your feet with each step, granting you the ability to run through the air. You gain a flying speed equal to your movement speed, and additionally, your Swift Strike's damage type changes to lightning.
You've mastered the art of pushing your body beyond its limits. When you take a short rest, you can choose to replenish Half your Willpower Points instead of regain health. However, you must perform a long rest before you can use this ability again.
Your can learn two additional Chi Techniques from the any list.
Action Point: 2 // Willpower: 1
Range: Melee // Duration: Instantaneous
You make a Swift Strike attack against the creature. On a hit, you swap positions with the target, unless its size is more than twice yours.
Action Point: 3 // Willpower: 1
Range: Melee // Duration: Instantaneous
You make two Swift Strike attack against the creature.
Action Point: 2 // Willpower: 2
Range: Melee // Duration: Instantaneous
You make a Swift Strike attack against the creature. On a hit, the creature must succeed on a Strength saving throw against your power or fall prone.
Action Point: 1 // Willpower: 3
Range: Melee // Duration: Instantaneous
Remove all stun effect on the creature.
Action Point: 2 // Willpower: 3
Range: Melee // Duration: Instantaneous
On a hit, if:
The creature is unaware of your presence and has less Health or Levels than you.
Or, the creature has less than 10% Health.
Or, the creature is downed.
They are put to sleep for 1 hour. Any damage dealt to them would wake them up.
Action Point: 2 // Willpower: 1
Range: Melee // Duration: Instantaneous
You make a Swift Strike attack against the creature. On a hit, the creature must succeed a Strength saving throw against your power or lose concentration.
Action Point: 2 // Willpower: 1
Range: jump distance // Duration: Instantaneous
You leap to a free space adjacent to the creatureand make Swift Strike attack agaisnt the creature.
Action Point: 2 // Willpower: 3
Range: Melee // Duration: Instantaneous
You make a Swift Strike attack against the creature. On a hit, the creature must succeed on a Strength saving throw against your power or lose 3 Action points on its next turn.
Action Point: 2 // Willpower: 2
Range: Melee // Duration: 4 Turns
You make a Swift Strike attack against the creature. On a hit, the creature must succeed on an Agility saving throw against your power or become blinded for the duration.
Action Point: 1 // Willpower: 1
Range: Melee // Duration: Instantaneous
You can only use this as a reaction to being attacked. You make a Swift Strike against the attacking creature if it is in range.
Action Point: 5 // Willpower: 3
Range: Melee // Duration: Instantaneous
You make Swift Strike attacks against your target until you miss. Each Swift Strike attack roll gains a -1 penalty for each Swift Strike in the Flurry of Strikes before it.