TBD
You gain proficiency with all Agility based range weapon.
Additionally, you learn the following action:
Willpower Points: 1
At the start of your turn, you can choose to enter Deadeye Stance. If you do so, all your Agility based ranged weapon attacks gain an advantage. However, you cannot use the move or jump action until the start of your next turn.
You learn two Martial Techniques of your choice.
Additionally, you learn the following action:
Willpower Points: 2
Your next attack with an Agility based ranged weapon is done with disadvantage. On a hit, your attack deals an additional effect based on your aim:
Weak Spot: The weapon damage dice are increased by two categories. (For example, if you would roll d4s, you roll d6s instead; this is true up to d12 if other abilities increase your damage dice category).
Lower Body: The creature's next move action cost is increased by 2.
Wings: If the creature is airborne, it falls 30 meters (100 feet) toward the ground.
You learn two Martial Techniques of your choice.
Additionally, you learn the following action:
Willpower Points: 4
Your next attack with an Agility based ranged weapon is done with disadvantage. On a hit, your attack bounces to another target within 9 meters (30 feet), dealing damage to it if the attack roll exceeds the target's defense. Heavy weapons ricochet one time, standard weapons two times, and light weapons three times.
The ricochet shot can target hard surfaces to bounce and reach further targets; their defense is considered to be 10.
Aimed Shot, Ricochet shot and Martial Techniques can now be used on your Agility based ranged weapon Special Attack.
Additionally, you learn two Martial Techniques of your choice.
Your Sniping Stance reduces the action point cost of your first Agility-based ranged weapon attack by 2.
You will find printable cards in the standard playing card sleeve format using the link provided below.
https://drive.google.com/drive/folders/1cMV51u8HP7FO6JvPJFWVObF-GgcBxQW9?usp=sharing