Whenever you make a weapon attack, you can choose to make it a Martial Technique by paying the Martial Technique's cost in addition to the Attack cost.
Martial Techniques can only be performed with weapons you are proficient with. You may not use more than one Martial Technique at a time.
Action Point: 1 // Willpower: 1
Martial Technique
On a hit, the creature is disarmed, causing it to drop its weapon if it has one, and rendering it unable to use it until it picks it up.
Willpower: 2
Martial Technique
This martial technique can only be used as a reaction to an attack missing you. On a hit, the action point cost of the attack is refunded.
Action Point: 1 // Willpower: 1
Martial Technique
On a hit, the creatures must succeed a Strength saving throw against your power or be pushed 3 Meters (10 Feet).
Willpower: 1
Martial Technique
You leap at a target within jumping distance (1 meter per Agility or Strength points, multiplied by 3 for feet), then make an attack against the target.
Action Point: 1 // Willpower: 4
Martial Technique
On a hit, the creature must succeed a Strength saving throw against your power or be stunned for 1 turn.
Willpower: 1
Martial Technique
As a reaction to a creature taking a reaction to your weapon attack, you can choose to change the target to another creature in range. You need to announce this before you roll for damage.
Action Point: 1 // Willpower: 2
Martial Technique
On a hit, the creature must succeed an Agility saving throw against your power or be rooted for 1 turn.
Willpower: 1
Martial Technique
The attack is made with advantage, however, the attacked creature gains 1 advantage to its next attack.Â
You will find a printable background card in the standard playing card sleeve format using the link below.
https://drive.google.com/drive/folders/19TUobMIznb91BuiAkZN0s262mOi0MuPp?usp=sharing