Firearms are quick to release a powerful attack that is sure to leave its mark, but they come at the cost of lengthy reload times for each bullet you fire. Two hands are required to reload.
This special move can be used regardless of proficiency; however, the action cost is increased by 1 if you are not proficient.
Colossal Firearm - Ammunition, Strength, Range 30 (100 Feet)
Action Point: 1
Ranged Attack
Can only be used if loaded: On a successful hit, you deal 4d6 + power as force damage.
Action Point: 4
Special
Reload your Portable Cannon; it can only hold 1 shot.
This action requires both hands to perform and can be done regardless of proficiency. However, it costs one more when not proficient.
Action Point: 1 // Willpower: 3
Ranged Special Attack
Can only be used if loaded: On a hit, you deal 4d6 + Attack power as sharp damage and cause an explosion dealing half as much damage to all creatures within 1.5 meters (5 feet) of the target.
Standard Firearms - Ammunition, Agility, Range 30 (100 Feet)
Action Point: 1
Ranged Attack
Can only be used if loaded: On a successful hit, you deal 2d6 + Half power as force damage.
Action Point: 4
Ranged Special
Reload 2 shots into your weapon; it can only hold 2 shots.
This action requires both hands to perform and can be done regardless of proficiency. However, it costs one more when not proficient.
Action Point: 1 // Willpower: 2
Ranged Special Attack
Can only be used if loaded: This attack is made with two advantages. On a hit, you deal 2d6 + Half Attack power as sharp damage.
Light Firearms - Ammunition, Agility, Range 25 (80 Feet)
Action Point: 1
Ranged Attack
Can only be used if loaded: On a successful hit, you deal 1d6 + Half Attack power as force damage.
Action Point: 3
Ranged Special
Reload 3 shots into your weapon; it can only hold 3 shots.
This action requires both hands to perform and can be done regardless of proficiency. However, it costs one more when not proficient.
Action Point: 1 // Willpower: 2
Ranged Special Attack
Can only be used if loaded: You unload all shots left in the pistol. The three attacks are made with disadvantage. On a successful hit, each deals 1d6 + Half Attack power as force damage.