Startup: 16F
Active: 9F
Frame Advantage: ±0F
Total: 44F *When activated on the ground
Invulnerable: 1F-34F
Startup: 10F
Active: 9F
Frame Advantage: +10F
Total: 28F *When activated on the ground
Invulnerable: 1F-18F
※Outside of the opponent being in blockstun, they cannot Blast after 9F (WAIT is displayed)
Startup: 5F
Active: 9F (16F for powered up version)
Total: 55F *When activated on the ground
Invulnerable: 1F-47F
※Cannot Blast after 3F (WAIT is displayed)
The rate at which blast is recovered is proportionate to your remaining health (values rated for when Power or Combo Blast is used, Escape Blast is generally 2.5x slower than this)
Health is below 100% - 51 seconds to recover
Health is below 74% - 34 seconds to recover
Health is below 49% - 23 seconds to recover
Health is below 24% - 17 seconds to recover
Total 20F (Grounded)
Total 41F (Airborne until 29F)
Total 32F (Airborne until 23F)
Total 28F (Grounded)
Total 28F (Grounded)
Total 37F (Airborne until 24F)
Total 30F (Airborne until 20F)
Total 35F (Airborne until 23F)
Total 35F (Airborne until 23F)
Total 37F (Grounded)
Total 34F (Airborne until 24F)
Total 33F (Airborne until 24F)
Total 29F (Airborne until 20F)
※During Trump
Total 43F (Airborne until 27F)
Total 40F (Airborne until 27F)
Total X (Airborne until X)
Total 43F (Airborne until 28F)
Total 39F (Airborne until 27F)
Total 32F (Airborne until 23F)
Total 36F (Airborne until 24F)
Total 34F (Airborne until 24F)
Only certain assists have Support Potential, which is activated when you see a cut-in of your assist, and the activation requirement varies per assist. Maou, Asama, and other assists also have cut-ins, but do not give any specific Status Effects unlike the characters listed. Also unlike any other Potential there is no limit on how many times a Support Potential can be activated
Tatsuya 6S (Strengthens Climax Arts automatically when 6S connects on either hit or block)
Boogiepop 6S (Gives about 65% of 1 meter during the startup)
Ilya 5S (2 bowls of food give Status Up Lv. 1 for 10 seconds, 3 bowls gives Status Up Lv. 3 for 10 seconds)
Ryuuji 5S (Obtain 3 items, Status Up Lv. 1 for 10 seconds)
Holo 6S (Standing within the circle gives Status Up Lv. 1 for 10 seconds)
6% damage increase and reduce damage taken by 6%
12% damage increase and reduce damage taken by 12%
18% damage increase and reduce damage taken by 18%
10% damage increase
20% damage increase
20% damage increase
Assist recharge rate is 2x faster
Assist recharge rate is 3x faster
Restores one bar of the Climax Gauge
Restores one fourth of the Trump Card Gauge
The pushback effect of Reflection Guard is negated
It is possible to have multiple Status Effects concurrently active, however in the case of damage buffs only the highest buff will take priority (i.e. Asuna's Character Potential which gives a 10% damage buff stacked with the 10% damage buff from the Universal Potential will result in only a 10% damage increase and not 20%. However in that same situation with Tatsuya, his 12% damage and defense buff from his Character Potential will take priority over the smaller 10% Universal Potential buff. In addition if Power Blast was used, then the 15% damage increase from it will take priority over the 12% damage buff but will not erase the defense buff). Defense buffs do stack, for example KYH with Double Player Ignition (10% defense buff), Mode Green Trump (15% defense buff), and Status Up Lv. 3 (18% defense buff) from Iriya totals up to a defense buff of 43%! When two or more Status Effects are concurrently active, when one runs out the game does not signify that the Status Effect has run out.
The C button has the most priority, followed by B then A. The S (assist/support) button has equal priority to C. Then the button combinations: A+B then B+C follow next. A+B+C (Blast) is a notable exception to the pattern, as it has higher priority than A+C (trump card).
There is a variable amount of recovery after landing from a jump, depending on the action done in the air (or no action at all). Special moves in the air also have individual landing recoveries which you can locate in the character pages.
2f: landing from j.A's
3f: landing from j.B's
4f: landing from j.C's