LLENN is the first DLC assist for DFCi and is a pretty interesting one at that. 5S is similar to setting a mine on the ground and waiting for the opponent to step on it. Managing to cause your opponent to trigger her and they get hit, it’s very rewarding in the long run. 5[S] is especially strong because she can initiate neutral again making the opponent a bit cautious. If the opponent tries to attack her you can hit the case and have her move forward. If they super jump to go over her, you can anti-air them for the attempt. She will also auto correct if the opponent goes on the other side of her plus if she is hopping she will hop towards the opponent. You may find yourself using her as oki as well. It’s pretty good since it keeps them occupied for some time. Her slight downside is the lack of being able to anti-air since she lets the opponent “Auto Reflect” which negates air unblockables. 6S can be used as a long range attack that allows you to get closer to the opponent if blocked. During trump mode it’s also an excellent defensive option since she does run pretty fast. Honestly all 3 of her moves can be used as oki but be sure to utilize it by looking over your character’s faults and have her cover those faults!
Good oki
Amazing help to close in the gap between players
Potentially resets neutral when she gets set on stage
Projectiles can hit the case, making LLENN leave
If not protected correctly, her 6S run can get shut down
Auto Reflection saves the opponent from unblockable setups
When the opponent reflection guard LLENN’s attack “Auto Reflection” will display which protects the opponent from air unblockable attacks without having to do addition reflection guards. Although to push the opponent away, it’s recommended to continue reflecting.
LLENN appears in a proximity sensitive case then jumps out and shoots the opponent. LLENN will jump out of the case if the opponent comes into the proximity of the case or after a set amount of time. The player can hit the case to move it forward. The case gains a hitbox when it is hit. The case’s distance is determined by the strength of the attack used to hit it. A moves it slightly, while B and C move it further. Power Blast, Combo Blast and Red Trump also moves the case. The attack hits multiple times then launches the opponent slightly
Same attack as 5S, however the case will hop forward every couple seconds. She will hop a total of 4 times before she jumps out and shoots
LLENN runs from behind the player directly towards the opponent and shoots them.