Hinata is a counter assist that’s outclassed by the other counter assists. Despite that she is pretty solid in the neutral game. Like the other counter assists, she resets the neutral and makes the opponent cautious to attack her. In the corner, you can use her 5S to pull the opponent towards her which allows the player to hop onto the other side opening mixup and baiting options. If you’d like to be different and try something new she would be a good assist. Those unknown to the assist will most certainly be caught off guard.
Solid counter
Vacuum effect can allow possible corner cross up
No damage inflicted when hit by the counter
Only hits if the opponent is on the ground
Hina comes out a small distance in front of the player and sparkles fly around her while slowly pulling the opponent towards her. While the sparkles are visible, Hina can absorb one hit from any attack, releasing bubbles as a counter. These bubbles put the opponent in locked state, allowing the player to freely start a combo. The counter only hits against grounded opponents and is possible to block.
Hina flies further than 5S distance and has bubbles come out immediately while also pulling the opponent toward her. The hit effect and properties works the same as 5S.