Touma is a counter assist with peculiarities. 6S is only a counter if the player is on the P1 side. This is because Touma’s Imagine Breaker is only on his right hand in the source material. His P1 side 6S can net you high damage combo extensions. Both 5S and 6S still activate Imagine Breaker while he’s lunging at you. This can be used to catch people who use projectiles or mash during your pressure.
Counter Assist
Good cooldown speed
Imagine Breaker having different effects depending on side
A better assist on P1 side specifically
Counter launches the opponent away
Zero is a more optimal option
Touma comes out holding out his Imagine Breaker and will deflect any attack. If the opponent activates the counter they'll be blown backwards. The attack is unblockable and therefore cannot be safe jumped. Against multi hitting attacks it will continue to absorb the subsequent hits, however after the initial counter it has no hitbox.
Touma lunges out to punch the opponent. Depending on what side of the stage he is called from the properties of the move will change. On Player 1 side, similar to his 5S it will absorb attacks and the punch itself sends the opponent flying backwards and will wall bounce in the corner. If done on Player 2 side the attack has no knockback or wall bounce.