Accelerator is a counter assist. 6S can be difficult to combo from as the opponent can air tech after the 2nd bounce. However, 5S is still a strong counter assist as it offers big damage potential. You can safe jump the 5S counter startup but you can exploit this to start pressure or do a mixup. Like most counter assists, you want to call 5S on the opponent’s hard knockdown. You can bait throw techs to force them to attack Last Order to activate the counter.
Solid counter assist
Incredibly slow cooldown times, coupled with his 5S counter disappearing upon hitting the opponent
6S is harder to combo into when too far away from the opponent due to no knockdown
Last Order appears on the screen and stays there looking around for several seconds. If she is hit, Accelerator will appear and attack the opponent and blow them away. The startup for Last Order appearing is quite slow so fast attacks can interrupt her no problem. The counter isn’t instant and can be blocked if triggered by a safe jump or a low recovery move. If the opponent is hit while Last Order is out she will run away.
Accelerator stomps on the ground and sends a wave across the ground that bounces the opponent up and down. After the second bounce the opponent can air tech. The shockwave does not hit airborne opponents.