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See here what Shadower's skill set looks like visually!
Increases Accuracy and Avoidability.
Level 1: Accuracy +1, Avoidability +2
‍Level 10: Accuracy +10, Avoidability +20
Level 20: Accuracy +20, Avoidability +40
Increases the range of attack using throwing weapons such as throwing stars & knives. Required Skill : At least Level 3 on Nimble Body
Level 1: Range of attack for the throwing weapon: +25
‍Level 8: Range of attack for the throwing weapon: +200
Temporarily decreases the Weapon Def. and attacking power of the affected monster, even stunting ongoing attacks. Can't use this skill on a monster that's already in "Disorder".
Level 1: MP -5; enemy's Weapon Att. -5, Weapon Def. -5 for 15 sec.
‍Level 10: MP -7; enemy's Weapon Att. -50, Weapon Def. -50 for 60 sec.
Use MP to hide in the shadows. Can't be attacked, and can't attack either. Required Skill : At least Level 3 on Disorder
Level 1: MP -24; disappear for 20 sec, Speed -27
‍Level 10: MP -15; disappear for 200 sec, no impact to Speed
Use MP to quickly stab a monster twice in one turn using a dagger.
Level 1: MP -6; damage 93%
‍Level 10: MP -9; damage 120%
‍Level 20: MP -14; damage 150%
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
Level 1: MP -8; damage 58%
‍Level 10: MP -11; damage 100%
‍Level 20: MP -16; damage 150%
Summons Eckhart to unleash attacks on multiple enemies in a flurry of slashes. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -16, damage 82% with 6 monsters hit 3 times.
‍Level 5: MP -24, damage 100% with 6 monsters hit 3 times.
Increases the dagger mastery and accuracy. It only applies when the character has a dagger in hand.
Level 1: Dagger mastery +15%, accuracy +1
‍Level 10: Dagger mastery +35%, accuracy +10
‍Level 20: Dagger mastery +60%, accuracy +20
Recovers additional amount of HP and MP.
Level 1: Additionally recovering HP 60, MP 20 every 10 sec.
Use MP to temporarily boost up the attacking speed of the dagger. Only applies when the character has a dagger in hand. Required Skill : At least Level 5 on Dagger Mastery
Level 1: MP -29; increase weapon speed for 30 sec.
‍Level 10: MP -20; increase weapon speed for 300 sec.
‍Level 20: MP -10; increase weapon speed for 600 sec.Â
Temporarily improves the speed and jumping ability of every member of the party.
Level 1: MP -15, +21 in speed and +1 in jump for 30 sec
‍Level 10: MP -15, +30 in speed and +10 in jump for 300 sec
‍Level 20: MP -30, +40 in speed and +20 in jump for 600 sec
Stab multiple monsters at close range. Required Skill: At least Level 5 on Haste
Level 1: MP -12, Damage: 93%, attacks up to 3 enemies
Level 10: MP -12, Damage: 120%, attacks up to 3 enemies
‍Level 20: MP -24, Damage: 150%, attacks up to 4 enemies
‍Level 30: MP -24, Damage: 180%, attacks up to 6 enemies
Use MP to attack an enemy up to 6 times in a row with a dagger.
Level 1: MP -15; attack 4x with 60% damage.
‍Level 10: MP -15; Attack 4x with 94% damage
‍Level 20: MP -18; Attack 5x with 98% damage
‍Level 30: MP -27; Attack 6x with 100% damage
Shield Defense and Weapon Attack increases. However, there's no affect if the character does not equip a shield. Cannot use SP Reset on this skill.
Level 1: Weapon defense +10%, Weapon Att. +1
‍Level 10: Weapon defense +100%, Weapon Att. +5
‍Level 20: Weapon defense +200%, Weapon Att. +10
Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
Level 1: MP -27, Recovery rate 80%; Damage during the recovery if hit: 120%
‍Level 5: MP -27, Recovery rate 200%; Damage during the recovery if hit: 112%
Attacks a single monster with incredible power and speed. The attacked may even be stunned on a low success rate. Skill can be used without any monsters nearby.
Level 1: MP - 12, Damage 480%, Stunner 22%
‍Level 10: MP - 12, Damage 570%, Stunner 40%
‍Level 20: MP - 19, Damage 670%, Stunner 60%
Level 30: MP - 26, Damage 720%, Stunner 80%
Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Level 1: Recovery rate 103%, duration of effect 103%
‍Level 10: Recovery rate 130%, duration of effect 130%
‍Level 20: Recovery rate 150%, duration of effect 150%
Summons fellow bandits to attack up to 6 monsters around the area.
Level 1: MP -10, Basic attack 210%, 1 "other selves" will attack enemies
‍Level 10: MP -15, Basic attack 255%, 2 "other selves" will attack enemies
Level 20: MP -20, Basic attack 305%, 4 "other selves" will attack enemies
Level 30: MP -25, Basic attack 355%, 5 "other selves" will attack enemies
Uses mesos to guard 50% of the damage received. Required Skill : At least Level 3 on Chakra
Level 1: MP -20, 90% of the guarded damage replaced with mesos, 30 sec
‍Level 10: MP -25, 86% of the guarded damage replaced with mesos, 300 sec
‍Level 20: MP -35, 78% of the guarded damage replaced with mesos, 600 sec
Deals very quick consecutive attacks to the enemy in front.
Level 1: MP Cost: 30, 101% damage, 6 hits
‍Level 10: MP Cost: 30, 110% damage, 6 hits
‍Level 20: MP Cost: 33, 120% damage, 6 hits
‍Level 30: MP Cost: 33, 130% damage, 6 hits
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
‍Level 10: MP -20, for 300 secs, all stats +5%
‍Level 20: MP -40, for 600 secs, all stats +10%
‍Level 30: MP -60, for 900 secs, all stats +15%Â
Level 40: MP -80, for 1200 secs, all stats +20%
With great reflexes, enables one to avoid the monster's attack.
Level 1: Avoid enemy's attack with success rate 1%
‍Level 10: Avoid enemy's attack with success rate 10%
‍Level 20: Avoid enemy's attack with success rate 20%
‍Level 30: Avoid enemy's attack with success rate 30%
Passively smears your dagger with poison; the monster struck has a chance of being poisoned. Does not work on bosses.
Level 1: Attack 1, for 4 secs, success rate 32%
‍Level 10: Attack 10, for 4 secs, success rate 38%
‍Level 20: Attack 20, for 6 secs, success rate 44%
‍Level 30: Attack 30, for 8 secs, success rate 50%
Level 40: Attack 40, for 8 secs, success rate 60%
Provokes up to 6 monsters, causing its general defense to increase. As a result, EXP earned and drop rate will increase for this monster.
Level 1: MP -11, Increases enemy's def, experience & item drop rate by 1%
‍Level 10: MP -20, Increases enemy's def, experience & item drop rate by 10%
‍Level 20: MP -30, Increases enemy's def, experience & item drop rate by 20%
‍Level 30: MP -40, Increases enemy's def, experience & item drop rate by 30%
Temporarily increases damage percentage against normal monsters.
Follow the Ninja Ambush path to get this skill.
Level 1: MP Cost: 150, damage against normal monsters: +1%, lasts 180 seconds, cooldown of 15 minutes
‍Level 10: MP Cost: 150, damage against normal monsters: +5%, lasts 180 seconds, cooldown of 15 minutes
‍Level 20: MP Cost: 150, damage against normal monsters: +10%, lasts 180 seconds, cooldown of 15 minutes
‍Level 30: MP Cost: 150, damage against normal monsters: +15%, lasts 180 seconds, cooldown of 15 minutes
Strikes an unsuspecting monster at its vital spots 4 times. Doesn't require Dark Sight to use.
Level 1: MP -21, Each strike deals 292% damage
‍Level 10: MP -30, Each strike deals 310% damage
‍Level 20: MP -40, Each strike deals 340% damage
‍Level 30: MP -40, Each strike deals 370% damage
Level 40: MP -40, Each strike deals 400% damage
Sets off a smoke grenade where all members of the party in the vicinity of smoke will not receive damage. 300 second CD.
Level 1: MP -16, for 31 secs, Range 110%
‍Level 10: MP -25, for 40 secs, Range 140%
‍Level 20: MP -35, for 50 secs, Range 170%
‍Level 30: MP -45, for 60 secs, Range 200%
Level 40: MP -55, for 70 secs, Range 250%
With great quickness, stabs multiple monsters 2 times.Â
Level 1: MP -16, Attacks 6 enemies, damage 202%
‍Level 10: MP -19, Attacks 6 enemies, damage 220%
‍Level 20: MP -25, Attacks 6 enemies, damage 240%
‍Level 30: MP -26, Attacks 6 enemies, damage 260%
‍Level 40: MP -26, Attacks 6 enemies, damage 290%
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
‍Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.Â
Overwhelm a single target with supersonic slashes which deal enormous damage. 60 second cooldown.
Level 1 (gained at level 200): MP -100, 790% Damage, 10 hits
Level 5 (gained at level 240): MP -100, 960% Damage, 10 hits
Level 10 (gained at level 290): MP -100, 1225% Damage, 10 hits
Damage increases when attacking Boss Monster with Twilight Rend. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increases LUK through sheer physical training.
Level 1: +1 LUK
Level 10: +10 LUK
Level 20: +20 LUK
Level 30: +30 LUK
Level 40: +50 LUK
Level 50: +80 LUK
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
The secret technique of raging Hideouts. Deals a flurry of piercing attacks to single enemy in front of you.
Level 1: MP Cost: 45, Damage: 197%, number of attacks: 8
Level 10: MP Cost: 45, Damage: 215%, number of attacks: 8
Level 20: MP Cost: 50, Damage: 235%, number of attacks: 8
Level 30: MP Cost: 50, Damage: 255%, number of attacks: 8
Level 40: MP Cost: 55, Damage: 275%, number of attacks: 8
Level 50: MP Cost: 55, Damage: 295%, number of attacks: 8
Fast slashing attack against multiple enemies.
Level 1: MP Cost: 30, Damage: 146%, number of attacks: 4
Level 10: MP Cost: 30, Damage: 155%, number of attacks: 4
Level 20: MP Cost: 40, Damage: 165%, number of attacks: 4
Level 30: MP Cost: 40, Damage: 175%, number of attacks: 4
Level 40: MP Cost: 50, Damage: 185%, number of attacks: 4
Level 50: MP Cost: 50, Damage: 195%, number of attacks: 4