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Increases the Max MP when AP is applied to Max MP at the time of Level Up.
Level 1: At the time of Level Up, +2; if AP applied, +1 in addition to Max MP
Level 10: At the time of Level Up, +20; if AP applied, +10 in addition to Max MP
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Level 1: MP -6; Replace 8% of HP damage as MP for 150 sec.
Level 10: MP -14; Replace 80% of HP damage as MP for 600 sec.
Temporarily enhances the Weapon Def. of the armor by applying magic for a given duration. Required skill: At least Level 3 on Magic Guard
Level 1: MP -8; Weapon Def. +10 for 60 sec.
Level 10: MP -16; Weapon Def. +100 for 600 sec.
Use MP to attack an enemy twice.
Level 1: MP -10, basic attack 11, mastery 15%
Level 10: MP -13, basic attack 23, mastery 35%
Level 20: MP -20, basic attack 40, mastery 60%
Summon the Guardian Fairy to attack a single enemy nearby.
Level 1: MP -15, for 30 sec. summon Flame with Basic Attack 22 and Mastery 10%
Level 10: MP -20, for 300 sec. summon Flame with Basic Attack 40 and Mastery 35%
Level 20: MP -20, for 600 sec. summon Flame with Basic Attack 60 and Mastery 60%
Temporarily enhances the Magic Attack of all party members nearby by meditating.
Level 1: MP -10; party's magic attack +11 for 30 sec.
Level 10: MP -10; party's magic attack +20 for 300 sec.
Level 20: MP -20; party's magic attack +30 for 600 sec.
Temporarily speeds up the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.
Level 1: MP -8; enemy's speed +2 for 22 sec.
Level 10: MP -8; enemy's speed +20 for 40 sec.
A Fire Arrow is generated using magic and is shot at an enemy. It is especially effective on enemies with ice attribute.
Level 1: MP -14; Basic attack 75, mastery 15%
Level 10: MP -14; Basic attack 120, mastery 35%
Level 20: MP -28; Basic attack 170, mastery 60%
Can move a pre-established distance to other locations within the map using the arrow keys.
Level 1: MP -31; Teleport distance of 132
Level 10: MP -13; Teleport distance of 150
Consumes a significant amount of MP to enhance the speed of Magic Attack.
Level 1: MP -53 to enhance the Magic Attack speed 1 level for 30 sec.
Level 10: MP -35 to enhance the Magic Attack speed 1 level for 300 sec.
Level 20: MP -25 to enhance the Magic Attack speed 2 levels for 600 sec.
Change all elemental attacks to non-elemental attacks for a given duration.
Level 1: MP -12, decrease Elemental Attack by 5% for 30 sec.
Level 10: MP -30, decrease Elemental Attack by 50% for 300 sec.
Level 20: MP -50, decrease Elemental Attack by 100% for 600 sec.
Inflicts fire damage on up to 6 nearby monsters.
Level 1: MP -10, Basic Attack 52, Mastery 15%
Level 10: MP -20, Basic Attack 70, Mastery 35%
Level 20: MP -40, Basic Attack 90, Mastery 60%
Gains a higher tolerance for all Elemental Attacks from the enemy.
Level 1: 12% increase in tolerance against Elemental Attacks.
Level 10: 30% increase in tolerance against Elemental Attacks.
Level 20: 40% increase in tolerance against Elemental Attacks.
Increase all Magic Attacks by using more MP.
Level 1: Use MP +105%, Magic Attack 102%
Level 10: Use MP +150%, Magic Attack 120%
Level 20: Use MP +200%, Magic Attack 130%
Seals multiple enemies nearby for a given duration. Once sealed, the monsters will not be able to use their skills to attack. This does not apply to the Boss Monsters.
Level 1: MP -12, sealed at 38% chance for 10 sec.
Level 10: MP -18, sealed at 65% chance for 15 sec.
Level 20: MP -30, sealed at 95% chance for 20 sec.
Inflicts significant fire damage on up to 15 monsters at once via a shower of meteors.
Level 1: MP -1000, Basic attack 620, 315 second cooldown
Level 10: MP -1000, Basic attack 620, 180 second cooldown
Level 20: MP -1000, Basic attack 620, 30 second cooldown
Temporarily summons Ifrit of Fire Attribute for a given duration. Attacks up to 3 monsters.
Level 1: MP -13, Basic Attack 183, Mastery 15%, lasts for 30 sec.
Level 10: MP -40, Basic Attack 210, Mastery 35%, lasts for 300 sec.
Level 20: MP -70, Basic Attack 250, Mastery 60%, lasts for 600 sec.
Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.
Level 1: MP -21, Basic Attack 22, Mastery 15%, lasts for 2 sec. at a rate of 51%
Level 10: MP -30, Basic Attack 40, Mastery 30%, lasts for 8 sec. at a rate of 60%
Level 20: MP -40, Basic Attack 60, Mastery 45%, lasts for 14 sec. at a rate of 70%
Level 30: MP -50, Basic Attack 80, Mastery 60%, lasts for 20 sec. at a rate of 80%
Throw huge fireball to attack up to 6 monsters.
Level 1: MP -14, Basic Attack 103, Mastery 15%
Level 10: MP -14, Basic Attack 130, Mastery 30%
Level 20: MP -20, Basic Attack 150, Mastery 45%
Level 30: MP -26, Basic Attack 170, Mastery 60%