Hero
Hero skill showcase
See here what Hero's skill set looks like visually!
SWORDSMAN
Improving HP Recovery
Recover additional HP every 10 sec. while standing still.
Level 1: Recover additional 10 HP
Level 5: Recover additional 50 HP
Improving Max HP
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Endure
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Level 1: Recover HP every 10 seconds while hanging on a rope.
Iron Body
Temporarily increases your weapon defense.
Level 1: MP -15; Increase Weapon Def. +20 for 600 sec.
Level 5: MP -15; Increase Weapon Def. +100 for 600 sec.
Power Strike
Use MP to deliver a killer blow to the monsters with a weapon.
Level 1: MP -4; Damage 165%
Level 10: MP -7; Damage 210%
Level 20: MP -12; Damage 260%
Slash Blast
Use HP and MP to attack 6 enemies around you.
Level 1: HP -8, MP -6; damage 102%
Level 10: HP -11, MP -9; damage 129%
Level 20: HP -16, MP -14; damage 160%
Mihile's Soul Driver (Ultimate Adventurer)
Summons Mihile to strike down multiple enemies with three powerful blows. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -13, damage 115% with 5 monsters hit
Level 5: MP -25, damage 140% with 5 monsters hit
FIGHTER
Sword Mastery
Increases the sword mastery and accuracy. It only applies when a sword is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Level 1: Sword Mastery +15%, Accuracy +10
Level 10: Sword Mastery +35%,Accuracy +20
Level 20: Sword Mastery +60%, Accuracy +30
Axe Mastery
Increases the axe mastery and accuracy. It only applies when an axe is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Level 1: Axe Mastery +15%, Accuracy +10
Level 10: Axe Mastery +35%,Accuracy +20
Level 20: Axe Mastery +60%, Accuracy +30
Warrior's Spirit
Empower yourself with the warrior spirit to increase your hardiness in battle.
Level 1: Increase HP by 50
Level 10: Increase HP by 500
Level 20: Increase HP by 1,000
Level 30: Increase HP by 1,500
Sword Booster
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.
Level 1: HP -29, MP -29; increase in sword speed for 30 sec.
Level 10: HP -20, MP -20; increase in sword speed for 300 sec.
Level 20: HP -10, MP -10; increase in sword speed for 600 sec.
Axe Booster
Uses HP and MP to temporarily boost up the attacking speed of the equipped axe.
Level 1: HP -29, MP -29; increase in axe speed for 30 sec.
Level 10: HP -20, MP -20; increase in axe speed for 300 sec.
Level 20: HP -10, MP -10; increase in axe speed for 600 sec.
Power Guard
Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.
Level 1: MP -15; for 20 sec., return 11% of the damage received.
Level 10: MP -15; for 200 sec., return 20% of the damage received.
Level 20: MP -30; for 400 sec., return 30% of the damage received.
Level 30: MP -30; for 600 sec., return 40% of the damage received.
Rage
Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of physical defense. Stacks with weapon attack buffs if Rage is less than buff it's stacking with.
Level 1: MP -12; Weapon attack +1, weapon def. -3 for 30 seconds
Level 10: MP -12; Weapon attack +10, weapon def. -7 for 300 seconds
Level 20: HP -16; MP -20; Weapon attack +18, weapon def. -12 for 600 seconds
CRUSADER
Shield Mastery
Shield Defense increases. However, there's no affect if the character does not equip the shield.
Level 1: Weapon defense +10%, +Weapon Att. +1
Level 10: Weapon defense +100%, Weapon Att. +10
Level 15: Weapon defense +150%, Weapon Att. +20
Combo Attack
Attacks will generate Combo Orbs that orbit your character. The combo counter can be used to strike a deadly blow to the monster.
Level 1: -25 MP for 20 seconds, Damage 104%, max combo counter 3
Level 10: -25 MP for 200 seconds, Damage 140%, max combo counter 3
Level 20: -30 MP for 400 seconds, Damage 180%, max combo counter 4
Level 30: -35 MP for 600 seconds, Damage 220%, max combo counter 5
Panic: Sword
Attack a single monster using dark powers. This skill can only be used when equipped with a sword and the combo all charged up.
Level 1: Use 17 MP, Damage 429%, Attack with Dark Power 62%
Level 10: Use 24 MP, Damage 476%, Attack with Dark Power 80%
Level 15: Use 24 MP, Damage 500%, Attack with Dark Power 90%
Panic: Axe
Attack a single monster using dark powers. This skill can only be used when equipped with an axe and the combo all charged up.
Level 1: Use 17 MP, Damage 429%, Attack with Dark Power 62%
Level 10: Use 24 MP, Damage 476%, Attack with Dark Power 80%
Level 15: Use 24 MP, Damage 500%, Attack with Dark Power 90%
Coma: Sword
If struck cleanly, the monster becomes panicked. This skill can only be used when equipped with a sword and the combo all charged up.
Level 1: Use 20 HP, 19 MP, Damage 194%, Stun Attack 62%
Level 10: Use 25 HP, 26 MP, Damage 230%, Stun Attack 80%
Level 15: Use 25 HP, 26 MP, Damage 250%, Stun Attack 90%
Coma: Axe
If struck cleanly, the monster becomes panicked. This skill can only be used when equipped with an axe and the combo all charged up.
Level 1: Use 20 HP, 19 MP, Damage 194%, Stun Attack 62%
Level 10: Use 25 HP, 26 MP, Damage 230%, Stun Attack 80%
Level 15: Use 25 HP, 26 MP, Damage 250%, Stun Attack 90%
Armor Crash
Nullifies all armor buffs used by the monster with a given success rate.
Level 1: Use 35 MP, 24% to cancel armor buff
Level 10: Use 17 MP, 60% to cancel armor buff
Level 20: Use 7 MP, 100% to cancel armor buff
Shout
Temporarily stuns up to 15 monsters nearby with huge damage. 30 second cooldown.
Level 1: Use 8 MP, Damage 820%, Attack Range 120%, 52% Stun for 5 Sec
Level 10: Use 8 MP, Damage 1000%, Attack Range 200%, 70% Stun for 6 Sec
Level 20: Use 12 MP, Damage 1200%, Attack Range 300%, 85% Stun for 8 Sec
Level 30: Use 16 MP, Damage 1400%, Attack Range 400%, 95% Stun for 10 Sec
Heroic Strike
Using your heroic prowess, you can quickly attack six monsters 2 times.
Level 1: MP -16, Damage 81%
Level 10: MP -24, Damage 90%
Level 20: MP -24, Damage 100%
Level 30: MP -25, Damage 110%
HERO
Maple Warrior
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
Level 10: MP -20, for 300 secs, all stats +5%
Level 20: MP -40, for 600 secs, all stats +10%
Level 30: MP -60, for 900 secs, all stats +15%
Level 40: MP -80, for 1200 secs, all stats +20%
Monster Magnet
Pulls a monster from afar up close.
Level 1: MP - 10, Range 100%, pulls up to 3 enemies.
Level 10: MP - 13, Range 145%, pulls up to 4 enemies.
Level 20: MP - 21, Range 195%, pulls up to 5 enemies.
Level 30: MP - 21, Range 225%, pulls up to 7 enemies.
Power Stance
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Level 1: MP -30, prevent getting knocked-back with success rate 42% for 20 secs
Level 10: MP -36, prevent getting knocked-back with success rate 60% for 200 secs
Level 20: MP -48, prevent getting knocked-back with success rate 80% for 400 secs
Level 30: MP -50, prevent getting knocked-back with success rate 90% for 600 secs
Advanced Combo Attack
By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. This skill can only be obtained by fully mastered Combo Attack.
Level 1: Damage +1%, Max Combo counter 1, Recharge 2 combo counter with success rate 31%.
Level 10: Damage +10%, Max Combo counter 2, Recharge 2 combo counter with success rate 40%.
Level 20: Damage +20%, Max Combo counter 4, Recharge 2 combo counter with success rate 50%.
Level 30: Damage +30%, Max Combo counter 5, Recharge 2 combo counter with success rate 60%.
Achilles
Permanently increases the weapon defense of one's armor to mythical levels.
Level 1: Damage taken from enemy -0.5%
Level 10: Damage taken from enemy -5%
Level 20: Damage taken from enemy -10%
Level 30: Damage taken from enemy -15%
Guardian
Blocks the monster's attack by using the shield with a given success rate.
Level 1: Block against enemies attack with success rate 0.5%
Level 10: Block against enemies attack with success rate 5%
Level 20: Block against enemies attack with success rate 10%
Level 30: Block against enemies attack with success rate 15%
Level 40: Block against enemies attack with success rate 20%
Rush
Makes a mad dash forward, pushing off up to 6 monsters. You can use this skill without monsters being nearby.
Level 1: MP - 22 , Damage 72%, Range 80%
Level 10: MP - 40 , Damage 90%, Range 90%
Level 20: MP - 60 , Damage 110%, Range 110%
Level 30: MP - 50 , Damage 130%, Range 125%
Intrepid Slash
Deal 3 consecutive attacks on a single enemy in front of you.
Level 1: MP -20, Damage 191%
Level 10: MP -20, Damage 200%
Level 20: MP -25, Damage 220%
Level 30: MP -35, Damage 240%
Brandish
Attack six monsters 2 times in quick succession.
Level 1: MP -16, Damage 121%
Level 10: MP -24, Damage 130%
Level 20: MP -24, Damage 140%
Level 30: MP -25, Damage 160%
Level 40: MP -25, Damage 180%
Enrage
Temporarily increases the attacking ability by using up the 10 combo counters.
Level 1: MP -11, Weapon Attack +51 for 30 secs, 207 sec cooldown
Level 10: MP -20, Weapon Attack +60 for 30 secs, 180 sec cooldown
Level 20: MP -30, Weapon Attack +70 for 30 secs, 150 sec cooldown
Level 30: MP -40, Weapon Attack +80 for 30 secs, 120 sec cooldown
Level 40: MP -40, Weapon Attack +90 for 30 secs, 90 sec cooldown
Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
HYPER: Raging Blow
Deals multiple high-powered blows to an enemy in front of you. 60 second cooldown.
Level 1 (gained at level 200): MP -100, 610% Damage, 6 hits
Level 2 (gained at level 210): MP -100, 670% Damage, 6 hits
Level 3 (gained at level 220): MP -100, 740% Damage, 6 hits