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See here what I/L Arch Mage's skill set looks like visually!
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
Level 1: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : At least Level 5 on Improving MP Recovery
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Temporarily replaces damage with MP instead of HP. If MP reaches 0, HP takes a full hit.
Level 1: MP -10; Replace 35% of HP damage as MP for 150 sec.
Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec.
Temporarily changes all elemental attacks to non-elemental and boosts the Weapon Def. of armor by blowing magic into it. Required Skill: At least Level 3 on Magic Guard
Level 1: MP -8; decrease Elemental Attack by 100%, Weapon Def. +10 for 60 sec.
Level 10: MP -10; decrease Elemental Attack by 100%, Weapon Def. +100 for 600 sec.
Use MP to attack one enemy, hitting 4 times. 5 second cooldown.
Level 1: MP -35, basic attack 36, mastery 25%
Level 10: MP -35, basic attack 45, mastery 50%
Level 15: MP -35, basic attack 50, mastery 60%
Use MP to attack an enemy twice.
Level 1: MP -10, basic attack 11, mastery 15%
Level 10: MP -13, basic attack 20, mastery 35%
Level 20: MP -20, basic attack 30, mastery 60%
Summons Oz to fire a blast of flames in front of you. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -32, Damage 86, 60% mastery
Level 5: MP -40, Damage 105, 60% mastery
Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.
Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
Meditate for a bit to temporarily boost up the magic attack of party members around the area. Required Skill : At least Level 3 on MP Eater
Level 1: MP -10; party's magic attack +12 for 30 sec.
Level 10: MP -10; party's magic attack +30 for 300 sec.
Level 20: MP -20; party's magic attack +40 for 600 sec.
Use the arrow keys to teleport to other places in the same map on a set distance.
Level 1: MP -57; teleport, with 133 in distance.
Level 10: MP -12; teleport, with 160 in distance.
Temporarily speeds up the movement of up to 15 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill: At least Level 5 on Teleport
Level 1: MP -8; enemy's speed +2 for 22 sec.
Level 10: MP -8; enemy's speed +20 for 40 sec.
Attacks a single monster with a sharp piece of Ice. The monster will freeze if hit. Damages the fire-based enemies 1.5 times more, where as the ice-based enemies get only half the damage.
Level 1: MP -12; Basic attack 76, mastery 15%
Level 10: MP -12; Basic attack 85, mastery 30%
Level 20: MP -24; Basic attack 95, mastery 45%
Level 30: MP -24; Basic attack 105, mastery 60%
Attacks surrounding monsters with a thunder bolt. All monsters in the range receive damage.
Level 1: MP -20; Basic attack 31, mastery 15%
Level 10: MP -20; Basic attack 40, mastery 30%
Level 20: MP -40; Basic attack 50, mastery 45%
Level 30: MP -40; Basic attack 60, mastery 60%
Gains resistance against Magic attacks of Ice and Lightning.
Level 1: 23% Increased Ice & Lightning Resistance
Level 10: 50% Increased Ice & Lightning Resistance
Level 20: 70% Increased Ice & Lightning Resistance
Boosts the capacity for all Magic attacks by using additional MP.
Level 1: Use 105% MP, Magic Attack 107%
Level 10: Use 150% MP, Magic Attack 119%
Level 20: Use 175% MP, Magic Attack 129%
Level 30: Use 200% MP, Magic Attack 140%
Fires ice blocks at multiple enemies. If struck, all monsters other than ice-based ones will freeze. Cannot attack more than 6 at once.
Level 1: Use MP 21, Attack 66, mastery 15%, attack range 110%
Level 10: Use MP 30, Attack 75, Mastery 30%, Attack Range 140%
Level 20: Use MP 40, Attack 85, Mastery 45%, Attack Range 170%
Level 30: Use MP 50, Attack 95, Mastery 60%, Attack Range 200%
Gathers up the power of lightening and turns it into a spear, attacking a single enemy twice.
Level 1: Use MP 10, Attack 56, Mastery 15%
Level 10: Use MP 14, Attack 65, Mastery 30%
Level 20: Use MP 19, Attack 75, Mastery 45%
Level 30: Use MP 24, Attack 85, Mastery 60%
Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters. Required Skill : At least Level 3 on Element Amplification
Level 1: Use 24 MP, 68% chance of sealing up for 15 sec.
Level 10: Use 30 MP, 95% chance of sealing up for 20 sec.
Uses up a significant amount of MP to increase the attacking speed for spells. Required Skill : At least Level 3 on Element Amplification
Level 1: Use MP 53 to boost up the magic attacking speed to level 1 for 30 sec.
Level 10: Use MP 35 to boost up the magic attacking speed to level 1 for 300 sec.
Level 20: Use MP 25 to boost up the magic attacking speed to level 2 for 600 sec.
Attacks a single monster with the power of Ice and Lightning combined. Very effective to the monsters vulnerable to ice and lightning, and if struck, the monster will freeze. Applies bonus damage to monsters weak to ice.
Level 1: Use MP 18, Attack 122, Mastery 15%, freezes enemy for 1 sec.
Level 10: Use MP 18, Attack 140, Mastery 35%, freezes enemy for 5 sec.
Level 20: Use MP 22, Attack 170, Mastery 60%, freezes enemy for 10 sec.
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
Level 10: MP -20, for 300 secs, all stats +5%
Level 20: MP -40, for 600 secs, all stats +10%
Level 30: MP -60, for 900 secs, all stats +15%
Level 40: MP -80, for 1200 secs, all stats +20%
Gathers up numerous particles from the surrounding area to form a giant blade, culminating in numerous attacks on a single target.
Level 1: MP -25, Magic Damage 77, 4 attacks
Level 10: MP -25, Magic Damage 95, 4 attacks
Level 20: MP -40, Magic Damage 115, 5 attacks
Level 30: MP -50, Magic Damage 135, 5 attacks
An active skill that multiplies boss drop rates (area, expedition and PQ bosses). The increases are a multiple, so they times the drop percentage (1% droprate x 1% bonus = 1.01% chance). Only works when you're in a party in the same map, meaning it will not work solo or if your party is in different maps/channels.
Level 1: MP 60 - Increase boss drop rate by 1% for 15 secs
Level 10: MP 70 - Increase boss drop rate by 10% for 150 secs
Level 20: MP 80 - Increase boss drop rate by 20% for 300 secs
Level 30: MP 90 - Increase boss drop rate by 30% for 450 secs
Level 40: MP 100 - Increase boss drop rate by 40% for 600 secs
Damages 4 monsters using a ball of fire from the Ice Demon. Hits 2 times.
Level 1: MP -15, Basic attack 142, Mastery 15%
Level 10: MP -18, Basic attack 160, Mastery 30%
Level 20: MP -31, Basic attack 170, Mastery 45%
Level 30: MP -34, Basic attack 180, Mastery 60%
Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. 230 second cooldown.
Level 1: For 11 secs, +100 magic attack and mana is left intact.
Level 10: For 20 secs, +145 magic attack and mana is left intact.
Level 20: For 30 secs, +195 magic attack and mana is left intact.
Level 30: For 40 secs, +245 magic attack and mana is left intact.
Level 40: For 50 secs, +275 magic attack and mana is left intact.
Calls upon the Ifrit familiar, who is fire-based. Attacks up to 3 monsters and applies damage over time.
Level 1: MP -13, Basic attack 183, for 20 secs
Level 10: MP -40, Basic attack 210, for 200 secs
Level 20: MP -70, Basic attack 250, for 400 secs
Level 30: MP -100, Basic attack 300, for 600 secs
Level 33: MP -109, Basic attack 315, for 600 secs
Attacks 6 monsters using a high-voltage lightning attack, hitting 3 times. There's no damage drop off.
Level 1: MP -16, Basic attack 51, Mastery 15%
Level 10: MP -16, Basic attack 60, Mastery 30%
Level 20: MP -24, Basic attack 70, Mastery 45%
Level 30: MP -25, Basic attack 90, Mastery 60%
Level 40: MP -35, Basic attack 110, Mastery 60%
Summons spears of ice from the sky hitting 15 enemies 3 times. Incurs tremendous ice-based damages to the attacked.
Level 1: MP -1000, Basic attack 560, 320 second cooldown
Level 10: MP -1000, Basic attack 560, 230 second cooldown
Level 20: MP -1000, Basic attack 560, 130 second cooldown
Level 30: MP -1000, Basic attack 560, 30 second cooldown
Level 40: MP -1000, Basic attack 660, 30 second cooldown
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Create and throw a Frozen Orb that fires ice shards everywhere to deal huge damage to a single monster. 60 second cooldown
Level 1 (gained at level 200): MP -100, 270 Basic attack, 10 hits
Level 5 (gained at level 240): MP -100, 345 Basic attack, 10 hits
Level 10 (gained at level 290): MP -100, 475 Basic attack, 10 hits
Damage increases when attacking Boss Monster with Crystalline Strike. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increase INT through mental discipline.
Level 1: +1 INT
Level 10: +10 INT
Level 20: +20 INT
Level 30: +30 INT
Level 40: +50 INT
Level 50: +80 INT
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
Summon spears of ice from the sky to damage near by enemies with a ice-attribute attack. Required Skill: Glacial Stab Lv. 30
TBC
Damaging nearby enemies with a high-voltage lightning-attribute attack. Required Skill: Chain Lightning Lv. 30
TBC