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See here what F/P Arch Mage's skill set looks like visually!
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
Level 1: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : At least Level 5 on Improving MP Recovery
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Temporarily replaces damage with MP instead of HP. If MP reaches 0, HP takes a full hit.
Level 1: MP -10; Replace 35% of HP damage as MP for 150 sec.
Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec.
Temporarily changes all elemental attacks to non-elemental and boosts the Weapon Def. of armor by blowing magic into it. Required Skill: At least Level 3 on Magic Guard
Level 1: MP -8; decrease Elemental Attack by 100%, Weapon Def. +10 for 60 sec.
Level 10: MP -10; decrease Elemental Attack by 100%, Weapon Def. +100 for 600 sec.
Use MP to attack one enemy, hitting 4 times. 5 second cooldown.
Level 1: MP -35, basic attack 39, mastery 30%
Level 10: MP -35, basic attack 48, mastery 55%
Level 12: MP -35, basic attack 50, mastery 60%
Use MP to attack an enemy twice.
Level 1: MP -10, basic attack 11, mastery 15%
Level 10: MP -13, basic attack 20, mastery 35%
Level 20: MP -20, basic attack 30, mastery 60%
Summons Oz to fire a blast of flames in front of you. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -32, Damage 86, 60% mastery
Level 5: MP -40, Damage 105, 60% mastery
Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.
Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
Meditate for a bit to temporarily boost up the magic attack of party members around the area. Required Skill : At least Level 3 on MP Eater
Level 1: MP -10; party's magic attack +12 for 30 sec.
Level 10: MP -10; party's magic attack +30 for 300 sec.
Level 20: MP -20; party's magic attack +40 for 600 sec.
Use the arrow keys to teleport to other places in the same map on a set distance.
Level 1: MP -57; teleport, with 133 in distance.
Level 10: MP -12; teleport, with 160 in distance.
Temporarily speeds up the movement of up to 15 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill: At least Level 5 on Teleport
Level 1: MP -8; enemy's speed +2 for 22 sec.
Level 10: MP -8; enemy's speed +20 for 40 sec.
Attacks 3 monsters with a fire arrow. Applies 1.5 times the damage to the ice-based enemies, whereas fire-based enemies receive half the damage, if that.
Level 1: MP -14; Basic attack 47, mastery 15%
Level 10: MP -14; Basic attack 65, mastery 30%
Level 20: MP -28; Basic attack 85, mastery 45%
Level 30: MP -28; Basic attack 105, mastery 60%
Attacks a single monster by splashing them with a drop of poison. With a given success rate, the monster gets temporarily poisoned.
Level 1: MP -10; Basic attack 86, mastery 15%, 31% success rate, poison for 4 sec.
Level 10: MP -10; Basic attack 95, mastery 30%, 40% success rate, poison for 16 sec.
Level 20: MP -20; Basic attack 105, mastery 45%, 50% success rate, poison for 28 sec.
Level 30: MP -20; Basic attack 115, mastery 60%, 60% success rate, poison for 40 sec.
Gains resistance against Magic attacks of Fire and Poison.
Level 1: 23 % Increased Fire & Poison Resistance
Level 10: 50 % Increased Fire & Poison Resistance
Level 20: 70 % Increased Fire & Poison Resistance
Boosts the capacity for all Magic attacks by using additional MP.
Level 1: Use 105% MP, Magic Attack 107%
Level 10: Use 150% MP, Magic Attack 119%
Level 20: Use 175% MP, Magic Attack 129%
Level 30: Use 200% MP, Magic Attack 140%
Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks.
Level 1: Use 21 MP, Attack 76, mastery 15%, attack range 110%
Level 10: Use 30 MP, Attack 85, mastery 30%, Attack Range 140%
Level 20: Use 40 MP, Attack 95, mastery 45%, Attack Range 170%
Level 30: Use 50 MP, Attack 115, mastery 60%, Attack Range 200%
Makes a poison fog around the character. Deceases HP of all monsters in the range.
Level 1: Use 21 MP, Attack 32, Mastered 15%, Attack Range 110%, 41% chance of being poisoned for 5 seconds
Level 10: Use 30 MP, Attack 50, Mastered 30%, Attack Range 140%, 50% chance of being poisoned for 10 seconds
Level 20: Use 40 MP, Attack 70, Mastered 45%, Attack Range 170%, 60% chance of being poisoned for 15 seconds
Level 30: Use 50 MP, Attack 90, Mastered 60%, Attack Range 200%, 70% chance of being poisoned for 20 seconds
Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters. Required Skill : At least Level 3 on Element Amplification
Level 1: Use 24 MP, 68% chance of sealing up for 15 sec.
Level 10: Use 30 MP, 95% chance of sealing up for 20 sec.
Uses up a significant amount of MP to increase the attacking speed for spells. Required Skill : At least Level 3 on Element Amplification
Level 1: Use MP 53 to boost up the magic attacking speed to level 1 for 30 sec.
Level 10: Use MP 35 to boost up the magic attacking speed to level 1 for 300 sec.
Level 20: Use MP 25 to boost up the magic attacking speed to level 2 for 600 sec.
Attacks a single monster by splashing fire with a drop of poison. With a given success rate, the monster is temporarily poisoned. Applies bonus damage to monsters weak to fire.
Level 1: Use MP 18, Attack 131, Mastery 15%; With 51% success rate, poisons the enemy for 20 sec.
Level 10: Use MP 18, Attack 140, Mastery 35%; With 60% success rate, poisons the enemy for 20 sec.
Level 20: Use MP 22, Attack 150, Mastery 60%; With 70% success rate, poisons the enemy for 20 sec.
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
Level 10: MP -20, for 300 secs, all stats +5%
Level 20: MP -40, for 600 secs, all stats +10%
Level 30: MP -60, for 900 secs, all stats +15%
Level 40: MP -80, for 1200 secs, all stats +20%
Summons a drake from beneath the ground to smother up to 6 mobs in flames, hitting 3 times.
Level 1: MP -21, Magic Damage 48
Level 10: MP -25, Magic Damage 57
Level 20: MP -30, Magic Damage 77
Level 30: MP -35, Magic Damage 97
An active skill that multiplies boss drop rates (area, expedition and PQ bosses). The increases are a multiple, so they times the drop percentage (1% droprate x 1% bonus = 1.01% chance). Only works when you're in a party in the same map, meaning it will not work solo or if your party is in different maps/channels.
Level 1: MP 60 - Increase boss drop rate by 1% for 15 secs
Level 10: MP 70 - Increase boss drop rate by 10% for 150 secs
Level 20: MP 80 - Increase boss drop rate by 20% for 300 secs
Level 30: MP 90 - Increase boss drop rate by 30% for 450 secs
Level 40: MP 100 - Increase boss drop rate by 40% for 600 secs
Damages 4 monsters using a ball of fire from the Fire Demon. Hits 2 times.
Level 1: MP -15, Basic attack 102
Level 10: MP -18, Basic attack 120
Level 20: MP -31, Basic attack 140
Level 30: MP -34, Basic attack 160
Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. 230 second cooldown.
Level 1: For 11 secs, +100 magic attack and mana is left intact.
Level 10: For 20 secs, +145 magic attack and mana is left intact.
Level 20: For 30 secs, +195 magic attack and mana is left intact.
Level 30: For 40 secs, +245 magic attack and mana is left intact.
Level 40: For 50 secs, +275 magic attack and mana is left intact.
Calls upon the Elquines familiar, who is ice-based. Required skill: Fire Demon level 5 and above
Level 1: MP -13, Basic attack 173, for 20 secs
Level 10: MP -40, Basic attack 200, for 200 secs
Level 20: MP -70, Basic attack 240, for 400 secs
Level 30: MP -100, Basic attack 290, for 600 secs
Hits a single mob multiple times with a poison-based attack to deal massive damage.
Level 1: MP -16, Basic attack 70, hits 3 times
Level 10: MP -16, Basic attack 88, hits 3 times
Level 20: MP -16, Basic attack 108, hits 4 times
Level 30: MP -25, Basic attack 138, hits 4 times
Level 40: MP -35, Basic attack 168, hits 4 times
Summons meteors from outer space to shower the ground hitting 15 enemies 3 times. Incurs tremendous fire-based damages to those struck.
Level 1: MP -1000, Basic attack 460, 320 second cooldown
Level 10: MP -1000, Basic attack 460, 230 second cooldown
Level 20: MP -1000, Basic attack 460, 130 second cooldown
Level 30: MP -1000, Basic attack 460, 30 second cooldown
Level 40: MP -1000, Basic attack 560, 30 second cooldown
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Fires a blue flame that burns an enemy to the very soul and deals enormous damage. 60 second cooldown.
Level 1 (gained at level 180): MP -100, Basic attack 400, hits 5 times
Level 5 (gained at level 220): MP -100, Basic attack 515, hits 5 times
Level 10 (gained at level 270): MP -100, Basic attack 705, hits 5 times
Damage increases when attacking Boss Monster with Flame Sweep. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increase INT through mental discipline.
Level 1: +1 INT
Level 10: +10 INT
Level 20: +20 INT
Level 30: +30 INT
Level 40: +50 INT
Level 50: +80 INT
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
A fire-attribute attack. Sweeps the area in front of you with a powerful flame.
Level 1: MP Cost: 40, Basic attack: 127, number of attacks: 5
Level 10: MP Cost: 40, Basic attack: 136, number of attacks: 5
Level 20: MP Cost: 50, Basic attack: 146, number of attacks: 5
Level 30: MP Cost: 50, Basic attack: 156, number of attacks: 5
Level 40: MP Cost: 60, Basic attack: 166, number of attacks: 5
Level 50: MP Cost: 60, Basic attack: 176, number of attacks: 5
Unleash the power of poison magic to create a noxious explosion, dealing damage to nearby enemies.
Level 1: MP Cost: 40, Basic attack: 73, Max Enemies Hit: 6, number of attacks: 4
Level 10: MP Cost: 40, Basic attack: 82, Max Enemies Hit: 6, number of attacks: 4
Level 20: MP Cost: 50, Basic attack: 87, Max Enemies Hit: 6, number of attacks: 4
Level 30: MP Cost: 50, Basic attack: 92, Max Enemies Hit: 6, number of attacks: 4
Level 40: MP Cost: 60, Basic attack: 97, Max Enemies Hit: 6, number of attacks: 4
Level 50: MP Cost: 60, Basic attack: 102, Max Enemies Hit: 6, number of attacks: 4