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See here what Nightlord's skill set looks like visually!
Increases Accuracy and Avoidability.
Level 1: Accuracy +1, Avoidability +2
Level 10: Accuracy +10, Avoidability +20
Level 20: Accuracy +20, Avoidability +40
Increases the range of attack using throwing weapons such as throwing stars & knives. Required Skill : At least Level 3 on Nimble Body
Level 1: Range of attack for the throwing weapon: +25
Level 8: Range of attack for the throwing weapon: +200
Temporarily decreases the Weapon Def. and attacking power of the affected monster, even stunting ongoing attacks. Can't use this skill on a monster that's already in "Disorder".
Level 1: MP -5; enemy's Weapon Att. -5, Weapon Def. -5 for 15 sec.
Level 10: MP -7; enemy's Weapon Att. -50, Weapon Def. -50 for 60 sec.
Use MP to hide in the shadows. Can't be attacked, and can't attack either. Required Skill : At least Level 3 on Disorder
Level 1: MP -24; disappear for 20 sec, Speed -27
Level 10: MP -15; disappear for 200 sec, no impact to Speed
Use MP to quickly stab a monster twice in one turn using a dagger.
Level 1: MP -6; damage 93%
Level 10: MP -9; damage 120%
Level 20: MP -14; damage 150%
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
Level 1: MP -8; damage 58%
Level 10: MP -11; damage 100%
Level 20: MP -16; damage 150%
Unleashes a spinning shuriken that explodes and damages up to 5 mobs. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -14, damage 181%
Level 5: MP -14, damage 220%
Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Level 1: Mastery of claw-related weapons 15%, accuracy +1%, 10 extra throwing stars.
Level 10: Mastery of claw-related weapons 35%, accuracy +10%, 100 extra throwing stars.
Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.
Enables the character to make a critical attack with throwing stars on a certain success rate. Required Skill : At least Level 3 on Claw Mastery
Level 1: 5% success rate, critical damage 265%
Level 10: 10% success rate, critical damage 310%
Level 20: 20% success rate, critical damage 340%
Level 30: 30% success rate, critical damage 360%
Recovers additional amount of HP and MP.
Level 1: Additionally recovering HP 60, MP 20 every 10 sec.
Use MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Required Skill : At least Level 5 on Claw Mastery
Level 1: MP -29; increase weapon speed for 30 sec.
Level 10: MP -20; increase weapon speed for 300 sec.
Level 20: MP -10; increase weapon speed for 600 sec.
Temporarily improves the speed and jumping ability of every member of the party.
Level 1: MP -15, +21 in speed and +1 in jump for 30 sec
Level 10: MP -15, +30 in speed and +10 in jump for 300 sec
Level 20: MP -30, +40 in speed and +20 in jump for 600 sec
Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy. Hits 3 mobs. Required Skill : At least Level 1 on Endure
Level 1: MP -12; absorb 1% of damage as HP, damage 102%
Level 10: MP -12; absorb 2% of damage as HP, damage 120%
Level 20: MP -24; absorb 4% of damage as HP, damage 140%
Level 30: MP -24; absorb 5% of damage as HP, damage 160%
Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Level 1: Recovery rate 103%, duration of effect 103%
Level 10: Recovery rate 130%, duration of effect 130%
Level 20: Recovery rate 150%, duration of effect 150%
Permanently increases your maximum health and boosts your Weapon Att. from level 11. You cannot use an SP Reset on this skill.
Level 1: Increase HP by 50
Level 10: Increase HP by 500
Level 20: Increase HP by 750, +5 Weapon Att.
Level 30: Increase HP by 1,000, +10 Weapon Att.
For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.
Level 1: MP -45; for 30 sec, Meso Drop Rate +1%
Level 10: MP -50; for 300 sec, Meso Drop Rate +10%
Level 20: MP -60; for 600 sec, Meso Drop Rate +20%
Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while.
Level 1: MP -200, 1 Summoning Rock; Summon for 20 sec, Attack 40%, Skill 21%
Level 10: MP -155, 1 Summoning Rock; Summon for 200 sec, Attack 70%, Skill 30%
Level 20: MP -105, 1 Summoning Rock; Summon for 400 sec, Attack 90%, Skill 40%
Level 30: MP -55, 1 Summoning Rock; Summon for 600 sec, Attack 100%, Skill 50%
Temporarily increases the speed and avoidability of all members in your party.
Level 1: MP -18; +25 Avoidability, +42 Speed for 60 seconds
Level 10: MP -22; +250 Avoidability, +60 Speed for 600 seconds
Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.
Level 1: MP -16; Uses 3 throwing stars to attack upto 6 enemies, Damage 132%
Level 10: MP -16; Uses 3 throwing stars to attack upto 6 enemies, Damage 150%
Level 20: MP -23; Uses 3 throwing stars to attack upto 6 enemies, Damage 170%
Level 30: MP -30; Uses 3 throwing stars to attack upto 6 enemies, Damage 190%
While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. Required Skill : At least Level 5 on Avenger
Level 1: MP -60, jumps a certain distance
Level 10: MP -33, jumps a certain distance
Level 20: MP -13, jumps a certain distance
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
Level 10: MP -20, for 300 secs, all stats +5%
Level 20: MP -40, for 600 secs, all stats +10%
Level 30: MP -60, for 900 secs, all stats +15%
Level 40: MP -80, for 1200 secs, all stats +20%
With great reflexes, enables one to avoid the monster's attack.
Level 1: Avoid enemy's attack with success rate 1%
Level 10: Avoid enemy's attack with success rate 5%
Level 20: Avoid enemy's attack with success rate 15%
Level 30: Avoid enemy's attack with success rate 25%
Passively smears your stars with poison; the monster struck has a chance of being poisoned. Usable up to 3 times against each monster. Does not work on bosses.
Level 1: Attack 11, for 4 secs, success rate 32%
Level 10: Attack 20, for 4 secs, success rate 38%
Level 20: Attack 30, for 6 secs, success rate 44%
Level 30: Attack 40, for 8 secs, success rate 50%
Level 40: Attack 50, for 8 secs, success rate 60%
Provokes up to 6 monsters, causing its general defense to increase. As a result, EXP earned and drop rate will increase for this monster.
Level 1: MP -11, Increases enemy's def, experience & item drop rate by 1%
Level 10: MP -20, Increases enemy's def, experience & item drop rate by 10%
Level 20: MP -30, Increases enemy's def, experience & item drop rate by 20%
Level 30: MP -40, Increases enemy's def, experience & item drop rate by 30%
Uses 2 stars to enchant a gigantic star with dark power which can be thrown through 6 enemies, hitting them twice.
Follow the Ninja Storm path to get this skill.
Level 1: MP -16; Damage 91%
Level 10: MP -16; Damage 100%
Level 20: MP -23; Damage 110%
Level 30: MP -30; Damage 120%
Level 40: MP -30; Damage 130%
Exploit the weakness of monsters by hitting them where they're vulnerable.
Follow the Ninja Ambush path to get this skill.
Level 1: MP -16, for 20 secs, critical rate +1%, damage +1%
Level 10: MP -16, for 200 secs, critical rate +5%, damage +5%
Level 20: MP -32, for 400 secs, critical rate +10%, damage +15%
Level 30: MP -48, for 600 secs, critical rate +20%, damage +25%
Attacks a monster using 200 stars out of the currently equipped star. Allows an infinite number of stars to be thrown for a short period of time.
Level 1: MP -15, for 15 secs
Level 10: MP -15, for 150 secs
Level 20: MP -20, for 300 secs
Level 30: MP -25, for 450 secs
Level 40: MP -25, for 600 secs
Attacks one monster by simultaneously throwing 3 stars.
Level 1: MP -11, Damage 126%
Level 10: MP -14, Damage 135%
Level 20: MP -17, Damage 145%
Level 30: MP -20, Damage 165%
Level 40: MP -20, Damage 185%
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Become one with the darkness to send forth 6 stars dealing enormous damage. 60 second cooldown
Level 1 (gained at level 180): MP -100, 595% Damage, 6 hits
Level 5 (gained at level 220): MP -100, 795% Damage, 6 hits
Level 10 (gained at level 270): MP -100, 1140% Damage, 6 hits
Damage increases when attacking Boss Monster with Quad Star. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increases LUK through sheer physical training.
Level 1: +1 LUK
Level 10: +10 LUK
Level 20: +20 LUK
Level 30: +30 LUK
Level 40: +50 LUK
Level 50: +80 LUK
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
Masterfully unleashes four throwing stars.
Level 1: MP Cost: 25, Damage: 111%
Level 10: MP Cost: 25, Damage: 120%
Level 20: MP Cost: 30, Damage: 130%
Level 30: MP Cost: 30, Damage: 140%
Level 40: MP Cost: 35, Damage: 150%
Level 50: MP Cost: 35, Damage: 160%
Summons a giant, explosive shuriken to strike multiple monsters.
Level 1: MP Cost: 35, Damage: 130%
Level 10: MP Cost: 35, Damage: 135%
Level 20: MP Cost: 40, Damage: 140%
Level 30: MP Cost: 40, Damage: 145%
Level 40: MP Cost: 45, Damage: 150%
Level 50: MP Cost: 45, Damage: 155%