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See here what Dark Knight's skill set looks like visually!
Recover additional HP every 10 sec. while standing still.
Level 1: Recover additional 10 HP
‍Level 5: Recover additional 50 HPÂ
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
‍Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHPÂ
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Level 1: Recover HP every 10 seconds while hanging on a rope.Â
Temporarily increases your weapon defense.
Level 1: MP -15; Increase Weapon Def. +20 for 600 sec.
‍Level 5: MP -15; Increase Weapon Def. +100 for 600 sec.Â
Use MP to deliver a killer blow to the monsters with a weapon.
Level 1: MP -4; Damage 165%
‍Level 10: MP -7; Damage 210%
‍Level 20: MP -12; Damage 260%Â
Use HP and MP to attack 6 enemies around you.
Level 1: MP -6; damage 102%
‍Level 10: MP -9; damage 129%
‍Level 20: MP -14; damage 160%Â
Summons Mihile to strike down multiple enemies with three powerful blows. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -13, damage 115% with 5 monsters hit
‍Level 5: MP -25, damage 140% with 5 monsters hit
Increases the spear mastery and accuracy. It only applies when a spear is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Level 1: Spear mastery +15%, accuracy +1
‍Level 10: Spear mastery +35%, accuracy +10
‍Level 20: Spear mastery +60%, accuracy +20
Increases the mastery of polearms and accuracy. It only applies when a polearm is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Level 1: Polearm Mastery +15%, accuracy +1
Level 10: Polearm Mastery +35%, accuracy +10
Level 20: Polearm Mastery +60%, accuracy +20
Uses MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand. Required Skill : At least Level 5 on Spear Mastery
Level 1: MP -29; increase weapon speed for 30 sec.
‍Level 10: MP -20; increase weapon speed for 300 sec.
‍Level 20: MP -10; increase weapon speed for 600 sec.Â
Uses MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when a pole arm is in hand. Required Skill : At least Level 5 on Polearm Mastery
Level 1: MP -29; increase weapon speed for 30 sec.
‍Level 10: MP -20; increase weapon speed for 300 sec.
‍Level 20: MP -10; increase weapon speed for 600 sec.Â
Temporarily increases Weapon and Magic Def. on every member of the party in the area
Level 1: MP -12; Weapon Def. +10, Magic Def. +10 for 20 sec.
‍Level 10: MP -12; Weapon Def. +100, Magic Def. +100 for 200 sec.
Level 20: MP -12; Weapon Def. +200, Magic Def. +200 for 400 sec.
Level 30: MP -12; Weapon Def. +300, Magic Def. +300 for 600 sec.
Temporarily increases the Max HP and Max MP of all members of the party around the area. Required Skill : At least Level 3 on Iron Will
Level 1: MP -20; +2% on Max HP and Max MP for 20 sec.
‍Level 10: MP -20; +20% on Max HP and Max MP for 200 sec.
‍Level 20: MP -40; +40% on Max HP and Max MP for 400 sec.
Level 30: MP -60; +60% on Max HP and Max MP for 600 sec.
Driven by your thirst for battle, you gain additional stats for a period of time.
Level 1: MP -20; +13 Accuracy for 20 sec.
‍Level 10: MP -20; +40 Accuracy for 200 sec.
‍Level 20: MP -40; +30 Speed, +40 Accuracy for 400 sec.
Level 30: MP -60; +10 Weapon Att., +30 Speed, +40 Accuracy for 600 sec.
Gains resistance against all magic attacks (Fire, Cold, Lightning & Poison).
Level 1: 22% increased resistance on every element type
‍Level 10: 40% increased resistance on every element type
Attacks 3 monsters 3 times by thrusting the spear.
Level 1: Use 10 MP, Basic attack 55%
‍Level 10: Use 13 MP, Basic attack 100%
‍Level 20: Use 19 MP, Basic attack 140%
‍Level 30: Use 24 MP, Basic attack 170%
Attacks 3 monsters 3 times by thrusting the polearm.
Level 1: Use 10 MP, Basic attack 55%
‍Level 10: Use 13 MP, Basic attack 100%
‍Level 20: Use 19 MP, Basic attack 140%
‍Level 30: Use 24 MP, Basic attack 170%
Attacks up to 6 monsters nearby in relatively distant range by swinging a spear.
Level 1: MP Cost: 10, Damage: 192%
‍Level 10: MP Cost: 10, Damage: 210%
‍Level 20: MP Cost: 15, Damage: 230%
‍Level 30: MP Cost: 20, Damage: 250%
Attacks up to 6 monsters nearby in relatively distant range by swinging a polearm.
Level 1: MP Cost: 10, Damage: 192%
‍Level 10: MP Cost: 10, Damage: 210%
‍Level 20: MP Cost: 15, Damage: 230%
‍Level 30: MP Cost: 20, Damage: 250%
Attacks a single monster while disabling the monster's defending capacity. 20% of the attacker's HP will be drained.
Level 1: -20% HP, Damage 370%
‍Level 10: -20% HP, Damage 415%
‍Level 20: -20% HP, Damage 465%
Attacks up to 15 monsters at once. It works only when more than 50% of HP is left. 30 second cooldown. Required Skill : At least Level 3 on Sacrifice
Level 1: Use 16 MP, 59% HP, Damage 820%
‍Level 10: Use 24 MP, 50% HP, Damage 1000%
‍Level 20: Use 24 MP, 40% HP, Damage 1200%
Level 30: Use 30 MP, 30% HP, Damage 1400%
Nullifies all armor buffs used by the monster with a given success rate. Required Skill : At least Level 3 on Dragon Blood
Level 1: Use 35 MP, 24% to cancel armor buff
‍Level 10: Use 17 MP, 60% cancel armor buff
‍Level 20: Use 7 MP, 100% cancel armor buff
Increases weapon attack, but decreases MP steadily every 4 seconds until remaining MP is exhausted.
Level 1: -48 MP every 4 seconds, attack +11 for 60 seconds
‍Level 10: -30 MP every 4 seconds, attack +15 for 600 seconds
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
‍Level 10: MP -20, for 300 secs, all stats +5%
‍Level 20: MP -40, for 600 secs, all stats +10%
‍Level 30: MP -60, for 900 secs, all stats +15%Â
Level 40: MP -80, for 1200 secs, all stats +20%
Strike 6 enemies at once with the sweep of your weapon. Works with both spear and polearm.
Level 1: MP Cost: 20, Damage: 51%, Number of Attacks: 3
‍Level 10: MP Cost: 20, Damage: 60%, Number of Attacks: 3
‍Level 20: MP Cost: 25, Damage: 70%, Number of Attacks: 3
‍Level 30: MP Cost: 30, Damage: 80%, Number of Attacks: 3
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Level 1: MP -30, prevent getting knocked-back with success rate 42% for 20 secs
‍Level 10: MP -36, prevent getting knocked-back with success rate 60% for 200 secs
‍Level 20: MP -48, prevent getting knocked-back with success rate 80% for 400 secs
‍Level 30: MP -50, prevent getting knocked-back with success rate 90% for 600 secs
Permanently increases the weapon defense of one's armor to mythical levels.
Level 1: Damage taken from enemy -0.5%
‍Level 10: Damage taken from enemy -5%
‍Level 20: Damage taken from enemy -10%
‍Level 30: Damage taken from enemy -15%Â
‍Level 40: Damage taken from enemy -20%Â
Makes a mad dash forward, pushing off up to 6 monsters. You can use this skill without monsters being nearby.
Level 1: MP -23, Damage 75%, Range 76%
‍Level 10: MP -50, Damage 130%, Range 100%
Quickly attacks a single enemy 3 times in a row.
Level 1: MP -20, Damage 171%
‍Level 10: MP -20, Damage 180%
‍Level 20: MP -25, Damage 200%
‍Level 30: MP -30, Damage 220%
Increases overall damage once your HP drops below a certain level.
Level 1: When HP falls to 80% and below, Damage increases by 122%
‍Level 10: When HP falls to 80% and below, Damage increases by 140%
‍Level 20: When HP falls to 80% and below, Damage increases by 160%
‍Level 30: When HP falls to 80% and below, Damage increases by 180%
Level 40: When HP falls to 80% and below, Damage increases by 200%
Temporarily summons Beholder. With the Beholder's incredible powers, the knight's weapon mastery permanently increases.
Level 1: MP -114, Summon Beholder for 11 minutes, Mastery + 5%
‍Level 10: MP -60, Summon Beholder for 20 minutes, Mastery +20%
The black spirit periodically buffs the Dark Knight. Buff attribute type depends on the skill level.
Level 1: Buff for +325 Weapon Def. every 58 secs for a duration of 20 secs. Â
‍Level 10: Buff for +350 Weapon Def. and Magic Def. every 40 secs for a duration of 40 secs.
‍Level 20: Buff for +350 Weapon/Magic Def., +10 Accuracy, +50 Avoidability every 20 secs for a duration 80 secs.Â
‍Level 30: Buff for +400 Weapon/Magic Def.,+30 Accuracy, +100 Avoidability and +15 Weapon Attack every 10 secs for a duration 80 secs.Â
‍Level 40: Buff for +400 Weapon/Magic Def.,+30 Accuracy, +100 Avoidability and +20 Weapon Attack every 10 secs for a duration 80 secs.Â
The black spirit periodically restores the Dark Knight's HP. Will only restore to maximum of 80% of total HP.
Level 1: For every 10 secs, recovers HP +30
‍Level 10: For every 7 secs, recovers HP +300
‍Level 20: For every 4 secs, recovers HP +600
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
‍Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.Â
Drops an enormous, mythical spear from the heavens on a single enemy hitting 8 times in a row. 60 second cooldown.
Level 1 (gained at level 200): MP -100, Damage 320%
Level 5 (gained at level 240): MP -100, Damage 390%
Level 10 (gained at level 290): MP -100, Damage 495%
Damage increases when attacking Boss Monster with Enhanced Dark Impale. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increases STR through sheer physical training.
Level 1: +1 STR
Level 10: +10 STR
Level 20: +20 STR
Level 30: +30 STR
Level 40: +50 STR
Level 50: +80 STR
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
Launch rapid spear thrusts on single enemy.Â
Level 1: MP Cost: 40, Damage: 208%, number of attacks: 5
Level 10: MP Cost: 40, Damage: 235%, number of attacks: 5
Level 20: MP Cost: 50, Damage: 265%, number of attacks: 5
Level 30: MP Cost: 50, Damage: 295%, number of attacks: 5
Level 40: MP Cost: 60, Damage: 325%, number of attacks: 5
Level 50: MP Cost: 60, Damage: 355%, number of attacks: 5
Swing your spear imbued by the powers of darkness.
Level 1: MP Cost: 40, Damage: 111%, number of attacks: 4
Level 10: MP Cost: 40, Damage: 120%, number of attacks: 4
Level 20: MP Cost: 50, Damage: 130%, number of attacks: 4
Level 30: MP Cost: 50, Damage: 140%, number of attacks: 4
Level 40: MP Cost: 60, Damage: 150%, number of attacks: 4
Level 50: MP Cost: 60, Damage: 160%, number of attacks: 4