QUICK NAVIGATION
See here what Corsair's skill set looks like visually!
Increases Accuracy and Avoidability.
Level 1: Accuracy +10, Avoidability +10
Level 10: Accuracy +19, Avoidability +28
Uses MP to speed up the punch to rapidly attack enemies.
Level 1: MP -6, damage 156%
Level 10: MP -9, damage 210%
Level 20: MP -14, damage 270%
A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.
Level 1: MP -8, damage 134%, attacks up to 6 monsters
Level 10: MP -11, damage 170%, attacks up to 6 monsters
Level 20: MP -16, damage 210%, attacks up to 6 monsters
Fires two bullets at once to apply double damage to monsters.
Level 1: MP -4, damage 92%
Level 10: MP -5, damage 110%
Level 20: MP -7, damage 130%
Passively increases the speed at which you move.
Level 1: Increases Speed by +1.
Level 10: Increases Speed by +10.
Fires a scatter shot that hits 4 times and damages up to 4 enemies. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -14, damage 123%
Level 5: MP -14, damage 150%
Boosts the accuracy and the mastery of your Guns. This skill only applies when you equip a Gun.
Level 1: Gun mastery +15%, Accuracy +1, Bullet Count +10
Level 10: Gun mastery +35%, Accuracy +10, Bullet Count +100
Level 20: Gun mastery +60%, Accuracy +20, Bullet Count +200
Attacks 6 monsters by quickly firing a few bullets hitting twice, so fast that the naked eye can't see the bullet.
Level 1: MP -11, damage 91%
Level 10: MP -20, damage 100%
Level 20: MP -30, damage 110%
Permanently increases your maximum health.
Level 1: Increase HP by 50
Level 10: Increase HP by 500
Level 20: Increase HP by 1,000
Attacks a monster by throwing a grenade. The distance the grenade travels depends on how long you press the skill key.
Level 1: MP -27; damage 140%, attack up to 6 enemies.
Uses parts of MP to temporarily boost the firing speed of the Gun. This skill can only be triggered when the Gun is equipped. Required skill: Level 5 or above on Gun Mastery
Level 1: MP -29; increase weapon speed for 30 sec.
Level 10: MP -20; increase weapon speed for 300 sec.
Level 20: MP -10; increase weapon speed for 600 sec.
This skill allows you to pretend shooting a gun, faking out the monsters, and instead of firing bullets, it'll fire a flag. This will temporarily stun up to 6 monsters.
Level 1: MP -10, damage 93%; 43% possibility of the monsters being stunned for 1 sec.
Level 10: MP -15, damage 120%; 70% possibility of the monsters being stunned for 2 sec.
Level 20: MP -25, damage 150%; 100% possibility of the monsters being stunned for 4 sec.
Allows for a longer, more sustained jump than a regular jump.
Level 1: MP -50, descending speed: 280
Level 10: MP -14, descending speed: 100
Uses the recoil of the gun to run back after a gunshot. Has a 1 second delay when used on Battleship. Required skill: Level 5 or above on Wings
Level 1: MP -14, damage 70%
Level 10: MP -18, damage 160%
Level 20: MP -26, damage 260%
Increases the potency and the number of bullets fired when using Double Shot. Required skill: Level 20 of Double Shot
Level 1: MP -13, damage 175%
Level 10: MP -17, damage 220%
Level 15: MP -22, damage 270%
Summons a loyal octopus that'll aid your attacks. The summoned octopus will not move, however. Waiting time until the next summon: 10 sec
Level 1: MP -11, attack rate 84, sustained for 10 sec.
Level 10: MP -15, attack rate 120, sustained for 10 sec.
Level 20: MP -20, attack rate 160, sustained for 20 sec.
Level 30: MP -25, attack rate 200, sustained for 30 sec.
Increases your party's drop rate exponentially for a set period. This skill requires a party, it does not work solo.
Level 1: MP -200, increase party drop rate by 6% for 300 seconds, cooldown of 30 minutes
Level 10: MP -200, increase party drop rate by 15% for 300 seconds, cooldown of 30 minutes
Level 20: MP -200, increase party drop rate by 20% for 300 seconds, cooldown of 30 minutes
Level 30: MP -200, increase party drop rate by 25% for 300 seconds, cooldown of 30 minutes
Attacks 6 monsters twice with a fire-based attack. You'll need to use a Blaze Capsule to maximise damage. The affected monster will keep receiving damage for a short period of time. Animation is faster than normal.
Level 1: MP -25, damage 153%
Level 10: MP -25, damage 180%
Level 20: MP -30, damage 210%
Level 30: MP -35, damage 230%
Attacks the closest monster with an ice-based attack. You'll need to use a Glaze Capsule to maximise damage. The affected monster will be frozen for a short period of time. Animation is faster than normal.
Level 1: MP -25, damage 130%, attack up to 3 mobs, 1 second freeze
Level 10: MP -25, damage 175%, attack up to 5 mobs, 3 second freeze
Level 15: MP -30, damage 200%, attack up to 6 mobs, 3 second freeze
Sends a parrot that'll mark a target on a monster. From then on out, all attacks will be focused on that monster.
Level 1: MP -20, damage 148%
Level 10: MP -20, damage 220%
Level 20: MP -25, damage 300%
Level 30: MP -30, damage 380%
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
Level 10: MP -20, for 300 secs, all stats +5%
Level 20: MP -40, for 600 secs, all stats +10%
Level 30: MP -60, for 900 secs, all stats +15%
Level 40: MP -80, for 1200 secs, all stats +20%
Increases the potency of Flamethrower and Ice Splitter.
Level 1: Damage +5%, dot damage +1%, freeze time +1 sec.
Level 10: Damage +95%, dot damage +1%, freeze time +1 sec.
Level 20: Damage +245%, dot damage +2%, freeze time +2 sec.
Level 30: Damage +395%, dot damage +2%, freeze time +2 sec.
An additional octopus is summoned, increasing the fire rate and the damage. Required skill: Level 30 of Octopus
Level 1: MP -26; attack rate 210, available for 60 sec., 10 sec. until next use
Level 10: MP -30; attack rate 300, available for 300 sec., 10 sec. until next use
Level 20: MP -35; attack rate 500, available for 600 sec., 10 sec. until next use
Applies more damage to monsters under the effect of Homing Beacon. Required skill: Level 30 of Homing Beacon
Level 1: MP -35, damage 410%, additional damage +1%
Level 10: MP -35, damage 500%, additional damage +10%
Level 20: MP -40, damage 600%, additional damage +20%
Uses the grenade attack of Gaviota to damage up to 15 monsters a total of 5 times. Can be used on Battleship. Required skill: Level 15 of Raid
Level 1: MP -31, damage 600%, 320 sec. until next use
Level 10: MP -40, damage 600%, 230 sec. until next use
Level 20: MP -50, damage 600%, 130 sec. until next use
Level 30: MP -60, damage 600%, 30 sec. until next use
Level 40: MP -70, damage 700%, 30 sec. until next use
Fires rounds of bullets very quickly. Hold on to the skill key for continued shooting. Required Skill : Level 15 of Burst Fire
Level 1: MP -6, damage 203%
Level 10: MP -6, damage 230%
Level 20: MP -8, damage 260%
Level 30: MP -9, damage 290%
Calls forth a ship that you can mount and launch attacks from. The durability of the ship decreases per damage received, and when it reaches 0, you will not be able to get back on board. Available skills: Battleship skills, Grenades, Gun Booster, Flamethrower, Recoil Shot.
Level 1: MP -22, weapon & magic def. +40. Cooldown 20 seconds when broken.
Level 10: MP -40, weapon & magic def. +400. Cooldown 2 seconds when broken.
Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Required skill: Level 1 of Battleship
Level 1: MP -22, attacks 3 times with damage 270%
Level 10: MP -28, attacks 3 times with damage 315%
Level 20: MP -34, attacks 4 times with damage 355%
Level 30: MP -40, attacks 4 times with damage 385%
Level 40: MP -40, attacks 4 times with damage 405%
Fires a hardened cannonball that goes through 6 monsters, hitting twice. Only available when aboard the Battleship. Required skill: Level 1 of Battleship
Level 1: MP -22, damage 365%
Level 10: MP -28, damage 410%
Level 20: MP -34, damage 460%
Level 30: MP -40, damage 510%
Level 40: MP -40, damage 560%
Allows an infinite number of bullets to be shot for a short period of time.
Follow the Hypnotize path to get this skill.
Level 1: MP -15, uses 200 bullets, last 18 seconds
Level 10: MP -15, uses 200 bullets, last 180 seconds
Level 20: MP -20, uses 200 bullets, last 360 seconds
Level 30: MP -25, uses 200 bullets, last 540 seconds
Level 33: MP -25, uses 200 bullets, last 600 seconds
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Shoots a monster in the head to deal enormous damage to it. 60 second cooldown.
Level 1 (gained at level 200): MP -100, 1060% Damage, 8 hits
Level 5 (gained at level 240): MP -100, 1290% Damage, 8 hits
Level 10 (gained at level 290): MP -100, 1645% Damage, 8 hits
Damage increases when attacking Boss Monster with Superior Rapid Fire. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increases DEX through sheer physical training.
Level 1: +1 DEX
Level 10: +10 DEX
Level 20: +20 DEX
Level 30: +30 DEX
Level 40: +50 DEX
Level 50: +80 DEX
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
Fires rounds of bullets very quickly. Hold on to the skill key for continued shooting. Required Skill : Rapid Fire Lv. 30
TBC
Fire a hefty barrage of bullets to attack multiple enemies.
TBC