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See here what Hero's skill set looks like visually!
Recover additional HP every 10 sec. while standing still.
Level 1: Recover additional 10 HP
Level 5: Recover additional 50 HP
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Level 1: Recover HP every 10 seconds while hanging on a rope.
Temporarily increases your weapon defense.
Level 1: MP -15; Increase Weapon Def. +20 for 600 sec.
Level 5: MP -15; Increase Weapon Def. +100 for 600 sec.
Use MP to deliver a killer blow to the monsters with a weapon.
Level 1: MP -4; Damage 165%
Level 10: MP -7; Damage 210%
Level 20: MP -12; Damage 260%
Use HP and MP to attack 6 enemies around you.
Level 1: MP -6; damage 102%
Level 10: MP -9; damage 129%
Level 20: MP -14; damage 160%
Summons Mihile to strike down multiple enemies with three powerful blows. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -13, damage 115% with 5 monsters hit
Level 5: MP -25, damage 140% with 5 monsters hit
Increases the sword mastery and accuracy. It only applies when a sword is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Level 1: Sword Mastery +15%, Accuracy +1
Level 10: Sword Mastery +35%,Accuracy +10
Level 20: Sword Mastery +60%, Accuracy +20
Increases the mastery of blunt weapons and accuracy. It only applies when a blunt weapon is in hand. Note: Swing/stab multipliers have been equalised, so your damage won't be impacted by your weapon choice.
Level 1: Mace Mastery +15%, Accuracy +1
Level 10: Mace Mastery +35%, Accuracy +10
Level 20: Mace Mastery +60%, Accuracy +20
Empower yourself with the warrior spirit to increase your hardiness in battle.
Level 1: Increase HP by 50
Level 10: Increase HP by 500
Level 20: Increase HP by 1,000
Level 30: Increase HP by 1,500
Uses MP to temporarily boost up the attacking speed of the equipped sword.
Level 1: MP -29; increase weapon speed for 30 sec.
Level 10: MP -20; increase weapon speed for 300 sec.
Level 20: MP -10; increase weapon speed for 600 sec.
Uses MP to temporarily boost up the attacking speed of the equipped axe.
Level 1: MP -29; increase weapon speed for 30 sec.
Level 10: MP -20; increase weapon speed for 300 sec.
Level 20: MP -10; increase weapon speed for 600 sec.
Enables party to hold strong and stay on the same spot, even after a monster's attack. Cooldown of 300 seconds.
Level 1: MP -16; For 63 seconds, party is prevented from getting knock-backed with success rate 81%. Reduces damage by 1.5%.
Level 10: MP -25; For 90 seconds, party is prevented from getting knock-backed with success rate 90%. Reduces damage by 15%.
Level 20: MP -35; For 120 seconds, party is prevented from getting knock-backed with success rate 100%. Reduces damage by 30%.
Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.
Level 1: MP -15; for 20 sec., return 11% of the damage received.
Level 10: MP -15; for 200 sec., return 20% of the damage received.
Level 20: MP -30; for 400 sec., return 30% of the damage received.
Level 30: MP -30; for 600 sec., return 40% of the damage received.
Shield Defense increases. However, there's no affect if the character does not equip the shield.
Level 1: Weapon defense +10%, +Weapon Att. +1
Level 10: Weapon defense +100%, Weapon Att. +10
Level 15: Weapon defense +150%, Weapon Att. +20
Unleash the full power of an element. You can use this skill only when your weapon is charged up with an element. You'll keep the charge when you use this skill. Hits 6 mobs.
Level 1: Use 12 MP, Damage 152%
Level 10: Use 12 MP, Damage 170%
Level 20: Use 19 MP, Damage 200%
Level 30: Use 26 MP, Damage 240%
Temporarily adds an element of fire into the sword. Burns monsters for 5 seconds, dealing damage based on their maximum health.
Level 1: MP -25, Damage: 101%, Duration: 20 sec.
Level 10: MP -25, Damage: 110%, Duration: 200 sec.
Level 20: MP -35, Damage: 130%, Duration: 400 sec.
Level 30: MP -35, Damage: 150%, Duration: 600 sec.
Temporarily adds an element of fire into the blunt weapon. Burns monsters for 5 seconds, dealing damage based on their maximum health.
Level 1: MP -25, Damage: 101%, Duration: 20 sec.
Level 10: MP -25, Damage: 110%, Duration: 200 sec.
Level 20: MP -35, Damage: 130%, Duration: 400 sec.
Level 30: MP -35, Damage: 150%, Duration: 600 sec.
Temporarily adds an element of ice into the sword. Slows the movement speed of monsters for a short period of time.
Level 1: MP -25, Damage: 101%, Duration: 20 sec.
Level 10: MP -25, Damage: 110%, Duration: 200 sec.
Level 20: MP -35, Damage: 130%, Duration: 400 sec.
Level 30: MP -35, Damage: 150%, Duration: 600 sec.
Temporarily adds an element of ice into the blunt weapon. Slows the movement speed of monsters for a short period of time.
Level 1: MP -25, Damage: 101%, Duration: 20 sec.
Level 10: MP -25, Damage: 110%, Duration: 200 sec.
Level 20: MP -35, Damage: 130%, Duration: 400 sec.
Level 30: MP -35, Damage: 150%, Duration: 600 sec.
Temporarily grants a thunder attribute to your sword for a certain duration. Increases your movement speed while the charge is active.
Level 1: MP -25, Damage: 101%, +21 Speed, Duration: 20 sec.
Level 10: MP -25, Damage: 110%, +25 Speed, Duration: 200 sec.
Level 20: MP -35, Damage: 130%, +30 Speed, Duration: 400 sec.
Level 30: MP -35, Damage: 150%, +40 Speed, Duration: 600 sec.
Temporarily grants a thunder attribute to your blunt weapon for a certain duration. Increases your movement speed while the charge is active.
Level 1: MP -25, Damage: 101%, +21 Speed, Duration: 20 sec.
Level 10: MP -25, Damage: 110%, +25 Speed, Duration: 200 sec.
Level 20: MP -35, Damage: 130%, +30 Speed, Duration: 400 sec.
Level 30: MP -35, Damage: 150%, +40 Speed, Duration: 600 sec.
Nullifies all armor buffs used by the monster with a given success rate. Required Skill : At least Level 3 on Charged Blow
Level 1: Use 35 MP, 24% to cancel armor buff
Level 10: Use 17 MP, 60% cancel armor buff
Level 20: Use 7 MP, 100% cancel armor buff
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
Level 10: MP -20, for 300 secs, all stats +5%
Level 20: MP -40, for 600 secs, all stats +10%
Level 30: MP -60, for 900 secs, all stats +15%
Level 40: MP -80, for 1200 secs, all stats +20%
Pulls up to 6 monsters from afar up close instantly.
Level 1: MP - 10, Range 100%, pulls up to 6 enemies.
Level 10: MP - 13, Range 145%, pulls up to 6 enemies.
Level 20: MP - 21, Range 195%, pulls up to 6 enemies.
Level 30: MP - 21, Range 225%, pulls up to 6 enemies.
Enables one to stay at the same spot after being struck, resisting knock-back effects.
Level 1: MP -30, prevent getting knocked-back with success rate 42% for 20 secs
Level 10: MP -36, prevent getting knocked-back with success rate 60% for 200 secs
Level 20: MP -48, prevent getting knocked-back with success rate 80% for 400 secs
Level 30: MP -50, prevent getting knocked-back with success rate 90% for 600 secs
Temporarily adds a holy element to the sword. Heals you for 1% of the damage dealt from attacking while using this charge.
Level 1: MP -20, Damage increases by 112% for 30 secs
Level 10: MP -20, Damage increases by 130% for 300 secs
Level 20: MP -30, Damage increases by 150% for 600 secs
Temporarily adds a holy element to a blunt weapon. Heals you for 1% of the damage dealt from attacking while using this charge.
Level 1: MP -20, Damage increases by 112% for 30 secs
Level 10: MP -20, Damage increases by 130% for 300 secs
Level 20: MP -30, Damage increases by 150% for 600 secs
Permanently increases the weapon defense of one's armor to mythical levels.
Level 1: Damage taken from enemy -0.5%
Level 10: Damage taken from enemy -5%
Level 20: Damage taken from enemy -10%
Level 30: Damage taken from enemy -15%
Blocks the monster's attack by using the shield with a given success rate.
Level 1: Block against enemies attack with success rate 0.5%
Level 10: Block against enemies attack with success rate 5%
Level 20: Block against enemies attack with success rate 10%
Level 30: Block against enemies attack with success rate 15%
Level 40: Block against enemies attack with success rate 20%
Makes a mad dash forward, pushing off up to 6 monsters. You can use this skill without monsters being nearby.
Level 1: MP -23, Damage 75%, Range 76%
Level 10: MP -50, Damage 130%, Range 100%
Strikes three tremendous blows on a single monster.
Level 1: MP -15, Damage 162%
Level 10: MP -20, Damage 180%
Level 20: MP -25, Damage 230%
Level 30: MP -30, Damage 280%
Level 40: MP -35, Damage 330%
Increases the damage incurred when using Charged Blow. Hits 6 mobs.
Level 1: Damage 280%
Level 10: Damage 370%
Level 20: Damage 470%
Strikes the ground with a huge hammer to attack up to 15 monsters twice.
Level 1: MP -31, Damage 1800%, cooldown 320 secs
Level 10: MP -40, Damage 1800%, cooldown 230 secs
Level 20: MP -50, Damage 1800%, cooldown 130 secs
Level 30: MP -60, Damage 1800%, cooldown 30 secs
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Charged with holy purpose, strike 15 enemies 4 times for colossal damage. 60 second cooldown.
Level 1 (gained at level 180): MP -100, Damage 785%
Level 5 (gained at level 220): MP -100, Damage 955%
Level 10 (gained at level 270): MP -100, Damage 1220%
Damage increases when attacking Boss Monster with Enhanced Blast. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increases STR through sheer physical training.
Level 1: +1 STR
Level 10: +10 STR
Level 20: +20 STR
Level 30: +30 STR
Level 40: +50 STR
Level 50: +80 STR
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
Calls upon the full divine might of the Paladin to deal a powerful blow to single target.
Level 1: MP Cost: 40, Damage: 171%, number of attacks: 6
Level 10: MP Cost: 40, Damage: 180%, number of attacks: 6
Level 20: MP Cost: 45, Damage: 190%, number of attacks: 6
Level 30: MP Cost: 45, Damage: 200%, number of attacks: 6
Level 40: MP Cost: 50, Damage: 220%, number of attacks: 6
Level 50: MP Cost: 50, Damage: 240%, number of attacks: 6
Detonate the stigmata of light using a holy hammer, inflicting damage upon enemies.
Level 1: MP Cost: 35, Damage: 151%, number of attacks: 3
Level 10: MP Cost: 35, Damage: 160%, number of attacks: 3
Level 20: MP Cost: 45, Damage: 170%, number of attacks: 3
Level 30: MP Cost: 45, Damage: 180%, number of attacks: 3
Level 40: MP Cost: 55, Damage: 190%, number of attacks: 3
Level 50: MP Cost: 55, Damage: 200%, number of attacks: 3