See here what Buccaneer's skill set looks like visually!
Increases Accuracy and Avoidability.
Level 1: Accuracy +10, Avoidability +10
‍Level 10: Accuracy +19, Avoidability +28
Level 11: Accuracy +20, Avoidability +30
Uses MP to speed up the punch to rapidly attack enemies.
Level 1: MP -6, damage 156%
‍Level 10: MP -9, damage 210%
Level 20: MP -14, damage 270%
A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.
Level 1: MP -8, damage 134%, attacks up to 6 monsters
‍Level 10: MP -11, damage 170%, attacks up to 6 monsters
Level 20: MP -16, damage 210%, attacks up to 6 monsters
Fires two bullets at once to apply double damage to monsters.
Level 1: MP -4, damage 92%
‍Level 10: MP -5, damage 110%
Level 20: MP -7, damage 130%
Passively increases the speed at which you move.
Level 1: Increases Speed by +1.
‍Level 10: Increases Speed by +10.
Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level. Does not apply Knuckler Mastery to damage. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -35, damage 230% with 6 monsters hit
‍Level 5: MP -35, damage 280% with 6 monsters hit
Apply AP to MaxHP to improve the rate of increase for MaxHP.
Level 1: If Level UP, +3 more; if AP applied, +2 more on top of MaxHP
‍Level 10: If Level UP, +30 more; if AP applied, +20 more on top of MaxHP
Boosts the accuracy and the mastery of Knucklers. This skill only applies when you equip a Knuckler.
Level 1: Knuckler Mastery 15%, Accuracy +11
Level 10: Knuckler Mastery 35%, Accuracy +20
Level 20: Knuckler Mastery 60%, Accuracy +30
This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily stun them.
Level 1: MP -12, damage 88%, attacks up to 3 monsters
‍Level 10: MP -20, damage 160%, attacks up to 4 monsters
‍Level 20: MP -30, damage 240%, attacks up to 6 monsters
A quick round of three punches to a monster.
Level 1: MP Cost: 15, Damage: 112%
‍Level 10: MP Cost: 20, Damage: 130%
‍Level 20: MP Cost: 30, Damage: 150%
This skill allows you to run forward and punch multiple monsters in front at once.
Level 1: MP -20, damage 165%, attacks up to 6 monsters
‍Level 10: MP -28, damage 300%, attacks up to 6 monsters
‍Level 20: MP -36, damage 450%, attacks up to 6 monsters
Recovers MP by using up a bit of HP.
Level 1: Use 10% of Max HP, recover 75% of your MP, 40 seconds until next use
‍Level 6: Use 10% of Max HP, recover 100% of your MP, 15 seconds until next use
Uses parts of MP to temporarily boost the speed of a Knuckler. This skill can only be triggered when a Knuckler is equipped. Required Skill : Level 5 or above on Knuckler Mastery
Level 1: MP -29; increase weapon speed for 30 sec.
‍Level 10: MP -20; increase weapon speed for 300 sec.
‍Level 20: MP -10; increase weapon speed for 600 sec.Â
This skill will allow you to safely navigate your way through monsters without being recognized by them...by donning an Oak Barrel. Some clever monsters may be able to tell, though, so be careful. If you are lying down, it's literally impossible to tell the difference!
Level 1: MP -16; sustained for 22 sec., 25 sec. until next use; 20% failure rate
‍Level 5: MP -20; sustained for 30 sec., 15 sec. until next use; 0% failure rate
Strike an enemy with lightning-fast punches in quick succession.
Level 1: MP Cost: 18, Damage: 150%, Number of Attacks: 4
‍Level 10: MP Cost: 25, Damage: 170%, Number of Attacks: 4
‍Level 20: MP Cost: 35, Damage: 210%, Number of Attacks: 4
A set amount of energy is charged after every attack. When the energy is fully charged, this will automatically trigger the effects of the Body Attack and Stance will be triggered at a specific rate. This will allow you to use energy-related skills.
Level 1: Once triggered, sustained for 81 seconds, stance at 12%, Accuracy +1, Avoidability +1
‍Level 10: Once triggered, sustained for 90 seconds, stance at 30%, Accuracy +5, Avoidability +5
‍Level 20: Once triggered, sustained for 100 seconds, stance at 50%, Accuracy +10, Avoidability +10
‍Level 30: Once triggered, sustained for 110 seconds, stance at 70%, Accuracy +15, Avoidability +15
‍Level 40: Once triggered, sustained for 120 seconds, stance at 80%, Accuracy +20, Avoidability +20
Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when energy is fully charged. Required skill: Level 1 of Energy Charge
Level 1: Damage 320%, attacks up to 4 monsters
‍Level 10: Damage 365%, attacks up to 4 monsters
‍Level 20: Damage 415%, attacks up to 5 monsters
‍Level 30: Damage 465%, attacks up to 6 monsters
Uses energy to convert the lost HP of a monster into your own HP. This skill can only be used when the energy is full charged. Required Skill : Level 1 of Energy Charge
Level 1: Damage 265%, 11% of the damage used to recover HP
‍Level 10: Damage 310%, 15% of the damage used to recover HP
‍Level 20: Damage 360%, 20% of the damage used to recover HP
Activates your inner abilities by passively increasing key stats. You won't transform into a new state.
Level 1: Increases Max HP by 100 and Weapon Def. by 25.
‍Level 10: Increases Max HP by 1000 and Weapon Def. by 250.
‍Level 15: Increases Max HP by 1500 and Weapon Def. by 375.
Strikes the ground with tremendous force, affecting multiple monsters and hitting twice. Required skill: Level 1 of Transformation. Attacks 20% faster than normal Shockwave.Â
Level 1: MP -18, damage 200%, attacks up to 6 monsters
‍Level 10: MP -22, damage 245%, attacks up to 6 monsters
‍Level 20: MP -30, damage 295%, attacks up to 6 monsters
‍Level 30: MP -38, damage 345%, attacks up to 6 monsters
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
‍Level 10: MP -20, for 300 secs, all stats +5%
‍Level 20: MP -40, for 600 secs, all stats +10%
‍Level 30: MP -60, for 900 secs, all stats +15%Â
Level 40: MP -80, for 1200 secs, all stats +20%
Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters. Hits 2 times. Attacks 30% faster than normal Dragon Strike.Â
Level 1: MP -21, damage 203%, attacks 6 monsters
‍Level 10: MP -25, damage 230%, attacks 6 monsters
‍Level 20: MP -30, damage 260%, attacks 6 monsters
‍Level 30: MP -35, damage 290%, attacks 6 monsters
Level 40: MP -35, damage 320%, attacks 6 monsters
Uses a blast of powerful energy to strike a monster 3 times. Only available when the energy is fully charged. Required skill: Level 1 of Energy Charge
Level 1: Damage 330%, attack up to 2 monsters.
‍Level 10: Damage 375%, attack up to 3 monsters.
‍Level 20: Damage 425%, attack up to 5 monsters.
‍Level 30: Damage 475%, attack up to 6 monsters.
Level 40: Damage 525%, attack up to 6 monsters.
Increases power to extreme levels. Required skill: Level 15 of Transformation
Level 1: Increases Weapon Att. by +6, Speed by +3 & Jump by +5.
‍Level 10: Increases Weapon Att. by +15, Speed by +30 & Jump by +23.
Apply a significant damage to a single monster by attacking it in a blinding speed. Required skill: Level 1 of Super Transformation. Attacks 20% faster than normal Demolition.Â
Level 1: MP -20; attacks a monster 8 times with damage 242% per hit
‍Level 10: MP -20; attacks a monster 8 times with damage 260% per hit
‍Level 20: MP -35; attacks a monster 8 times with damage 280% per hit
‍Level 30: MP -50; attacks a monster 8 times with damage 300% per hit
Level 40: MP -50; attacks a monster 8 times with damage 330% per hit
Applies damage to a monster that's far away, and drags it right in front of you, stunning them for a few seconds. Required skill: Level 1 of Super Transformation
Level 1: MP -11, damage 210%, attacks 6 monsters
‍Level 10: MP -20, damage 300%, attacks 6 monsters
‍Level 20: MP -30, damage 500%, attacks 6 monsters
‍Level 30: MP -40, damage 600%, attacks 6 monsters
Attacks a monster nearby 6 times in quick succession. Attacks 30% faster than normal Barrage.Â
Level 1: MP -21, damage 112%
‍Level 10: MP -25, damage 130%
‍Level 20: MP -30, damage 150%
‍Level 30: MP -35, damage 170%
Uses MP to temporarily increase the attacking speed of a weapon. This can be combined with other boosters. Required skill: Level 20 of Knuckle Booster
Level 1: MP -78; boosts weapon attack speed for 30 sec.
‍Level 10: MP -60; boosts weapon attack speed for 300 sec.
‍Level 20: MP -40; boosts weapon attack speed for 600 sec.
Resets the waiting time for skills for yourself and everyone in the party. This does not reset the waiting time for Time Leap.
Level 1: MP -195; 2370 second cooldown
‍Level 10: MP -150; 2100 second cooldown
‍Level 20: MP -100; 1800 second cooldown
‍Level 30: MP -50; 1500 second cooldown
‍Level 40: MP -50; 1200 second cooldown
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
‍Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.Â
Pummels enemies with supernatural punches. 60 second cooldown.
Level 1 (gained at level 200): MP -100, Damage 760%, hits 8 times
Level 5 (gained at level 240): MP -100, Damage 860%, hits 8 times
Level 10 (gained at level 290): MP -100, Damage 1180%, hits 8 times
Damage increases when attacking Boss Monster with Flash Hook. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increases STR through sheer physical training.
Level 1: +1 STR
Level 10: +10 STR
Level 20: +20 STR
Level 30: +30 STR
Level 40: +50 STR
Level 50: +80 STR
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
Targets a lone enemy ahead with a crushing assault.
Level 1: MP Cost: 55, Damage: 142%, number of attacks: 8
Level 10: MP Cost: 55, Damage: 160%, number of attacks: 8
Level 20: MP Cost: 60, Damage: 180%, number of attacks: 8
Level 30: MP Cost: 60, Damage: 200%, number of attacks: 8
Level 40: MP Cost: 65, Damage: 220%, number of attacks: 8
Level 50: MP Cost: 65, Damage: 240%, number of attacks: 8
Throws a punch that attacks the enemies in front with powerful explosive energy.
Level 1: MP Cost: 40, Damage: 136%, number of attacks: 4
Level 10: MP Cost: 40, Damage: 145%, number of attacks: 4
Level 20: MP Cost: 45, Damage: 155%, number of attacks: 4
Level 30: MP Cost: 45, Damage: 165%, number of attacks: 4
Level 40: MP Cost: 50, Damage: 175%, number of attacks: 4
Level 50: MP Cost: 50, Damage: 185%, number of attacks: 4