See here what Bishop's skill set looks like visually!
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
Level 1: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : At least Level 5 on Improving MP Recovery
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Temporarily replaces damage with MP instead of HP. If MP reaches 0, HP takes a full hit.
Level 1: MP -10; Replace 35% of HP damage as MP for 150 sec.
Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec.
Temporarily changes all elemental attacks to non-elemental and boosts the Weapon Def. of armor by blowing magic into it. Required Skill: At least Level 3 on Magic Guard
Level 1: MP -8; decrease Elemental Attack by 100%, Weapon Def. +10 for 60 sec.
Level 10: MP -10; decrease Elemental Attack by 100%, Weapon Def. +100 for 600 sec.
Use MP to attack one enemy, hitting 4 times. 5 second cooldown.
Level 1: MP -35, basic attack 36, mastery 25%
Level 10: MP -35, basic attack 45, mastery 50%
Level 15: MP -35, basic attack 50, mastery 60%
Use MP to attack an enemy twice.
Level 1: MP -10, basic attack 11, mastery 15%
Level 10: MP -13, basic attack 20, mastery 35%
Level 20: MP -20, basic attack 30, mastery 60%
Summons Oz to fire a blast of flames in front of you. Skill level can be increased depending on your level. Automatically increases every 10 levels from 50 onwards.
Level 1: MP -32, Damage 86, 60% mastery
Level 5: MP -40, Damage 105, 60% mastery
Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0.
Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
Use the arrow keys to teleport to other places in the same map on a set distance.
Level 1: MP -57; teleport, with 133 in distance.
Level 10: MP -12; teleport, with 160 in distance.
Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage.
Level 1: MP -12, Recovery rate 10%
Level 10: MP -12, Recovery rate 100%
Level 20: MP -24, Recovery rate 200%
Level 30: MP -24, Recovery rate 300%
Temporarily decreases the weapon damage received. It has no effect, however, on the magic attack. Required Skill : At least Level 5 on Heal
Level 1: MP 15; weapon damage -31% for 30 seconds
Level 10: MP 15; weapon damage -40% for 300 seconds
Level 20: MP 30; weapon damage -50% for 600 seconds
Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area. This cannot be combined with a skill or a potion. Required Skill : At least Level 5 on Invincible
Level 1: MP -12; +1 on accuracy, +33 on avoidability, weapon and magic def. for 30 sec.
Level 10: MP -12; +10 on accuracy, +60 on avoidability, weapon and magic def. for 300 sec.
Level 20: MP -24; +30 on accuracy, +80 on avoidability, weapon and magic def. for 600 sec.
Attacks three monsters by firing a Holy Arrow. Very effective against the undead.
Level 1: MP -12; Basic attack 86, mastery 15%
Level 10: MP -12; Basic attack 95, mastery 30%
Level 20: MP -24; Basic attack 105, mastery 45%
Level 25: MP -24; Basic attack 110, mastery 60%
Gains a higher tolerance for all element-based spell attacks from the enemy.
Level 1: 12% increase in tolerance against element-based spell attacks.
Level 10: 30% increase in tolerance against element-based spell attacks.
Level 20: 50% increase in tolerance against element-based spell attacks.
Nullifies all monsters' Magic effects within the targeted area while healing all abnormal conditions suffered by all surrounding party members.
Level 1: Use MP 15, Area Affected: 410%, Dispel Rate: 34%
Level 10: Use MP 15, Area Affected: 500%, Dispel Rate: 70%
Level 20: Use MP 20, Area Affected: 600%, Dispel Rate: 100%
Creates a portal that heads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press↑ to move. Required Skill : At least Level 3 on Dispell
Level 1: MP -80, use 1 Magic Rock, Portal works for 30 sec.
Level 10: MP -53, use 1 Magic Rock, Portal works for 120 sec.
Level 20: MP -33, use 1 Magic Rock, Portal works for 180 sec.
Temporarily allows all members of the party nearby to gain additional EXP while hunting. It becomes fully effective only when there are more than 2 members of the party around. Required Skill : At least Level 3 on Dispel
Level 1: MP -51 for 20 sec., all members of the party gain 101% EXP
Level 10: MP -60 for 200 sec., all members of the party gain 105% EXP
Level 20: MP -70 for 400 sec., all members of the party gain 110% EXP
Level 30: MP -80 for 600 sec., all members of the party gain 120% EXP
Attacks 6 enemies at once with the ray of holy light. Applies massive damage to the undead + devil-based monsters.
Level 1: MP -21, Attack 102, Mastery 15%
Level 10: MP -30, Attack 120, Mastery 30%
Level 20: MP -40, Attack 140, Mastery 45%
Level 30: MP -50, Attack 160, Mastery 60%
Turns up to 6 monsters into snails. Changes the look, the attacking capacity, and the movement speed. Cannot be used against boss-level monsters.
Level 1: MP - 48, use 1 Magic Rock; Changes for 15 sec., with 68% success rate
Level 10: MP - 30, use 1 Magic Rock; Changes for 20 sec., with 95% success rate
Summons a holy dragon for a certain amount of time. The dragon will stay beside you and attack the enemies in the process. The higher the skill level, the stronger the summoned dragon is.
Level 1: MP - 52, use 1 Summoning Rock; For 30 sec., summon the dragon with 104 attack
Level 10: MP - 70, use 1 Summoning Rock; For 300 sec., summon the dragon with 130 attack
Level 20: MP - 80, use 1 Summoning Rock; For 600 sec., summon the dragon with 150 attack
Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats +1%
Level 10: MP -20, for 300 secs, all stats +5%
Level 20: MP -40, for 600 secs, all stats +10%
Level 30: MP -60, for 900 secs, all stats +15%
Level 40: MP -80, for 1200 secs, all stats +20%
Summons a divine entity to charge into battle. Hits 6 mobs.
Level 1: MP -51, Magic Damage 66, hits 3 times
Level 10: MP -60, Magic Damage 75, hits 3 times
Level 20: MP -70, Magic Damage 95, hits 4 times
Level 30: MP -80, Magic Damage 115, hits 4 times
By drawing on incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. The returned damage cannot exceed 20% of maxHP of the monster.
Level 1: MP -26, 600 secs, success rate 31%, return 55% of magic damage received to enemy.
Level 10: MP -35, 600 secs, success rate 40%, return 100% of magic damage received to enemy.
Level 20: MP -45, 600 secs, success rate 50%, return 150% of magic damage received to enemy.
Level 27: MP -45, 600 secs, success rate 100%, return 200% of magic damage received to enemy.
Temporarily summons Bahamut, a holy dragon. Attacks up to 3 monsters. Required skill : Summon Dragon level 15 and above
Level 1: MP -13, Basic attack 313, for 20 secs
Level 10: MP -40, Basic attack 340, for 200 secs
Level 20: MP -70, Basic attack 380, for 400 secs
Level 30: MP -100, Basic attack 430, for 600 secs
Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. 230 second cooldown.
Level 1: For 11 secs, +100 magic attack and mana is left intact.
Level 10: For 20 secs, +145 magic attack and mana is left intact.
Level 20: For 30 secs, +195 magic attack and mana is left intact.
Level 30: For 40 secs, +245 magic attack and mana is left intact.
Level 40: For 50 secs, +275 magic attack and mana is left intact.
Temporarily protects all party members from abnormal conditions. Cooldown of 120 seconds.
Level 1: MP -12, lasts for 31 secs
Level 10: MP -30, lasts for 40 secs
Level 20: MP -40, lasts for 50 secs
Level 30: MP -40, lasts for 60 secs
Level 40: MP -50, lasts for 70 secs
Resurrects a party member instantly.
Level 1: MP -50, cooldown of 720 seconds
Level 3: MP -150, cooldown of 120 seconds
Attacks a single mob with a holy arrow, incurring tremendous holy damage.
Level 1: MP -16, Basic attack 156, hits 3 times
Level 10: MP -16, Basic attack 165, hits 3 times
Level 20: MP -24, Basic attack 195, hits 3 times
Level 30: MP -25, Basic attack 225, hits 4 times
Level 40: MP -35, Basic attack 255, hits 4 times
A holy ray of light shines down from the sky, burning up to 15 monsters 3 times at one time. Incurs tremendous holy damage to the targets.
Level 1: MP -1000, Basic attack 620, 320 second cooldown
Level 10: MP -1000, Basic attack 620, 230 second cooldown
Level 20: MP -1000, Basic attack 620, 130 second cooldown
Level 30: MP -1000, Basic attack 620, 30 second cooldown
Level 40: MP -1000, Basic attack 770, 30 second cooldown
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, Escape from abnormal condition. 300 second cooldown.
Level 10: MP -30, Escape from abnormal condition. 30 second cooldown.
Drops a holy relic on top of a single mob, dealing enormous damage. 60 second cooldown.
Level 1 (gained at level 180): MP -100, 615% Basic damage, hits 5 times
Level 5 (gained at level 220): MP -100, 790% Basic damage, hits 5 times
Level 10 (gained at level 270): MP -100, 1085% Basic damage, hits 5 times
Damage increases when attacking Boss Monster with Sanctified Ray. Boss Damage % will not be shown in the Stat Detail window.
Level 1: 1% bonus boss damage
Level 10: 5% bonus boss damage
Level 20: 10% bonus boss damage
Level 30: 20% bonus boss damage
Level 40: 30% bonus boss damage
Permanently increase INT through mental discipline.
Level 1: +1 INT
Level 10: +10 INT
Level 20: +20 INT
Level 30: +30 INT
Level 40: +50 INT
Level 50: +80 INT
Increases Max HP, Max MP, Avoidability & Defense to help you last longer in battle.
Level 1: +15 Weapon Def., +5 Avoidability, +20 HP, +20 MP
Level 10: +150 Weapon Def., +50 Avoidability, +200 HP, +200 MP
Level 20: +300 Weapon Def., +100 Avoidability, +500 HP, +500 MP
Level 30: +500 Weapon Def., +200 Avoidability, +800 HP, +800 MP
Level 40: +700 Weapon Def., +300 Avoidability, +1200 HP, +1200 MP
Level 50: +1000 Weapon Def., +500 Avoidability, +2000 HP, +2000 MP
Fires a concentrated beam of sanctified light at a single enemy, dealing tremendous holy damage.
Level 1: MP Cost: 40, Basic attack: 202, number of attacks: 5
Level 10: MP Cost: 40, Basic attack: 211, number of attacks: 5
Level 20: MP Cost: 50, Basic attack: 231, number of attacks: 5
Level 30: MP Cost: 50, Basic attack: 251, number of attacks: 5
Level 40: MP Cost: 60, Basic attack: 271, number of attacks: 5
Level 50: MP Cost: 60, Basic attack: 291, number of attacks: 5
Call upon the Archangels to descend in a burst of holy lightning, smiting nearby foes with sacred power.
Level 1: MP Cost: 90, Basic attack: 74, Max Enemies Hit: 6, number of attacks: 5
Level 10: MP Cost: 90, Basic attack: 77, Max Enemies Hit: 6, number of attacks: 5
Level 20: MP Cost: 100, Basic attack: 81, Max Enemies Hit: 6, number of attacks: 5
Level 30: MP Cost: 100, Basic attack: 84, Max Enemies Hit: 6, number of attacks: 5
Level 40: MP Cost: 110, Basic attack: 87, Max Enemies Hit: 6, number of attacks: 5
Level 50: MP Cost: 110, Basic attack: 91, Max Enemies Hit: 6, number of attacks: 5