Pantheon: Gnomish
Typical Followers: Gnomes, illusionists, jewellers, and practical jokers.
Passion: Good (typically Lawful) or Neutral
Symbol: A golden nugget
Spheres: All, Astral, Animal, Charm, Combat, Creation, Divination (Minor), Elemental (Earth), Guardian, Healing, Necromantic, Protection, Sun (Minor)
Prerequisites: Cleric; must be a gnome; DEX 11, INT 14, POW 12
Bonus Professional Skill: Commerce
Combat Style: Club, Sword, Spear, Bow, Shield, Sling
Armour Restrictions: None
Home Plane: Twin Paradises
Turn: As per cleric
Gifts: At Rank 1 clerics of Biljin may cast Ventriloquism, at Rank 2 Lesser Illusion, at Rank 3 Mirror Images, and at Rank 4 Improved Invisibility.
Biljin Poric is the leader of the Gnomish Pantheon and the most common gnomish deity worshipped in the World of Greymoor. He is an extensive planar traveller and known by many names in as many different worlds, but in each, his symbol is a golden nugget. Biljin is a prankster by nature and is always looking for a good trick to pull on others. However, for the last 371 years, Biljin has been avoiding all contact with Thalgrun Oreborn; that dwarf can’t take a joke.
Pantheon: Human
Typical Followers: Artists, lovers, and bards (civilised only)
Passion: Good
Symbol: A red rose
Spheres: All, Charm, Creation (Minor), Guardian, Healing
Prerequisites: Cleric; POW 12, CHA 14
Bonus Professional Skill: Seduction
Combat Style: As per cleric, plus bow and net
Armour Restrictions: May not wear armour
Home Plane: Arcadia
Turn: Nil
Gifts: At Rank 1 clerics of Ciana gain Charm Being (opposite sex only). At Rank 3, the cleric’s CHA is increased to the racial maximum. If already at maximum, the cleric may exceed the racial maximum by +1. Finally, at Rank 5, clerics may manifest feelings of love in another sapient being for themselves or another. This requires an Opposed Willpower roll on the part of the cleric and the subject.
Ciana is the most beautiful of the goddesses and the wife of Ehrendil Beldroth, the God of Music and Celebration. She is the younger sister of Sirene, whom she loves in spite of her sister’s jealous hatred for her.
Pantheon: Human
Typical Followers: Thieves, street urchins, the homeless, and some bards (civilised only)
Passion: Good or Neutral
Symbol: An eyepatch
Spheres: All, Charm, Divination (Minor), Protection, Summoning
Prerequisites: Cleric/thief; DEX 14, POW 12
Bonus Professional Skill: Streetwise
Combat Style: As per thief
Armour Restrictions: As per thief
Home Plane: Olympus
Turn: Nil
Gifts: At Rank 1, a cleric of Nilo gains Lesser Invisibility as per the Rank 1 Arcane spell of the same name. At Rank 2 the cleric may cast Darkness as per the Rank 2 Arcane spell. Finally, at Rank 4, the cleric gains the ability to use Greater Invisibility as per the Rank 3 Arcane spell.
Nilo appears as a handsome man with a patch covering his left eye, and a scar running from beneath the patch and down part of his cheek. While the scar is most definitely real, some believe he only wears the patch because he thinks it makes him look more intimidating. His clerics will typically ritually scar their cheek, with some going so far as to remove their left eye. He is seen by many as a god of the downtrodden and is therefore worshipped by more than those with a penchant for subterfuge. Originating on the plane of Olympus, Nilo now moves about the World of Greymoor, using his abilities to help those in need, and often, his own clerics will be mis- taken for the deity himself.
Pantheon: Human and Elvish
Typical Followers: Bards (any), magic-users, healers, sages, elves,
half-elves, and halflings
Passion: Good or Neutral
Symbol: A lyre
Spheres: All, Charm, Creation, Healing, Plant, Weather (Minor)
Prerequisites: Cleric; must be human, elf, or half-elf; CON 12, POW 12
Bonus Professional Skill: Musicianship
Combat Style: As per bard
Armour Restrictions: As per bard
Home Plane: Arcadia
Turn: Nil
Gifts: A cleric of Ehrendil gains several bardic abilities, starting at Rank 1 with Inspiration. At Rank 2 they gain Charm and at Rank 4 Counter Song.
Ehrendil Beldroth is the husband of Ciana, the Goddess of Love and Beauty. He is the creator of music and one of the oldest deities of the Greymoor Pantheon. He is unique in being the only deity known by both humans and elves long before either race met the other. Ehrendil is depicted as either a tall and lean human or elf, depending on who is doing the depicting.
Pantheon: Human and Elvish
Typical Followers: Elves, gnomes, half-elves, halflings, bards, rangers, hunters, and farmers
Passion: Good or Neutral
Symbol: An old oak
Spheres: All, Animal, Charm (Minor), Creation, Divination (Minor), Elemental, Guardian, Healing (Minor), Plant, Protection, Summoning, Sun, Weather
Prerequisites: Cleric or druid; must be human, elf, or half-elf; DEX 16, POW 12
Bonus Professional Skill: Survival
Combat Style: As per ranger
Armour Restrictions: Non-metal only
Home Plane: Elysium
Turn: Nil
Gifts: Rank 2: Charm Mammal (as Charm Being or Mammal). Rank 4: One natural creature of any type may be summoned once per session. The creature performs one specific action, as directed by the character, and then departs.
While technically a demigod, Galendaar Tamnaeuth, or sometimes Galendaar Half-Elven, is the patron god of elves, half-elves, rangers, hunters, farmers, and woodsmen. He is the son of Ceros, the ruler of the Elven Pantheon and a mortal human woman; however, he has recently completed the ‘Seven Trials’ and attained full godhood, attracting quite a few human and elven followers in the last 1,000 years.
Pantheon: Goblin
Typical Followers: Goblins and hobgoblins
Passion: Evil
Symbol: A long spear
Spheres: All, Combat, Creation (Minor), Divination (Minor), Guardian, Healing (Minor), Necromantic (Minor), Protection (Minor)
Prerequisites: Cleric; must be goblin or hobgoblin; STR 15, POW 12
Bonus Professional Skill: None
Combat Style: As per fighter
Armour Restrictions: As per fighter
Home Plane: Acheron
Turn: As per cleric, 1 grade easier to command
Gifts: Clerics of Garex gain Fighter Weapon Specialisation in either short or long spear. Upon reaching Rank 3, the cleric may increase this to the first level of mastery. Finally, at Rank 5, the cleric may increase the proficiency in a chosen weapon to High Master.
Garex is often depicted as a large muscular hobgoblin dressed in black armour and wielding a long spear. He rules the Goblinoid Pantheon as a strict military dictatorship, and many of his own sub- ordinates have died on the tip of his spear. He is known to drink the blood of those he slays in battle, causing some to believe he may have been the original vampire; however, this is unlikely.
Pantheon: Halfling
Typical Followers: Halflings, bakers, artisans, and farmers
Passion: Good or Neutral
Symbol: A cornucopia
Spheres: All, Animal, Astral, Charm, Combat, Creation, Divination, Elemental (Air, Earth, Water), Guardian, Healing, Necroman- tic, Plant, Protection, Summoning, Sun, Weather (Minor)
Prerequisites: Cleric; must be halfling; POW 13
Bonus Professional Skill: Craft (Cooking)
Combat Style: Club, Sword (One-Handed), Short Spear, Short Bow, Shield, Sling
Armour Restrictions: None
Home Plane: Elysium
Turn: As per Cleric
Gifts: Rank 1 Clerics of Letia may cast Bless. At Rank 2, the cleric may cast Create Food and Drink. At Rank 3, the cleric may cast Restoration. At Rank 4, the cleric may shapechange once per day as per the Druid ability, however, only into small animals (SIZ 1-3).
Letia Goodfoot is the leader of the Halfling Pantheon and the most common halfling deity worshipped in the World of Greymoor. She is known by many names in many different worlds throughout the Prime Material Plane, but in each, her symbol involves a cornucopia. She is a good-hearted and fun-loving deity, always willing to help the less fortunate. She spends much of her time travelling the mortal realms, often taking the form of a young halfling maiden or disguising herself as a small animal.
Pantheon: Human, Elvish, and Halfling
Typical Followers: Bards (civilised), warriors, poets, storytellers, elves, half-elves, and halflings
Passion: Good
Symbol: A sword and quill
Spheres: All, Animal (Minor), Charm, Combat, Creation (Minor), Guardian, Healing (Minor), Protection
Prerequisites: Cleric; must be human, elf, half-elf, or halfling; POW 12, CHA 12
Bonus Professional Skill: Oratory or Lore (History, Monsters, or Mythology)
Combat Style: As per cleric
Armour Restrictions: As per cleric
Home Plane: Greymoor
Turn: Nil
Gifts: Clerics of Mythras gain the bardic ability; Inspiration. Upon reaching Rank 2 they gain Fighter Weapon Specialisation. Finally, at Rank 4, the cleric may increase their weapon specialisation to the first level of mastery.
While Mythras is a member of Greymoor pantheon, like many, he is known to have originated from another plane of existence. He is revered by warriors and poets alike, being especially important to tellers of tales and recorders of great deeds. This includes civilised bards and sages; however, neither druidic bards nor the druids themselves recognise his status of godhood. Among other things, he is the God of Oaths, and his name is often invoked by those attempting to prove their honesty, whether just or otherwise. Mythras is known to travel the World of Greymoor, never passing up a shared campfire or a mug of tavern ale, and enjoys repaying would be listeners with tales of mythic adventure.
Pantheon: Human
Typical Followers: Paladins, cavaliers, knights, and nobles
Passion: Good (Lawful)
Symbol: A grail/chalice, or sword being lifted from the water
Spheres: All minor; Combat, Divination, Healing, Protection
Prerequisites: Paladin, must be human; STR 11, CON 12, INT 13, POW 12, CHA 14
Bonus Professional Skill: None
Combat Style: As per paladin
Armour Restrictions: None
Home Plane: Avalon (Demi-Plane)
Turn: As per paladin
Gifts: As per paladin
While technically a foreign deity, Nimue is very integral to the World of Greymoor and commonly worshipped among both the nobility, and those of honour and chivalry. She has neither an established priesthood nor places of worship, other than the occasional small lakeside shrine, and is the patron deity of the paladins. She is a minor goddess of chivalry, honour, and justice, and known by many names in many worlds, all of which are linked by portals traversable by her alone through her mystical waters. In the World of Greymoor, she is known as Nimue; in Mythic Britain, she is known as Yvayne. In others, she is known as Viviane, Vivien, Elaine, Ninianne, Nivian, Nyneve, and Eviennesome. She has gone by so many names, in fact, that many scholars believe that there is actually more than one, maybe even in Greymoor. Finally, in some worlds, she is only known as The Lady of the Lake. However, in all, she is portrayed as a beautiful woman with long brown hair in a pure white gown, typically rising from a fog shrouded lake or pond. Nimue is one of the few deities in the World of Greymoor that is likely to appear before one of her worshippers in person, if deemed both honourable and just, and if the situation warrants and allows.
Pantheon: Human and Elf, plus numerous sapient sea creatures such as mermaids, tritons, etc.
Typical Followers: Sailors, fishermen, and pirates, essentially any who depend upon the sea for a living
Passion: Any
Symbol: A mermaid
Spheres: All, Animal (Minor), Divination (Minor), Elemental (Water only), Healing, Plant, Weather
Prerequisites: Cleric; POW 12
Bonus Professional Skill: Navigation (Open Seas)
Combat Style: Any, with a preference for the spear and trident
Armour Restrictions: None
Home Plane: The oceans of Greymoor
Turn: Nil
Gifts: At Rank 2, clerics of Oceania gain the Amphibian trait as described in Chapter 11. Upon reaching Rank 3, the cleric may change the direction of the existing winds for a total of 8 hours per day. At Rank 5, the cleric may summon a sea monster once per month. This assumes the cleric occupies a location where they would be present.
Oceania is often depicted as a 6 metre (20 foot) tall shapely woman with green seaweed hair and a bluish-green skin tone. She may also take the form of a beautiful mermaid and will typically choose this appearance when dealing with mortals. Those of any moral inclination tend to worship Oceania, assuming they have business on the open ocean.
Pantheon: Human, Elf, and Gnome, as well as many of the wood- land beings such as sprites dryads, etc.
Typical Followers: Druids, barbarians, witches, farmers, elves, halflings, gnomes, fauns, satyrs, centaurs, etc.
Passion: Neutral
Symbol: A sprig of mistletoe
Spheres: All, Animal, Divination (Minor), Elemental, Healing, Plant, Weather
Prerequisites: Druid; POW 11, CHA 11
Bonus Professional Skill: None
Combat Style: As per druid
Armour Restrictions: May only wear non-metal armour
Home Plane: Prime Material
Turn: Nil
Gifts: As per druid
The Old Ways represent the worship of nature as opposed to that of an actual deity. It is called this as it predates organised religion by thousands of years, and is, by default, the spiritual beliefs practised by druids, and in some cases, witches.
Pantheon: Human
Typical Followers: Scorned lovers, covetous individuals, assassins, and thieves
Passion: Evil (Chaotic)
Symbol: A dagger dripping venom
Spheres: All, Charm, Creation (Minor), Healing, Necromantic
Prerequisites: Cleric; POW 12, DEX 14
Bonus Professional Skill: Acting or Disguise
Combat Style: As per magic-user
Armour Restrictions: May not wear armour
Home Plane: Originally Arcadia, now resides in The Abyss
Turn: As per cleric
Gifts: A cleric of Sirene gains the use of the following thief abilities. At Rank 1, they gain Artful Dodger. At Rank 2, they gain the ability to Hide in Shadows. At Rank 3, the cleric gains the ability to Back- stab. Finally, at Rank 4, the cleric gains the ability to strike dead one target per day. The attack must get through armour and do at least one point of damage. The victim is allowed an Opposed Willpower roll vs. the cleric’s roll to hit in order to resist.
Sirene is the older sister of Ciana, and while strikingly beautiful, sees herself as taking second place to her younger and more popular sister. She pines for the full attention of Vacarus, the God of War, who has returned the affection on several occasions; however, his greater interest in her more beautiful younger sister only fuels Sirene’s hatred. She has been exiled from her home plane of Arcadia for attempting to kill Ciana, and now resides in a palace on the 466th layer of the Abyss.
Pantheon: Dwarvish
Typical Followers: Dwarves, jewellers, and crafters
Passion: Good (typically Lawful) or Neutral
Symbol: Two crossed war hammers
Spheres: All, Combat, Charm (Minor), Creation (Minor), Divination (Minor), Elemental (Earth (Minor)), Guardian, Healing (Minor), Necromantic (Minor), Protection, Sun
Prerequisites: Cleric, must be a dwarf; STR 18, POW 12
Bonus Professional Skill: Craft (Armourer or Weaponsmithing)
Combat Style: As per fighter
Armour Restrictions: None
Home Plane: Arcadia
Turn: Nil
Gifts: At Rank 1, clerics of Thalgrun Oreborn may cast Spiritual Hammer. Upon reaching Rank 2, the cleric may gain Fighter Weapon Specialisation in war hammer. At Rank 4, the cleric gains the first level of Mastery in war hammer.
Thalgrun is a gruff yet kind-hearted old dwarf who lives with most of the Dwarven Pantheon in a great mountain fortress on the first layer of Arcadia. He is the greatest warrior of the dwarven deities, rumoured to have singlehandedly driven Tiamat, Goddess of Evil Dragon-kind, back into the Abyss more than 14,000 years ago. At least that’s how he tells it. He was once good friends with Biljin Poric, God of the Gnomes, who for some reason has been kind of standoffish for the last few hundred years.
Pantheon: Orcish
Typical Followers: Orcs and half-orcs
Passion: Evil
Symbol: A severed elves’ head
Spheres: All, Combat, Divination (Minor), Elemental (Earth, Fire (Minor)), Healing (Minor), Necromantic (Minor), Protection (Minor), Summoning, Sun (reversed spells only)
Prerequisites: Cleric; must be orc or half-orc; STR 16, POW 12
Bonus Professional Skill: None
Combat Style: As per fighter
Armour Restrictions: None
Home Plane: Acheron
Turn: Nil
Gifts: Clerics of Thaogg Axefang do +1 damage to elves and half- elves. At Rank 2, the cleric gains Fighter Weapon Specialisation in either battle axe or great axe. Upon reaching Rank 4, the cleric may enter a berserk rage as per the berserker class.
Thaogg Axefang is the leader of the Orcish Pantheon and rules with an iron grip. He is ruthless in combat attacking all he opposes with a bloodthirsty hatred; however, he saves his greatest vengeance for the elven peoples, whom he hates most of all. Those he cannot vanquish in physical combat, he will often have stealthily eliminated by his half-brother Zulfang, the Half-Orc God of Assassins.
Pantheon: Human
Typical Followers: Fighters, barbarians, orcs, and half-orcs
Passion: Neutral or Evil
Symbol: A crossed battle axe and sword
Spheres: Combat, Elemental (Minor), Healing, Weather
Prerequisites: Cleric; STR 14, CON 12, POW 12
Bonus Professional Skill: Lore (Strategy and Tactics)
Combat Style: As per fighter
Armour Restrictions: None
Home Plane: Acheron
Turn: Nil
Gifts: At Rank 1, clerics of Vacarus gain Fighter Weapon Specialisation in a weapon of their choosing. At Rank 2, the cleric gains the first level of Mastery in the chosen weapon. Finally, at Rank 4, the cleric may increase the proficiency in a chosen weapon to High Master.
Vacarus, son of Ceros, is strikingly handsome and the sworn enemy of Thalgrun Oreborn, whom he finds annoyingly honourable and just. He has a brotherly respect for Thaogg Axefang, but refuses to acknowledge his half-brother Galendaar’s existence, who he sees as only half a god. Vacarus openly lusts after the goddess Ciana, who want nothing of him. He has a sporadic relationship with her older sister Sirene.
Literally hundreds of deities from other worlds are known to the inhabitants of the World of Greymoor, from Bahamut and Tiamat, the rulers of all good and evil dragons, respectively, to the Great Cthulhu, destroyer of the ancient world. However, the following deities of foreign origin are the better known representatives to the common inhabitants of the land.
Pantheon: Devil
Typical Followers: Cultists, evil magic-users, anti-paladins, and some evil humanoids and monsters.
Passion: Evil
Symbol: A clawed fist gripping a skull and a ruby-tipped rod
Spheres: All, Astral, Combat, Guardian, Healing (Minor), Necro- mantic, Protection (Minor), Summoning
Prerequisites: Cleric; POW 12, CHA 16
Bonus Professional Skill: Seduction
Combat Style: As per cleric
Armour Restrictions: None
Home Plane: The Nine Hells
Turn: Undead and demons only
Gifts: At Rank 1, clerics of Asmodeus may cast Produce Flame. At Rank 3, they may cast Wall of Fire as per the Arcane spell of the same name. Finally, at Rank 5, the cleric may summon 1 lesser devil.
Asmodeus is the ruler of the Nine Hells and is typically depicted as a large human with reddish skin, a perfectly manicured goatee, and strikingly handsome features. He rules with an iron discipline and is cunningly evil and scheming. Being a devil as opposed to a god, Asmodeus has made a secret agreement with several foreign deities of the Outer Planes, specifically Set and Hecate, who grant spells on his behalf in exchange for help with their own affairs, as it is not normally possible for a devil to grant spells to their followers.
Pantheon: Hindu
Typical Followers: businessmen, merchants, traders, families, travelers
Passion: Good
Symbol: An elephant head
Spheres: All, Animal, Combat, Creation, Divination, Guardian, Healing, Protection, Summoning, Sun
Prerequisites: Cleric; POW 12
Bonus Professional Skill: Lore (Any)
Combat Style: As per cleric, plus scimitar
Armour Restrictions: None
Home Plane: Beastlands
Turn: As per cleric
Gifts: At rank 1, clerics of Ganesha gain access to the Remove Fear spell, though not its reverse. At Rank 3, they may cast Dimension Door as per the Arcane spell of the same name. Finally, at Rank 5, specialty priests of Ganesha gain one Lore skill at 100%. This skill cannot be used as a required skill for any class, as Ganesha supports broad learning.
A fairly young power, Ganesha is the personification of purity, innocence, and inner beauty. He strives to bring out the inner child in his worshippers, at the same time guiding them away from wrongdoing and fear. Ganesha has partially assumed the same portfolios of some older, mostly forgotten powers, namely Puchan and Mitra. Today, most Hindu believers send a quick prayer to Ganesha before starting any important new ventures.
Pantheon: Greek
Typical Followers: Necromancers, assassins, thieves, and murderers
Passion: Neutral or Evil
Symbol: A black ram
Spheres: All, Charm, Creation, Divination, Healing, Necroman- tic, Protection, Summoning
Prerequisites: Cleric; POW 12
Bonus Professional Skill: Commerce
Combat Style: As per fighter
Armour Restrictions: None
Home Plane: Hades
Turn: As per cleric; however, all attempts are 1 grade easier, regard- less of turning or commanding.
Gifts: Rank 1 clerics of Hades have the ability to see in darkness. At Rank 2, the cleric may cast Darkness in a 3 m (10 ft) radius as per the spell of the same name. At Rank 3, the cleric gains Death Touch, requiring a touched opponent to succeed at an Opposed Willpower roll or die. At Rank 4, the cleric may Raise Dead, and at Rank 5, the cleric gains the ability to regenerate 1 Point in each injured body location per Round.
Hades is both the God of Death and the Underworld, and a God of Wealth. He is not a tyrannical or cruel deity, but regards the power to return life to the dead as a right to be bestowed by him and his clerics alone. He has the power to take life at will, but also the ability to grant untold riches.
Pantheon: Hindu
Typical Followers: businessmen, merchants, traders, families, travelers
Passion: Good (Lawful)
Symbol: A silver owl with golden eyes
Spheres: All, Charm, Creation, Divination, Guardian, Healing, Protection, Summoning, Sun
Prerequisites: Cleric; POW 12
Bonus Professional Skill: Commerce, Craft (any)
Combat Style: As per cleric
Armour Restrictions: None
Home Plane: Bytopia
Turn: As per cleric
Gifts: Clerics of Lakshmi can form a a familial bond with a group of people up to 1/10th of their Channel skill, including themselves. While within this bond, members gain a Passion of Loyalty (Bond members) equal to the Piety of the cleric. In addition, members in the bond contribute a point of luck to a group luck pool, accessible by anyone in the bond while they are within 1 mile of another member of the bond.
The consort of Vishnu, the goddess of wealth and provider of all material comforts, Lakshmi is sometimes worshipped as an aspect of Parvati, but still remains a separate entity. Born from the milky ocean when the gods and demons churned it, she was presented to Vishnu as a gift. She is generally shown seated on a lotus flower holding lotus flowers in two of her four hands. The owl is her vehicle, standing symbolically for intelligence, shifting fortune, and loneliness and fear which are the companions of the rich and famous. Lakshmi is traditionally worshipped by businessmen, merchants, and traders, and rituals in her honor are usually conducted with a lot of fanfare.
Loth, Demoness of the Drau
Pantheon: Drau
Typical Followers: Dark elves, and cultists
Passion: Evil (Chaotic)
Symbol: A black spider with the face of a dark elf female
Spheres: All, Animal (Minor), Charm, Combat, Creation, Divina- tion, Elemental (Earth and Water), Guardian, Healing, Necromantic (reversed only for spells of Rank 3 and up), Protection, Summoning, Sun (reversed only)
Prerequisites: Cleric; dark elf female; POW 13
Bonus Professional Skill: None
Combat Style: As per fighter
Armour Restrictions: None
Home Plane: The Abyss
Turn: As per cleric; however, all attempts are 1 grade more difficult with regards to commanding.
Gifts: Clerics of Loth are immune to the venom of spiders. At Rank 2, the cleric may cast Dispel Magic 3/day, as per the Arcane spell of the same name. At Rank 3, the cleric may use True Seeing as per the Rank 3 Divine spell. At Rank 4, the cleric may cast Dom- ination as per the Rank 3 Arcane spell (males resist at 1 grade of difficulty and elves are not immune).
Loth is a demoness and the patron deity of the dark elves. She has the ability to grant spells to her clerics, which is something not typically possible by a demon, leading many to believe that she could actually be a demigoddess. Little is known of her by those of the surface world; however, cults worshiping her are springing up more frequently. Loth is one of the few deities in the World of Greymoor that is likely to appear before one of her worshippers in person.
Pantheon: Hindu
Typical Followers: fighters, barbarians, paladins
Passion: Good (Lawful)
Symbol: Peacock
Spheres: All, Animal, Combat, Divination, Elemental (minor), Guardian (minor), Healing, Necromantic (minor), Protection, War
Prerequisites: Cleric; POW 12
Bonus Professional Skill: Lore (Strategy & Tactics)
Combat Style: As per cleric, plus short spear and javelin
Armour Restrictions: None
Home Plane: Mount Celestia
Turn: As per cleric, however, 1 grade easier against demons and devils
Gifts: At Rank 1, they gain +1 to damage against demons and devils. At Rank 2, clerics of Murugan can cast spells while using a shield in one hand and a weapon in another. At Rank 4, they gain Fighter specialization in the short spear.
Kartikeya, also known as Murugan, Skanda, Kumara, and Subrahmanya, is the Hindu god of war. He is the son of Parvati and Shiva, brother of Ganesha, and a god whose life story has many versions in Hinduism.
The iconography of Kartikeya varies significantly; he is typically represented as an ever-youthful man, riding or near a peacock, dressed with weapons sometimes near a rooster. Most icons show him with one head, but some show him with six heads reflecting the legend surrounding his birth where six mothers symbolizing the six stars of Pleiades cluster who took care of newly born baby Kartikeya. He grows up quickly into a philosopher-warrior, destroys evil in the form of demon Taraka, teaches the pursuit of ethical life and the theology of Shaiva Siddhanta. He has inspired many poet-saints, such as Arunagirinathar.
Pantheon: Hindu
Typical Followers: commonfolk, paladins, cavaliers, druids
Passion: Good (Lawful)
Symbol: A sun's disk on a white bnackground
Spheres: All, Combat, Divination, Elemental (Fire), Guardian, Healing, Protection, Sun, Weather
Prerequisites: Cleric; POW 12
Bonus Professional Skill: None
Combat Style: As per cleric, plus short spear and javelin
Armour Restrictions: None
Home Plane: Mount Celestia
Turn: As per cleric, however, 1 grade easier
Gifts: At Rank 1, a cleric of Surya may cast the cantrips Ignite and Warmth at will for normal cost. At Rank 3 they may acquire, prepare, and cast Heat/Cold Shield. These spells are considered to be of the Elemental (Fire) sphere when cast by the cleric of Surya.
Swift and beautiful, Surya is the blazing sun. He rides the skies in his golden chariot drawn by seven heavenly horses, who are the daughters of Varuna. Giver of power and strength, destroyer of laziness and darkness, with bright light radiating from him, he knows all that lives. Surya in his more benevolent mood is sometimes called Mitra, the provider of good health, who removes the heart disease. Surya and Mitra may or may not have been two separate powers, but it is fairly certain they are a single entity now. Surya is rarely depicted in human form, but is said to be extremely brilliant, with radiant hair
Pantheon: Demon
Typical Followers: Cultists, necromancers, and sapient undead
Passion: Evil (Chaotic)
Symbol: A skull mace
Spheres: All, Combat, Guardian, Healing (Minor), Necromantic,Protection (Minor), Summoning
Prerequisites: Cleric; POW 12
Bonus Professional Skill: None
Combat Style: As per cleric
Armour Restrictions: None
Home Plane: The Abyss
Turn: Undead and devils only. If attempting to ‘command’ undead, the cleric’s roll is 1 grade easier.
Gifts: At Rank 1, a cleric of Orcus may cast Animate Dead. Upon reaching Rank 2, the cleric may cast Fear as per the Arcane spell. At Rank 4, the cleric can summon 2d6 skeletons and 1d6 zombies once per day
Orcus is the prince of the demons, and the ruler of one of the many layers of the Abyss. He is a grossly fat, goat-headed demon standing 4.5 metres (15 feet) in height, with the horns of a ram, a humanoid torso and arms, two-hooved goat-like legs, and two enormous bat- like wings. Orcus is a vile, evil entity with great power over the dead. It is believed that he, like his arch enemy Asmodeus, has made a pact with other evil deities in exchange for the granting of spells on his behalf to his clerics, as it is not normally possible for a demon to do so.
Pantheon: Egyptian
Typical Followers: Rangers, monks, and farmers
Passion: Good or Neutral
Symbol: A crook and flail
Spheres: All, Astral, Charm (Minor), Combat (Minor), Guardian, Healing, Necromantic, Protection
Prerequisites: Cleric; must be a member of the Pharaonic Empire; POW 12
Bonus Professional Skill: Language (Ancient Pharaonic)
Combat Style: As per cleric, favouring the flail
Armour Restrictions: None
Home Plane: Heliopolis, the City of the Sun (Demi-Plane)
Turn: As per cleric, however, 1 grade easier
Gifts: A cleric of Osiris may acquire, memorise, and cast arcane spells of the School of Necromancy as if they were Divine spells. At Rank 3, the cleric may benefit from twice the Intensity of a casting of Animate Dead, at the normal cost. These abilities are not limited to once per day.
Osiris is the patron deity of the peoples of the Pharaonic Empire, who inhabit the Great Desert of the World of Greymoor. These once great peoples are the remnants of what was once one of the most expansive empires of the ancient world. They pay little heed to the deities and demigods of Greymoor, and instead tend to worship the entirety of the Pharaonic (Egyptian) Pantheon. Osiris is the husband of the goddess Isis, and came to the World of Greymoor in the distant past from another world of the Prime Material Plane, and taught the pharaonic peoples the art of civilisation. He and his wife have a great love of his followers. Specialty clerics of Osiris are required to honour and respect the dead and their resting places. Animating the dead is not considered a sacrilege if done to further a cause important to Osiris; however, those so disturbed should be laid to rest with proper rites as soon as their service is no longer needed. However, looting even fallen foes is a sacrilege and will result in the breaking of the cleric’s Oath to Osiris. See Oaths in Chapter 3.
Pantheon: Norse
Typical Followers: Barbarians, fighters, dwarves, half-orcs, farmers and other commoners.
Passion: Good or Neutral
Symbol: Hammer
Spheres: All, Charm (Minor), Combat, Elemental, Protection, Sun, Weather
Prerequisites: Cleric, typically of northern barbarian descent; POW 12, STR 16
Bonus Professional Skill: None
Combat Style: As per cleric, favouring hammers
Armour Restrictions: None
Home Plane: Gladsheim
Turn: As per cleric
Gifts: At Rank 2, clerics of Thor can create rain in a 4,000 square metre area (almost 1 acre). At Rank 3, they can call a lightning strike for 1d8 damage. At Rank 4, the lightning damage is increased to 2d6. Finally, at Rank 5, the damage is increased to 2d8. Regardless of rank, no more than one bolt of lightning may be called per day. See Lightning Bolt on page 147 for additional rules pertaining to electrical attacks.
Thor is the Norse God of Thunder and the patron deity of the northern barbarians of the World of Greymoor, who worship the entirety of the Norse Pantheon. A great many tales tell of his battles with powerful frost giants and white dragons, and all of them end with him coming out on top. He wields a special hammer in battle, Mjolnir, a powerful magic artefact that he alone can wield.