Runes are magical symbols that create a variety of arcane effects. A Galdr is one who has learned how to wield the might of runic magic. Runic magic comes in two forms: the first is speaking the runes while scribing their casting in the air with a finger; the second is carving the symbols into an object or person to bestow the arcane gifts. Learning runes is a very humbling endeavour; most of the time, the runes choose the Galdr, rather than the other way around.
Role in the group: A Galdr acts as a both a warrior and a runecaster. Because they can scribe runes on their weapons and amour, they make for very formidable and durable combatants.
Notable Galdrs: Vilmeid the Ancient, Sigurd Volsung, Odin (head of the Aesir gods).
Enchanter runecasters focus on effects that are persistent. Maintaining magic is a struggle against a very chaotic and strong-willed force; it is a mighty achievement to control runic Essence.
Sorcerer runecasters try to create a perfect storm: “The runic apex flashes as lightning, momentary, beautiful, and striking through us...” They live for the glorious moment when they become the instantaneous conduits of the runic source.
Diviners wish to tap into the world behind the veil. Runes are the disembodied third eye that leads them through the curtain into the oceans of pure energy; after basking in it, the Diviner returns with wondrous insight!