Generic and Cinematic Actions

From the Lords of the Ash beta and the boards

Generic actions will be referred to as both “Generic “and/or “Cinematic” actions interchangeably. The phrase “Cinematic action” if more evocative and descriptive of what a combatant can do. Cinematic actions now have a new elaborated and clarified mechanic to help adjudicate the rune cost:

Whenever someone wishes to perform a Cinematic (Generic) action, they verbally state what they wish to do. For every verb in the description, 1 rune must be played (any Trait). If the action is something that would be deemed to be difficult or unlikely, a specific Trait must be played.

Example: Fjori wishes to leap across the table, knock the candle into the flaming oil and push the larger opponent into the flames. This has 3 verbs- "leap", "knock" and "push", necessitating the play of 3 runes. However the last action is against a more powerful opponent (larger), so the 3rd rune will have to be Physical.

Outside of the ones described in the book, here are a few more:

    • Draw/Swap a weapon - play any rune to draw or swap a weapon.

    • Protect - play any rune as an {interrupt} to be able to defend an adjacent ally. you still must play the rune for the actual defense, and additional ones for any defensive metas.

      • If you don't want to pay the cost to do this action, look at the Protector passive power, which does not require a rune to be able to do this.

Metas for Cinematic Actions

You can use some metas for cinematic actions

    • ANY rune can be played to get a Weapon meta if you are using a weapon

    • ANY rune can be played for a Range meta if you are using a Range or Thrown weapon