Seithkona

Seith energy surrounds everyone and everything. Only the witch (or Seithkona) can see and manipulate these energies to cast spells. She channels Seith spirits through her body and coerces them to do her bidding. Seith spirits are benign by nature, but being forced into servitude makes them resentful; as such, the spell results are always negative and destructive. Seith magic is usually not visible and is very deceptive in nature. For some reason, women are better suited for channelling Seith. With the power of alchemy, the Seithkona binds a familiar (benign animals that act as a host for a trapped Seith spirit). The power to wield Seith can be learned by most, but only a few have the drive to conquer this wicked art. All men view this as a shameful practice but respect its might nonetheless.

Role in the group: A Seithkona is a spellcaster who deals mostly Spiritual damage and applies detrimental conditions from afar. Her dark arts keep unwanted attention away.

Notable Seithkonas: Svarthofdi, Freya, Gullveig.

Transmuter

A Transmuter Seithkona works her magic to shape the tangible world by invoking the intangible world. Her spirits manipulate shape through painful coercion, bending and deforming matter, which inevitably results in violent and painful transformations.

Mesmer

A Mesmer pulls the strings of the invisible world: thought, emotion, and faith. She can make puppets of those she targets as hostile spirits take over their bodies. Phantasms, ghostly incorporeal apparitions, dance their illusionary dance to the Seithkona’s fancy.

Necromancer

The Necromancer Seithkona’s passion lies in capturing and manipulating spirits that are trapped between Niflheim and the heavens. She forges them into a spiritual weapon that strikes from beyond.