Description
A creation of Holelaw in Year 0. They were created when he rung the anvil of creation in Giant territory.
Ability Score Increase: Strength score increases by 2, Constitution increases by 1
Horns: Your horns are natural melee weapons, which you can use to make unarmed strikes. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.
Goring Rush: Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your bonus action. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 10 feet away from you.
Labyrinthne Recall: You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.
Ages: 17, 40, 70, 100, 150
Alignment: Mostly chaotic
Size: 6'0"- 6'9", Medium
Speed: 30 feet
Languages: Common and Giant