Curious, thoughtful, and analytical, the merfolk of Pondaera are natural scholars and explorers. In the past, merfolk society was organized around their devotion to three Goddesses, Kawkasha, Kawshafa and Ktisis . In times past, the merfolk might have debated over the ultimate meaning of this division. But when they first started interacting with other races, then participating in the race wars, the merfolk have largely set aside their differences and joined together in a united force. While they mingle freely, each merfolk still claims a connection to his or her patron Goddess.
Merfolk wear little clothing unless they are armored for battle. Even then, they drape themselves with nets and a minimum of cloth, wearing armor crafted of large, bleached seashells and augmented with leather.
Ktisian Merfolk seek wisdom and truth in the wild lands of the coast, exploring the mystical forces—rather than natural causes—behind historical events. They are evasive and intentionally enigmatic in their interactions with others, and are often described as manipulative and deceptive.
Ktisian Merfolk are most often found in coastal regions.
Merfolk are an amphibious race, born and at home in the water but comfortable on dry land. Humanoid in form, they have skin of ivory, silver, russet, blue, or deep purple. Long fins extend from the backs of their forearms and calves, and their fingers and toes are webbed. The hairlike growths on their heads are either thick and bristly like the needles of a sea urchin, or long and wavy, resembling fine seaweed. In either case,
these growths typically range in color from red to warm brown to black. Male merfolk have similar growths extending down from their cheekbones.
Esset Province
Kingdom Ad'isi
Racroth Territory
Ulteadi
Ability Score Increase: Charisma +1, Wisdom +2
Ages: 15, 35, 53, 70, 150
Alignment: Neutral
Size: 5'6"-6'2", 135-220 lbs., Medium
Speed: 30 feet, swimming: 30 feet
Amphibious: You can breathe air and water.
Touch of Ktisis: You have proficiency in Nature and Persuasion skills.
Cantrip: You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.
Languages: Common, Merfolk and One Additional