Giants, as a primordial race, are much like ogres, the lowest giant in the ordining. As the years have past giants have grown and evolved, but the giants that intermingle with other species, lower themselves to connect with elves and humans are these.
Giants prefer thick leather garments or hides, dyed in shades to match the environment around them. Adults are can be up to 10 feet tall and weigh about 650 pounds. Giants have very little body hair, most are bald (although there are a few exceptions). Their skin is smooth, tan or brown or grey in color. Giants can live to be 800 years old, but because of their war-like nature tend to die much younger. It's important to note, that many species are called "Giant", but only these are the starting race.
Chreknness Peaks
Foshmaw Tribes
Nuwnnash Coast
Shoshmor Mountains
Shynstelm Territory
Sunsril Island
Ability Score Increase: Strength +4, Constitution +2, Intelligence -2, Wisdom -1, Charisma -1
Ages: 40, 100, 150, 200, 800
Alignment: Chaotic Evil
Size: 8'2"-10', 600-650 lbs., Large
Speed: 40 feet
Darkvision: 60 feet
Stone's Endurance: You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Languages: Common and Giant.