Thunderous Blows
Starting when you choose this path at 3rd level, your rage instills you with the strength to shove and smash your way through your foes, making any battlefield your domain. When you hit a creature with a melee attack when you are raging, you can push that creature up to 5 ft away from you in the direction of your choice. A creature that is Huge or larger makes a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a success, the creature is not pushed.
Starting at 10th level, you can push a creature up to 10 ft when you hit with a melee attack while you're raging.
Spirit of the Mountain
At 3rd level, you harness your fury to anchor your feet to the ground, becoming a bulwark of strength. While you're raging, you can't be knocked prone or moved along the ground against your will.
Demolishing Might
Starting at 6th level, your melee weapon attacks deal an extra 1d8 damage to constructs, and deal double damage to objects and structures.
Resolute Stance
Also at 6th level, you can temporarily refocus your combat ability to make yourself a bulwark of Defense. At the start of your turn (no actual required), you can assume a defensive stance that lasts until the start of your next turn. Well in this stance, you can't be grappled, attack rolls against you have disadvantage, and your weapon attacks are made with disadvantage.
Hurricane Strike
Starting at 10th level, your blows can hurl foes through the air and into the attacks of your allies. As a reaction when you push a creature at least 5 feet, you can leap into an unoccupied space next to the Creature. If you do so the creature must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone. This leap costs no movement and does not provoke opportunity attacks.
Additionally, whenever you push a creature into a space within 5 feet of one of your allies, the ally can use its reaction to make a melee weapon attack against the creature.
Unstoppable
At 14 level, your Fury and battle makes you Unstoppable. While you're raging, your speed cannot be reduced, and you're immune to the frightened, paralyzed, prone, and stunned conditions.
If you are frightened, paralyzed, or stunned, you can still use a bonus action to enter rage (even if you can't otherwise take actions). you aren't affected by any of these conditions while you're raging.