Steady Aim
At 3rd level, your aim becomes deadly. As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you're wielding. Until the end of this turn, your ranged attacks with that weapon gain two benefits against the target:
The attacks ignore half and three-quarters cover .
On each hit, the weapon deals additional damage to the target equal to 2 + half your fighter level.
You can use this feature three times. You regain all expended uses of it when you finish a short or long rest.
Careful Eyes
Starting at 7th level, you can take the Search action as a bonus action. You also gain proficiency in the Perception, Investigation, or Survival skill (choose one).
Close-Quarters Shooting
At 10th level, making a ranged attack roll while within 5 feet of an enemy doesn't impose disadvantage on your roll. In addition, if you hit a creature within 5 feet of you with a ranged attack on your turn, that creature can't take reactions until the end of this turn.
Rapid Strike
Starting at 15th level, if you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action.
Snap Shot
Starting at 18th level, if you take the Attack action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action.