The College of Satire is a small, select group of bards. Most of the time they are referred to as jesters. Known for their jokes, and hilarious, and occasionally embarrassing tales. Through all of their jokes, puns, and bawdy tales, they work to find the truth. Their most commonly used response to someone who has not liked their act, they'll say "but it's accurate." Their knack for finding the truth and other things means that many jesters are sought out for their skills. Many of these colleges have been set up as a partnership between the Black Bolts and the Harpers.
Bonus Proficiencies
At 3rd level, you gain proficiency with Thieves' Tools. You also gain proficiency in Sleight of Hand and one additional skill of your choice. If you are already proficient with either of these, choose another skill proficiency for each proficiency you already have.
Tumbling Fool
At 3rd level, as a bonus action, you can tumble. When you tumble, you gain the following benefits for the rest of your turn:
You gain the benefits of taking the Dash and Disengage actions.
You gain a climbing speed equal to your current speed.
You take half damage from falling.
Fool's Insight
At 6th level, you can cast Detect Thoughts up to a number of times equal to your Charisma modifier. You regain any expended uses of this ability after completing a long rest.
If a creature resists your attempt to probe deeper and succeeds at its saving throw against your Detect Thoughts, it immediately suffers an embarrassing social gaffe.
Fool's Luck
At 14th level, you can expend one use of Bardic Inspiration after you fail an ability check, fail a saving throw, or miss with an attack roll. Roll a Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one.
If using this ability grants you a success on the attack, saving throw, or ability check, note the number you rolled on the Bardic Inspiration die. The DM can then apply that result as a penalty to an attack or check you make, and you cannot use this ability again until you suffer this drawback. When the DM invokes this penalty, describe an embarrassing gaffe or mistake you make as part of the affected die roll.