The Kingdom of Ad’isi is a proud and ancient Elven realm on the southern edge of the former Elven region. Once the birthplace of Emperor Isse, the city of the same name still serves as a spiritual and historical heart of the nation. Though the empire collapsed over two centuries ago, Ad’isi reclaimed its independence with dignity and care. The current ruler is Queen Valadriel Sirae Ad’isi, a scholar and diplomat descended from one of the original signatories of the Ad’isin Compact. She took the crown in 4738.
Kingdom Ad’isi is a very dry forest with a hot climate and no distinct seasons. Rain is rare and offers little relief from the sun, leaving much of the soil sandy and the landscape dotted with resilient vegetation. The kingdom is bordered to the north and west by the Great Ocean, and to the east by the Cerulean Sea, making it one of the few regions with coasts on two major bodies of water. To the northeast, it shares a land border with the Ochoili Forest, while its southern edge touches the Socedi Highlands in the west and Osrmor in the east. The central region is anchored by Lake Isse, with the cities of Isse and Olii Capdel on its shores. The southwest is dominated by the Inyargon—a broad expanse of desert scrub and broken terrain that shapes both trade and travel in the region.
Kingdom Ad’isi is one of the oldest continuous elven nations in the world, its roots stretching back to the days before the empire. Though its borders have shifted and its rulers changed, the core of Ad’isin identity—rooted in mastery, harmony, and memory—has endured. The city of Isse was once the cultural heart of the Elven region and became the birthplace of the first emperor of the united realms, Isse’Vaenal, born in the year 2525. During the rise of the empire, the city of Isse became a political and intellectual capital, where scholars, nobles, and artisans convened to shape policy and philosophy that would endure for centuries.
In the centuries that followed, the Elves of Ad’isi became known for their balance between refinement and power. Cities such as Tharivale, Bryndel, and Mesadel developed unique specialties—shipwrighting, gemstone crafting, and herbal apothecaries respectively—each becoming synonymous with excellence. When the imperial line shifted from elected monarchs to a half-elven bloodline in 3772, many in Ad’isi viewed it with quiet disapproval. That sentiment deepened into outright opposition when the empire declared the regional kings defunct in 4113. The sacred Crown of Isse, symbol of elven sovereignty, was seized and relocated to the imperial capital, a move viewed as a profound insult.
When the emperor and all his heirs were assassinated in 4500, Ad’isi responded not with chaos but with clarity. Ten of the kingdom’s oldest noble houses gathered in Isse to draft and sign the Ad’isin Compact, a constitutional document reestablishing elven sovereignty and defining the balance between crown and council. The Compact reaffirmed the monarchy, but only with the consent and oversight of the ten major cities. Olii Capdel, on the eastern coast near Lake Isse, was named the new royal seat, and Queen Valadriel Sirae Ad’isi, a descendant of one of the Compact’s signatories, was crowned in 4738. She rules to this day.
The years following the Compact were marked by measured growth. The textile artistry of Talidel gained continental acclaim in the early 4600s, while the illusionists and scroll artists of Varisdale began hosting seasonal exhibitions that attracted both nobility and foreign scholars. The cavalry corps of Sandsail Harbor—known as the Windsworn Riders—was formally recognized in 4644 following decades of local tradition. Around the same time, Elidracia’s mage towers expanded into a full academy dedicated to arcane archery, producing the now-famous Starbinders.
While Ad’isi has not expanded its territory, its cultural and economic influence has only deepened. Its merchants are known for their selectivity, its scholars for their slow and exacting debate, and its artisans for work that blends function with beauty. Though other kingdoms rise and fall through bold action, Ad’isi endures through precision, tradition, and the belief that time itself is a tool of mastery.
Kingdom Ad’isi is a constitutional monarchy, shaped by elven tradition and the long shadow of the old empire. After the assassination of the Last Emperor in 4500, the elven noble families convened in the city of Isse to draft the Ad’isin Compact, a foundational document that reasserted elven sovereignty and codified the limits of royal power. While the Compact recognizes a monarch, it also guarantees regional autonomy and binds the throne to the values of mastery, balance, and stewardship.
The current ruler is Queen Valadriel Sirae Ad’isi, a scholar and diplomat descended from one of the original signatories of the Compact. She rules from Olii Capdel and is advised by a High Council of Ten, made up of representatives from each of the kingdom’s major cities. These councilors are either appointed by hereditary noble houses or elected by guild conclaves, depending on the customs of their city. While the Queen sets foreign policy, oversees trade treaties, and directs matters of national defense, the Council holds significant power over taxation, infrastructure, and the appointment of high offices.
Each city maintains its own governing body, typically led by a Lord Artisan, First Scholar, or Warden of the Grove, depending on local tradition. These city rulers serve both civic and cultural roles, acting as stewards of their city's unique mastery. The High Marshal of the Crown, currently Lord Thalanas Elensar of Isse, commands the military and reports directly to the Queen.
Succession to the throne follows a meritocratic hereditary model: candidates must be of noble elven blood, but must also complete the Trials of Isse, rituals of diplomacy, philosophy, and statecraft, before being confirmed by the Council of Ten. No ruler may ascend the throne without unanimous approval. As a result, coronations in Ad’isi are rare, and often decades in the making.
The military of Kingdom Ad’isi is overseen by the High Marshal of the Crown, a hereditary position currently held by Lord Thalanas Elensar of Isse, whose family has served as battlefield tacticians and magical strategists for generations. Though technically subordinate to Queen Valadriel, the High Marshal has full authority to appoint regional generals, command wartime deployments, and regulate martial training. Each city maintains its own defense force—called a House Guard—led by a city-appointed captain, while four Warden-Generals serve as commanders over regional or mobile deployments, known as the Wandering Shields.
Unlike kingdoms where military strength is built for large-scale war, Ad’isi prioritizes precision, discipline, and arcane coordination. Most soldiers serve for decades, specializing in a particular weapon or magical style, and are expected to demonstrate artistic or spiritual development alongside their martial training. The military is deeply tied to the temples of Ktisis and Kawshafa, both of which maintain elite orders that provide battlefield medics, magical tacticians, and divine strike forces.
Common units within the Ad’isin military include:
Sunderglaives – Elven polearm fighters trained to fight in formation and break enemy charges with graceful efficiency.
Starbinders – Arcane archers who synchronize volleys using shared spellsongs; most are trained in Elidracia or Bryndel.
Windsworn Riders – Light cavalry units mounted on desert-trained elk; based in Sandsail Harbor and Scrubhold.
Veilwardens of Ktisis – A healing and protection order trained in battlefield restoration and shield-based abjuration.
Lumen Blades – Swordmages trained under Kawshafa’s doctrine, blending martial strikes with precise, school-taught spells.
Military service in Ad’isi is considered honorable, especially among lower nobility and high-born second children. Soldiers are provided lodging, formal education, and sponsorship from city guilds or temple orders. The training process is slow and meticulous, often including philosophy, music, or herbal studies alongside weapons training. Those who complete their service are eligible to join the Order of the Veiled Flame, a respected civilian honor guard that serves in ceremonial and civic roles.
Kingdom Ad’isi is known for its refined and high-value exports, shaped by centuries of elven mastery and a cultural preference for quality over quantity. Among its most prized goods are opals, harvested from the arid stone beds near Scrubhold and Bryndel. These gems are highly receptive to enchantment and often used in rings, wands, and ornamental inlays. A single Ad’isin opal, especially one cut by a Bryndel master, can fetch a fortune in the courts of distant kingdoms.
Saffron, wheat, mushrooms, and licorice root form the agricultural core of Ad’isi’s domestic economy and refined trade culture. The mushrooms, both edible and medicinal, are cultivated in shaded grotto gardens maintained by the temples of Ktisis in Mesadel, harvested only under precise lunar phases. Saffron is grown on carefully irrigated terraces near Scrubhold and Talidel and exported both for its culinary excellence and its potency in potioncraft. Licorice root grows in the sandy beds of the Inyargon’s edge and is a staple ingredient in Ad’isin tonics, pain-soothing salves, and delicate spiced teas. Wheat is cultivated throughout the dry inland plains near Lake Isse, producing a sweet and hardy grain. It is used in ceremonial breads, enchanted travel rations, and parchment pulps crafted in Isse and Olii Capdel. These agricultural goods are not exported raw in large quantities, but rather transformed into refined products with high market value—bitterroot syrups, saffron concentrates, and moon-fermented grain cakes being among the most sought after.
Textile exports are also significant. Cotton grown in the southern and central regions is spun into elegant fabrics in Talidel, often dyed with imported pigments and woven with threadbinding charms. These are used in everything from noble regalia to temple tapestries. Ad’isin corkwood is fashioned into lightweight armor linings, scroll tubes, and artisan bottlework. Around Lake Isse, there is a modest trade in freshwater fish and fish-based preserves, often seasoned with local herbs and saffron brine and packed for long travel.
Imports are selected with intention, most coming from the neighboring kingdoms of Ochoili Forest, Socedi Highlands, and Osrmor. From Ochoili Forest, Ad’isi imports black pepper, zinc, and green dragon scales—used respectively in culinary spice blends, glass enamels, and high-end apothecaries. From the Socedi Highlands, jute and sumac are brought in for cordage and dye work, along with small shipments of citrus fruit that cannot grow in Ad’isi’s dry soil. From Osrmor, traders deliver sandalwood, olive oil, and clay, which are used in sculpture, fine cooking, and architectural ornamentation.
Imports from more distant kingdoms are exceedingly rare but not unheard of—colored glass from Ulteadi or stained blue feldspar from Shashland may be brought in for singular projects or commissioned works by royal patronage. These rarities often become central pieces in temples, court halls, or artistic exhibitions, and their acquisition is considered a matter of prestige.
Trade in Ad’isi is not rushed. Merchant houses, guild liaisons, and noble envoys all take part in the negotiation of export rights and quality assurance. Most goods are marked by region and artisan, sometimes with magical signatures that resist forgery. A shipment from Ad’isi is less a crate of product than a curated expression of cultural excellence—slow to appear, highly valued, and never mistaken for anything else.
Elves are the dominant population of Kingdom Ad’isi, with high and wood elves forming nearly the entire citizenry. Non-elves are present in small numbers—primarily half-elves, changelings, and a scattering of skilled gnomes or humans—but their place in society is often tied to their talent and usefulness. Elves in Ad’isi hold a deeply rooted belief in the superiority of long memory, subtlety, and mastery. Their cultural pride is rarely hostile, but it is pervasive—woven into conversation, ceremony, and custom.
Each city has its own refined identity, shaped by its trade and terrain, and these values permeate the daily life of its people. Tharivale, as the City of Boatwrights, carries a sailor’s rhythm and reverence for planar tides. Varisdale, with its illusionists and artists, holds seasonal exhibitions of living color and magically shifting murals. Isse, birthplace of the first emperor, is quieter and more ceremonial—where a single phrase of poetry or brushstroke may be considered for weeks before spoken or placed. Even in Scrubhold, the most rugged of the Ad’isin cities, the crafting of water basins and sand-repelling cloaks is treated with reverence.
Elven homes are living testaments to the art of harmony. In coastal cities like Sandsail Harbor and Olii Capdel, residences are shaped from pale, sand-colored brick, bleached stone, and imported sea shells, arranged with the same care a jeweler might give a tiara. Curved roofs catch the sea breeze, and colored glass from Ulteadi is inlaid into ceilings to reflect shifting sunlight onto woven sailcloth canopies. Inland, in cities like Mesadel and Talidel, homes use sun-hardened clay, locally farmed corkwood, and threaded cotton screens, while terraces bloom with medicinal herbs nurtured by imported soil from the Socedi Highlands.
Where there are trees, there are elven dwellings among them. In pockets of green near Lake Isse or the edges of the Ochoili Forest, some homes spiral around living trees, built from lightweight stone imported from Osrmor and framed in twisting, gold-veined driftwood. In every case, the design is meant to blend—never dominate—and construction can take decades. Some buildings remain partially unfinished for years while the light, wind, or scent of a nearby flower is studied for how it changes through the seasons.
Cuisine is likewise elegant and seasonal. Dishes are often plated with artistry and precision, using light ingredients like lakefish, saffron, fig, corkbread, and sun-dried herbs. Meals are taken slowly, often outdoors beneath awnings, with fresh water or crisp fruit wine served in carved opal or painted glass. Cooking is a matter of form and feeling—culinary schools exist in Mesadel and Bryndel, where the line between chef and artist is blurred.
The arts are central to life in Ad’isi. Music, visual illusion, and storytelling are considered sacred crafts, with entire festivals in Varisdale and Elidracia devoted to sensory symphonies and illusionary plays that shift with the viewer’s thoughts. Time is not a commodity, but a tool—and whether painting a ceiling, weaving a tapestry, or sculpting a window to catch starlight, the elves of Ad’isi seek to make every detail a whisper of eternity.
Religion in Kingdom Ad’isi is woven into the cultural fabric but seldom spoken of in common terms. Worship is nearly universal among elves, though it takes forms that are refined, artistic, and often cloaked in layers of symbolism. The temples of Ktisis, the elven goddess of creation, are the most prominent, often indistinguishable from gardens, academies, or works of living sculpture. In cities like Mesadel and Talidel, her influence is visible in the fusion of beauty and utility. Temples of Kawshafa, the goddess of magic and knowledge, are present in every major city, particularly in Isse and Elidracia, where their libraries and rune halls function as spiritual sanctuaries for arcane study.
While official doctrine acknowledges the broader pantheon, most elves in Ad’isi regard the gods through an elven lens. Ktisis is often imagined as an elf-queen of radiant wisdom, while even the more chaotic or darker deities are interpreted with a poetic detachment. Shrines to Morris, the god of music, are becoming more common in Tharivale and Varisdale, particularly among younger elves. The worship of the other gods—such as Hoofshaw, Charese, and Tehana—is permitted, though often reinterpreted or absorbed into localized elven traditions.
Priests and clerics are highly educated and often serve as healers, artists, or teachers before they are seen as preachers. Open evangelism is rare and considered distasteful; devotion is shown through lifelong mastery and reverence for the balance of creation. Cities such as Isse and Olii Capdel maintain temple courts, where divine magic and sacred wisdom may guide judgment in rare cases. Despite their piety, the elves of Ad’isi quietly believe that their understanding of the gods—and of beauty itself—is more refined than that of other races.
Education in Kingdom Ad’isi is deeply tied to tradition, mastery, and the unique specialization of each city. Children are typically educated in reading, writing, elven history, basic magic theory, and the philosophy of Ktisis, often by a combination of temple scholars and local artisans. As they mature, young elves apprentice in the craft, school, or guild hall associated with their city’s specialty—whether that be boatwrighting in Tharivale, apothecary sciences in Mesadel, or textile artistry in Talidel. These apprenticeships are long and disciplined, emphasizing refinement over speed. Upon completion, a student is recognized in a formal naming rite and declared a contributor to the legacy of their city.
Magic is respected as both an academic and spiritual pursuit. While not universal, its practice is more common here than in most other kingdoms. Each major city has a guild or temple with arcane instruction tied to its regional specialty. The city of Isse remains the most prestigious location for higher education, especially for those of noble birth or those seeking to study diplomacy, philosophy, or planar theory. Its libraries, shrines, and academies are viewed as the intellectual heart of the kingdom. Temples of Ktisis and Kawshafa both sponsor magical education—druids and clerics tending to the former, while wizards, artificers, and scholars are drawn to the latter. These traditions ensure that while Ad’isi reveres the past, it remains deeply engaged in the magical and intellectual shaping of the future.
Bryndel – Jewelry & Gemstone Enchantment
Elidracia – Divination & Planar Theory
Isse – History, Rhetoric, and High Magic
Mesadel – Healing Arts & Apothecary Mastery
Olii Capdel – Civic Philosophy & Statecraft
Sandsail Harbor – Windwrighting & Coastal Trade
Scrubhold – Survival Craft & Resource Harvesting
Talidel – Textile Arts & Magical Weaving
Tharivale – Boatwrighting & Navigation
Varisdale – Calligraphy, Painting & Illusion Arts