Pentacles, also called coins, call you to invest in practicality and worldliness. Their powers pertain to thrift, wealth, pragmatism, and taking joy in the here-and-now. Those who strive for the success of the King of Pentacles embrace the safe—and lucrative—options.
Cantrips
You know the cantrips fire bolt and prestidigitation.
Lucre
You begin play with an additional 50 gp.
Spendthrift
You can leverage your knowledge of low prices for even greater discounts. You can use this feature to receive a 25% discount on any one item you purchase, up to a discount of 100 gp × your cardcaster level squared. Once you use this feature, you must finish a short or long rest before you can use it again.
Profit Margin
Starting at 2nd level, you develop an almost supernatural talent for finding riches. Whenever you discover a new source of cash—such as by plundering a chest or looting a room—you discover an additional amount of money equal to 10% of the funds discovered. Whenever you obtain cash payout from a job—such as your cut from a group contract or by selling your share of treasure—you mysteriously gain an additional amount of money equal to 10% of the funds secured.
This feature does not increase the amount of non-cash forms of wealth you receive, such as jewelry or trade goods, nor does it affect moneys casually redistributed amongst allies. Whether this feature is simply your preternatural ability to sniff out wealth and haggle, or the King of Pentacles subtly rewriting reality in your favor is anyone’s guess.
Insightful Shopper
Starting at 6th level, the tarot reveal to you items which would be fortuitous to buy. When you complete a long rest in an area you can shop, write down three items available at the market, each worth 100 gp or less. Once before you complete another long rest, you can use your action to declare the presence of one of the items on your person. You may draw out the item as part of this action.
Since the item you obtain with this feature was “really” on your person the whole time, you must have available storage space for the item. For example, if you become separated from your backpack, the item you obtain with this feature must fit elsewhere on your person.
Once you obtain an item with this feature, you can’t do so again until you complete a long rest. You can use this feature up to three times before returning to the market, selecting each item on the list no more than once.
Bribe the Fates
Starting at 10th level, you can sacrifice your money to alter luck. Whenever you or a creature you can see within 30 feet make a d20 roll, you may sacrifice a portion of the wealth on your person to grant advantage or disadvantage on that roll. You can do so even after the roll is revealed, but before you know if it succeeds or fails. The amount of gold you must sacrifice to use this feature is equal to your character level × 10 gp; this money instantly vanishes.
You can use this feature as many times as you like, but each additional time costs 10 times the previous use. This count resets when you complete a long rest.
Mystical Mint
Starting at 14th level, you spontaneously generate wealth. Whenever you roll a d20, percentile dice, or for damage, and a die shows its maximum value, you mysteriously gain that number × 10 gold pieces. This feature is not affected by Profit Margin.