You are a native of one of the wild arctic areas that exist in Pondaera, perhaps in the old Giant Kingdoms or the plains of Streithbury Rough. It could be an abandoned village on a glacier edge or a snowy peak with the skin tents of your people. You are part of a savage society that clings desperately to the Old Ways-attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization's march of progress. You don't resist the cold, it is your partner in life.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Language Proficiencies: Choose one of Draconic, Giant, Goblin, or Sylvan
Equipment: A tribal totem, a hunting trap, a herbalism kit, the skull of a bear, a beast-hide cloak, a set of traveler's clothes, and a belt pouch containing 10 gp
You are intimately familiar with areas of the world that most people shun: frozen lost communities, deep piles of ice and snow, and the vast, sprawling frozen lakes that civilized folk has long given up searching for food in. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find food and fresh water in these areas for yourself and up to five other people each day.
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Arctic Survival Spells table are added to the spell list of your spellcasting class (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery effects, such as flames smoldering behind your eyes or dancing over your hands.
Nomadic ways aren't the ways of civilized folk, and your people have little patience for social niceties. But they do have cherished traditions and values, just as important to them as the different values held by the urban, cosmopolitan culture.
Unlike people, the beasts of the wild are friends who won't stab me in the back.
Go ahead and insult me-I dare you.
I scorn those who can't survive away from the comforts of the city.
Don't tell me I'm not allowed to do something.
Laws are for people who are afraid to face their inner beasts.
I smear the blood of my enemies over my skin.
I was, in fact, raised by wolves .
HarrRRAAGGHH! I rarely form a coherent sentence and prefer to express myself by breaking things.
Clan. My clan is all that really matters. (Any)
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
Nature. We weren't born tame or domesticated, so we shouldn't have to live that way. (Neutral)
Might. The strongest are meant to dominate the weak. (Evil)
Rage. AAAAAARRRRggggh! To live is to feel and express the rage burning in your belly. (Chaotic)
Tradition. The Old Ways must be preserved and upheld. (Any)
I am determined that one day I will lead my clan-or a new one.
I would give my life for my clan chieftain.
The chieftain of another clan has a grudge against me.
I am devoted to a sacred site in the midst of the Arctic .
My weapon is made from the first animal I ever hunted.
GrrrRRAAAAGGHH! I will do anything to prove myself greater than my siblings or ancestors.
If you question my courage, I will never back down.
HrrrGGGAAAARRuuuh! My anger in battle led to the death of a loved one.
I'm as stubborn as a batterboar .
I'm so convinced of my superiority over soft, civilized people that I'll take great risks to prove it.
I'm easily manipulated by people I find attractive.
I'm not actually all that angry.
Cantrip - fire bolt, produce flame
1st - compelled duel, speak with animals
2nd - beast sense, shatter
3rd - conjure animals, conjure barrage
4th - dominate beast, stoneskin
5th - destructive wave